NAME: Unairies, of Hollyhorn
LEVEL: 2
RACE: Tiefling - Daemonspawn
CLASS: Sorcerer - Infernal Bloodline
ALIGNMENT: Gluttony
SIZE: Small
armor/shield/dex/size/nat.armor/deflection/misc mods]
HP: 18/18 DR: - AC: 14 [10+ / /3 /1 / / / ]
d6 Touch AC: 14 Flat-footed AC: 11
ATTRIBUTES FINAL BASE ABILITY MOD TEMP. ADJUST TEMP. MOD
Strength 12 12 +1 10 2
Dexterity 17 17 +3 12 3 +2 Daemon
Constitution 16 16 +3 12 4
Intelligence 20 20 +5 14 4 +2 Daemon
Wisdom 7 7 -2 7 2 -2 Daemon
Charisma 18 18 +4 +2 when Sorcing 14 4
SAVING THROWS [base+ability mod+magic+misc+temp]
Fortitude: 3 [con][0+3+++]
Reflex: 3 [dex][0+3+++]
Will: 1 [wis][3-2+++]
Initiative: [dex+misc]
SPEED, 20 ft
Land: [base/armor;ft]
Fly: [fly/maneuverability]
Swim:
Climb:
Burrow:
Base Attack Bonus: +1 Spell Resistance: -
CMB 3 [1+1+1-1][BAB+Str+size]
CMD 15 [1+1+3+1+10-1][BAB+str+dex+size+10]
Melee Attack Bonus: +3 [1+1+1][BAB+Str+Size]
Ranged Attack Bonus: +5 [1+3+1][BAB+DEX+Size]
SKILLS 2+5+1 BONUS ABILITY + RANKS + MISC
[] Acrobatics =DEX + +
[] Climb =INT + +
[x] Appraise 10 =INT + 2 +
[x] Bluff 9 =CHA + 2 +
[x] Craft: Cooking 10 =INT + 2 +
[x] Craft: Alchemy 10 =INT + 2 +
[x] Diplomacy 9 =CHA + 2 + Class Skill due to Bloodline
[] Disable Device* 5 =DEX + + +2 Daemon-spawn
[] Disguise =CHA + +
[] Escape Artist =DEX + +
[x] Fly =DEX + +
[] Handle Animal* =CHA + +
[] Heal =WIS + +
[x] Intimidate =CHA + +
[x] Knowledge (arcana)* 10 =INT + 2 +
[] Knowledge (dungeoneering)* =INT + +
[] Knowledge (engineering)* =INT + +
[] Knowledge (geography)* =INT + +
[] Knowledge (history)* =INT + +
[] Knowledge (local)* =INT + +
[] Knowledge (nature)* =INT + +
[] Knowledge (nobility)* =INT + +
[] Knowledge (planes)* =INT + +
[] Knowledge (religion)* =INT + +
[] Linguistics* =INT + +
[] Perception =WIS + +
[] Perform =CHA + +
[] Perform =CHA + +
[x] Profession*: Chef -2 =WIS + +
[x] Profession* =WIS + +
[] Ride =DEX + +
[] Sense Motive =WIS + +
[] Sleight of Hand* 5 =DEX + + +2 Daemon-spawn
[x] Spellcraft* 10 =INT + 2 +
[] Stealth 7 =DEX + + +4 Stealth
[] Survival =WIS + +
[] Swim =STR + +
[x] Use Magic Device* 9 =CHA + 2 +
[X]class skill; *trained only
+1 Favored Class
Proficiencies: All simple weapons. That's about it.
Languages:
Western Common, Infernal, Abyssal, Draconic, Gnome, Eastern Common, [slot; probably will be taken up by Elven, or something.]
FEATS
1st Fiendish Heritage - Daemon-Spawn
Change shit up yo.
[BONUS] Eschew Materials
Spells with material cost under 1 gp have their material cost voided.
TRAITS/CLASS FEATURES:
Darkvision - perfect visibility in the dark, 60 ft.
Fiendish Resistance - Cold, Elec, Fire 5
Death Knell 1/day, spell-like ability, caster level = class levels.
Infernal Bloodline -
DC +2 to Charm subschool spells.
CORRUPTING TOUCH: Melee touch attack to inflict Shaken for 1/2 Sorc level. Afflicted radiates evil aura. Multiple touches increase duration.
Usable 3+Cha-modifier times/day. [7]
Fiendish Sorcery - +2 Cha to sorc class abilities
EQUIPMENT
Dosh CP: 9 SP: 6 GP: 5 PP:
Weapons Atk bonus Damage (S/M) Crit Type Range Ammo Wgt Cost
Fisting - 1d2/1d3 x2 B - - - Nonlethal
3, Dagger - 1d3/1d4 19-20 S/P 10 ft 3 1 lb 2 gp
x2
AC items Bonus Type MaxDex Check Penalty Spell Failure MaxSpd Wgt Cost Properties
TOTALS 3 lb 6 gp
Other Gear Cost Wgt
50ft Silk rope 10 gp 5 lb
4 piton 1 sp .5 lb
Hammer 5 sp 2 lb
Grappling hook 1 gp 4 lb
Pole 5 cp 8 lb
Kit, mess 2 sp 1 lb On the donkey
Kit, cooking 3 gp 16 lb On the donkey
Kit, fishing 5 sp 3 lb On the donkey
Kit, survival 5 gp 4 lb On the donkey
Mule 8 gp 600-800 lb The donkey
Dog, guard 25 gp 90 lb
Backpack 2 gp 2 lb
Waterproof bag 5 sp .5 lb
5, Sack 1 sp .5 lb 3 On the donkey
3, Waterskin 1 gp 4 lb On the donkey
5 Wine pitcher 2 sp 6 lb On the donkey
Wine, fine 10 gp 1.5 lb On the donkey
2 Honey 1 gp .5 lb On the donkey
4 Hunk Cheese 1 sp .5 lb On the donkey
10 Loaf Bread 2 cp .5 lb On the donkey
4 Trail Ration 5 sp 1 lb 2 On the donkey
3 Canteen 2 gp 1 lb 2 On the donkey
Trade goods (food) 20gp Ehh. On the donkey
3 Chicken 2 cp :| On the donkey
6 Feed, Mule 5 cp 10 lb On the donkey
60 Feed, Bird 5 cp .5 lb On the donkey
20 Feed, Dog 5 cp 5 lb On the donkey
2 Bucket 5 sp 2 lb On the donkey
2 basket 4 sp 1 lb On the donkey
Cauldron 1 gp 5 lb On the donkey
TOTALLY TOTALIER TOTALS Wgt Cost
Really, most of this shit's on the donkey. 25 lb
Total Weight : 28 lb
LIGHT LOAD: 33 LIFT OVER HEAD: 98
MEDIUM LOAD: 65 LIFTOFF GROUND: 196
HEAVY LOAD: 98 DRAG OR PUSH: 490
SPELLS
LVL Known Spells/day Bonus spells Save DC
0 5 - --
1 2 3
2
3
4
5
6
7
8
9
Conditional modifiers: +2 to Charm spells
Known Spells
0 - Jolt, Mage Hand, Presdigitation, Message, Mending
1 - Charm Person, Crafter's Fortune
Shit I want: 1- [Ray of Enfeeb/sick, Float Disk, Burning Hands, Grease, Unseen Servant,, Feather Fall, Polypurpose Panacea]
EXPERIENCE POINTS (NEXT LEVEL)
1000
-------FLUFF-------
GENDER: Female
AGE: 74
HEIGHT: 3' 10"
WEIGHT: 57 lbs
HAIR: Vibrant red, Streaked through with platinum. Kinda looks like raw meat! Kept cropped short - it reaches mid-neck, straight.
EYES: Green, large.
SKIN: Very slightly yellowish-green.
BUILD: Thin.
DEITY:
HOMELAND: The West.
She's the product of some nasty daemon-on-gnome dickings. It was hot, maybe. It was probably a Meladaemon. Her mom may or may not have been some sort of spellcaster(probablyaNecromancerorsomething) summoned and raped a Meladaemon, because why be a wizard if you're not going to stick weird extraplanar dicks in yourself?
Fucking LOVES food, and while she probably only needs enough as appropriate for a Small-sized lady such as herself, she can (and usually does) eat enough for two regular-sized guys. Big guys. Who've worked really hard all day. She is personally a specialist in campfire vittles and barbeque, but is no slouch in fancier and/or more equipped cookery. Always appears like she's at the cusp of emaciation, despite how much she eats.
She was left to an orphanage, where meager portions at every meal made things super fuckin' miserable for her. And, since Tieflings (apparently) are children-tier until they're like 60, they were several decades worth of misery.
This is all ignoring the fact that she had freaky hoofed feet, ram's horns, and a dick. The teasing by the other kids was pretty shitty too.
Even in spite of her obviously daemonic features, she was a beautiful little girl, who could be exceedingly sweet when she wanted to. Eventually some mage stopped by and she charmed him into adopting her - that he could sense her magic, and that she may or may not have accidentally started Corruptive Touching people accidentally so the orphanage wanted her out totally helped.
She wanted to learn how to cook and how to make a living, so when he dangled additional classes with a cook as incentive to do well at her lessons, she stuck her nose to the grindstone and learned the FUCK outta how to control her freakish evil magic, magic theory and all that stuff. She eventually buggered off, and - despite being a good cook - she didn't make much money with the trade. Derf.
When she heard about the opportunity to fuck off to the East, she was all like "OH MAN, NEW KINDS OF FOOD" and was all about that shit. When she eventually learns their idea of gourmet is 'raw stuff on sour rice' she's going to go about spreading the gospel of sticky, messy, sauce-slathered baby back ribs throughout all of Fantasy Japanchina.
Changelog
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/daemons
http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/infernal-bloodline
http://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling
<Gargleblaster> .d 6d4
[00:20] <Internets> :: Total 19 / 24 [79%] :: Results [4, 4, 3, 4, 2, 2] ::
[00:20] <Gargleblaster> Internets, stop being a boh there you are.
[00:25] <Gargleblaster> .d 3d100
[00:25] <Internets> :: Total 149 / 300 [49%] :: Results [55, 18, 76] ::
You are unnaturally sly, granting you a +2 racial bonus on all Sleight of Hands checks.
You gain DR 2/bludgeoning.
You can hold your breath for 3 rounds longer than normal. LAME
Age
[01:56] <Gargleblaster> .d 4d6+60
[01:56] <Internets> :: Total 74 / 84 [88%] :: Results [3, 6, 1, 4] ::
Height (using gnome chart, but rolling 3d6 instead)
<Gargleblaster> .d 3d6
[01:58] <Internets> :: Total 12 / 18 [66%] :: Results [5, 6, 1] ::
Wt
[01:59] <Gargleblaster> .d 3d6
[01:59] <Internets> :: Total 12 / 18 [66%] :: Results [5, 2, 5] ::
Added 15 lbs, because 42 lbs and 4 foot-high is weird.
Alternative Physical Features?
02:27] <Gargleblaster> .d 3d100
[02:27] <Internets> :: Total 251 / 300 [83%] :: Results [83, 69, 99] ::
Other: HermaphrodMOTHERFUCKING SCORE, Needle-like teeth, Roll twice [43, 49] Ram-like horns, frog-like legs
[02:30] <Gargleblaster> .d 3d100
[02:30] <Internets> :: Total 187 / 300 [62%] :: Results [48, 41, 98] ::
Cloven Feet, Draconic horns, Whistling Umbilicus (:|)
Standard Racial Traits
REPLACED Ability Score Racial Traits: Tieflings are quick in body and mind, but are inherently strange and unnerving. They gain +2 Dexterity, +2 Intelligence, and –2 Charisma.
Type: Tieflings are outsiders with the native subtype.
SEMIREPLACED Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.
Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Defense Racial Traits
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Feat and Skill Racial Traits
REPLACED Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Magical Racial Traits
REPLACED Spell-like ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.
Senses Racial Traits
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Other Racial Traits
Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.