What's new

FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Ganonxchii

Demon Girl
Joined
Dec 19, 2010
Messages
95
Reputation score
47
Re: Fairy Fighting

votes are removed from the domain because I was devastated world.


- devastated why .
 

Crossbow1701

Evard's Tentacles of Forced Intrusion
Joined
Jun 18, 2010
Messages
651
Reputation score
9
votes are removed from the domain because I was devastated world.


- devastated why .
maybe he didn't like the outcome?

The most recent time I've done that was I got the first download with FC. I stopped until this one. I don't skip many, but I skip.
I stoped think it was 3 updates ago, ill wait until he get FC more to finish before ill download it. It's pretty much a nice break from it.
 
Last edited by a moderator:

Unnatural Kiwi

Sex Demon
Joined
May 6, 2011
Messages
290
Reputation score
41
Re: Fairy Fighting

Well fast assault still works nicely against them. The rocks aren't much of a threat but do make it more interesting. However, an amusing thing to note was when they managed to stun me having all three out and one threw a rock, instantly breaking me out of it, so the rock can play against them sometimes instead of help them.

At any rate, the continue screen for them is a nice touch.

(I've noticed I've updated more frequently as of late then I used to. Perhaps, the appeal of new attacks to try out.)
 

6Negima9

Jungle Girl
Joined
Jun 12, 2011
Messages
37
Reputation score
4
Re: Fairy Fighting

Expandbee now has a dash move and a grapple that doesn't involve egging or mana replenishing. The mother drinker worm now can move twice as fast.

The biggest change is the fairy crashers: new ranged move [rock throw], new finish and continue scenes for the 3p move, and the counter.

The AI has really improved, most notable are the fallen fairy, expandbee, the mother worm and the fairy crashers. They can execute simple combos and are adept at dodging and countering attacks.

The fairy's moves have changed, especially the diagonal dive and horizontal dive. The diagonal dive only hits once now, while the horizontal dive hits slower and less times. Fairy's ulti has been improved though, the shockwave lasts longer and goes back and forth across half the screen once, dealing more damage.
 

BluFalcon

Demon Girl Master
Joined
Jan 16, 2011
Messages
473
Reputation score
144
Re: Fairy Fighting

That feel when you'll never be able to experience your own game for the first time. sadfrog.jpg

That feel when your game inspires other people to make their own which you absolutely love. Everythingwentbetterthanexpected.jpg

oh, btw: am I the only one who regularly skips a few version of FF in order to experience greater changes?
I'm waiting on the next new enemy.
 

Sifer2

Demon Girl Master
Joined
Jan 18, 2010
Messages
155
Reputation score
7
Re: Fairy Fighting

Every time I come back to this game I enjoy the new hentai content. But hate the fighting mechanics all over again. From day 1 the unblockable or interruptable rape grabs the enemies get have been annoying. Some more recent enemies were more balanced with a bit of telegraphing of the grab to give a chance to dodge or something. But now I just tried fighting the crashers an its the same old crap. Even if your in the middle of hitting them with a heavy super they can still grab you? Goodie lets wait 20 seconds plus escape time so they can probably do it again before you can move.

At least there is a watch mode now which is pretty nice. Not having to deal with the broken fighting an just watching the action makes it more enjoyable. Except the cpu likes to go off the edges of the screen where you cant see anything.
 

Crossbow1701

Evard's Tentacles of Forced Intrusion
Joined
Jun 18, 2010
Messages
651
Reputation score
9
Re: Fairy Fighting

Every time I come back to this game I enjoy the new hentai content. But hate the fighting mechanics all over again. From day 1 the unblockable or interruptable rape grabs the enemies get have been annoying. Some more recent enemies were more balanced with a bit of telegraphing of the grab to give a chance to dodge or something. But now I just tried fighting the crashers an its the same old crap. Even if your in the middle of hitting them with a heavy super they can still grab you? Goodie lets wait 20 seconds plus escape time so they can probably do it again before you can move.

At least there is a watch mode now which is pretty nice. Not having to deal with the broken fighting an just watching the action makes it more enjoyable. Except the cpu likes to go off the edges of the screen where you cant see anything.
I know it sort of breaks the game, but why not just put on regen health?
 

Snowcrash

Jungle Girl
Joined
Sep 24, 2010
Messages
21
Reputation score
6
Re: Fairy Fighting

At least there is a watch mode now which is pretty nice. Not having to deal with the broken fighting an just watching the action makes it more enjoyable. Except the cpu likes to go off the edges of the screen where you cant see anything.
Normally you can move the screen with the arrows (you may push a button to make appear a small white cross in the middle of the screen first).

Otherwise the difficutly is quiet hard for almost all ennemies. It could be a good idea to have an option to choose the difficulty of the game.
 

Anon17564

Lurker
Joined
Jan 2, 2009
Messages
377
Reputation score
29
Re: Fairy Fighting

I don't see the point of winning this game. It's probably the only game I've ever played where I can try my best, fail due to unfair AI advantage, and enjoy that fact.

If I could guarantee a win, then this game wouldn't be the same.
 

wazzup

Evard's Tentacles of Forced Intrusion
Joined
Jun 15, 2011
Messages
540
Reputation score
64
Re: Fairy Fighting

it would be kind of bizarre to me if people are playing FF to actually win it. you might as well play Marvel v Capcom or Street Fighter then...
 

liount

Demon Girl
Joined
Aug 24, 2010
Messages
64
Reputation score
0
Re: Fairy Fighting

Spam your moves and hope you win, or else you'll get it in the end...
 

Vinceras

Formerly Havokor
Joined
Sep 6, 2010
Messages
2,247
Reputation score
207
Re: Fairy Fighting

If you actually want to win the battles, yeah...it's going to be really hard...but not so hard that you have to hate the game for it. Obviously, this game is not geared with winning in mind...if it was, then what's the point of all the losing animations? Even still, it is a quality fighter that you can hack your way through. You can win every single match without the cheats.
 

Memory

Cthulhu
Joined
Apr 4, 2010
Messages
804
Reputation score
388
Re: Fairy Fighting

The recent version of Fairy Fighting surprised me when ExpandBee used its new grabble move.

And it was HOT!!!
The way the Larval creatures just crawled their way into Tiki's Anal, virgina and mouth was just sooo satisficing to see.
But when using this move on an AI controlled Tiki, well... She can't break free. I hope Eluku fixes this. It feels unfare as hell.

I also hope Eluku doesn't add any dismemberment to this game, that would surely ruin it.
 
Last edited:

wazzup

Evard's Tentacles of Forced Intrusion
Joined
Jun 15, 2011
Messages
540
Reputation score
64
Re: Fairy Fighting

The recent version of Fairy Fighting surprised me when ExpandBee used its new grabble move.

And it was HOT!!!
The way the Larval creatures just crawled their way into Tiki's Anal, virgina and mouth was just sooo satisficing to see.
But when using this move on an AI controlled Tiki, well... She can't break free. I hope Eluku fixes this. It feels unfare as hell.

I also hope Eluku doesn't add any dismemberment to this game, that would surely ruin it.
anybody mind explaining how to execute the new ExpandBee move? down back strong punch doesn't seem to do anything, so i'm assuming i'm missing something.

edit
nvm got it. didn't realize that the grab animation was the same as the down strong punch attack
 
Last edited:

Sifer2

Demon Girl Master
Joined
Jan 18, 2010
Messages
155
Reputation score
7
Re: Fairy Fighting

If you actually want to win the battles, yeah...it's going to be really hard...but not so hard that you have to hate the game for it. Obviously, this game is not geared with winning in mind...if it was, then what's the point of all the losing animations? Even still, it is a quality fighter that you can hack your way through. You can win every single match without the cheats.

It's not like you wouldn't still lose sometimes if the game were balanced. Or couldn't lose on purpose. I just hate the way the grabs seem to have absolutely zero balance to them. Like in real fighters there is usually a way to counter the grab. In Street Fighter just a light attack during the grab animation or jumping will avoid it. In this it seems no matter what your doing if they decide to grab you that's it. The hentai scenes are great but get repetitive an even a little boring when you see them 15 times in one fight due to the unavoidable grab spam.

Maybe game balance is just low on Eluku's priorities with this game. That I can understand. But I wish he would lay off with the instant grabs. Any extended rape that takes a while of mashing to escape from should have a pause an give chance to dodge.
 

ToxicShock

(And Reputation Manager)
Staff member
Administrator
H-Section Moderator
Joined
Nov 10, 2008
Messages
11,239
Reputation score
1,017
Re: Fairy Fighting

I won't have a chance to play it until tonight, but the file sizes of the following have changed:

MotherDW
Fluidhunter
Expandbee
FallenFairy
FairyCrusher

And of those, the last three have had their file sizes changed significantly.
So MDW is fast, bee has a grab, FC has 3 pen, rock throw, and counter. What of the fluid hunter and fallen fairy changed? Just AI?
 

Vinceras

Formerly Havokor
Joined
Sep 6, 2010
Messages
2,247
Reputation score
207
Re: Fairy Fighting

It's not like you wouldn't still lose sometimes if the game were balanced. Or couldn't lose on purpose. I just hate the way the grabs seem to have absolutely zero balance to them. Like in real fighters there is usually a way to counter the grab. In Street Fighter just a light attack during the grab animation or jumping will avoid it. In this it seems no matter what your doing if they decide to grab you that's it. The hentai scenes are great but get repetitive an even a little boring when you see them 15 times in one fight due to the unavoidable grab spam.

Maybe game balance is just low on Eluku's priorities with this game. That I can understand. But I wish he would lay off with the instant grabs. Any extended rape that takes a while of mashing to escape from should have a pause an give chance to dodge.
Not like it's difficult at all to escape. Just hold the left and right directional buttons...it auto-escapes. You don't have to 'mash'. But I see what you mean...sometimes it is very difficult to win...guess that's why I don't bother any more...what's the point? You don't get anything if you do.
 

BluFalcon

Demon Girl Master
Joined
Jan 16, 2011
Messages
473
Reputation score
144
Re: Fairy Fighting

It's not like you wouldn't still lose sometimes if the game were balanced. Or couldn't lose on purpose. I just hate the way the grabs seem to have absolutely zero balance to them. Like in real fighters there is usually a way to counter the grab. In Street Fighter just a light attack during the grab animation or jumping will avoid it. In this it seems no matter what your doing if they decide to grab you that's it. The hentai scenes are great but get repetitive an even a little boring when you see them 15 times in one fight due to the unavoidable grab spam.

Maybe game balance is just low on Eluku's priorities with this game. That I can understand. But I wish he would lay off with the instant grabs. Any extended rape that takes a while of mashing to escape from should have a pause an give chance to dodge.
In Street Fighter (IV), you have to use light punch and light kick at the same time to tech the throw before it does damage to you, or you can avoid it with a jump or crouch (the crouch only works in certain situations).

Otherwise, the throw would win every time since both of them are 3-frame startup moves (throw vs light punch) and the throw box hits the opponent's vulnerable hitbox before the light punch hitbox hits your vulnerable hitbox.

but uh, yeah, that was beside the point.
 

cybeast

Lurker
Joined
Apr 19, 2009
Messages
1,850
Reputation score
258
Re: Fairy Fighting

It's not like you wouldn't still lose sometimes if the game were balanced. Or couldn't lose on purpose. I just hate the way the grabs seem to have absolutely zero balance to them. Like in real fighters there is usually a way to counter the grab. In Street Fighter just a light attack during the grab animation or jumping will avoid it. In this it seems no matter what your doing if they decide to grab you that's it. The hentai scenes are great but get repetitive an even a little boring when you see them 15 times in one fight due to the unavoidable grab spam.

Maybe game balance is just low on Eluku's priorities with this game. That I can understand. But I wish he would lay off with the instant grabs. Any extended rape that takes a while of mashing to escape from should have a pause an give chance to dodge.
The fairy aren't fighters like in SF, she just fight the hardest she can to survive (or to help other fairies, or run... who knows?)

Btw, just played the newest update, and that Bee's move is really unexpected (at least for me):D

Also I love FC's 3P(s):p
 
Top