Re: Pathfinder, anyone?
There may be room for you. There should be plenty to split between Maiko and I anyway.
That's fine. I'm mostly just looking for a change of pace. Anyway, to help out Maiko and Ironant with campaign setup and the likes, I'll look over the submitted sheets for errors or the likes. I'll try to avoid commenting on builds and the like too much, barring certain specific oversights like a spellcaster not having spellcraft or the likes which will hurt the character from being playing as intended.
Note, this includes only people who have their sheets on an actual site, as...sorry, but blocks of text hurt my eyes.
(this is assuming the times suit me, etc)
For IronAnt's game, I'm planning on making a human fighter(tactician), a middle-aged ex-soldier turned innkeeper turned adventurer.
For Maiko's game, I'm currently building a fetchling Necromancer with Shadowcaster archetype. I plan to make him a buffer/debuffer type of thing.
Edit:
You must be registered to see the links
No errors really to note. My only warning is that remember Conjuration is more than just summoning, and barring that hurts your ability to fly, teleport, and so forth which are usually considered party staples at specific intervals. ((I.E, most parties are generally required to have flight in some form by level 6.)) Beyond that, it works out nice.
Am currently working on the bones of sheets.
Ant's game, I'm not sure yet. Am bouncing between a nonviolent quarterstaff wielding Paladin, a Summoner, and a rogue-spy type. Sex would be male for the paladin, could do either male or female for the other two.
For Maiko's game, I'm working on a human male barbarian. He is here to fuck shit up.
You must be registered to see the links
No problems here at all, checks out perfectly.
Here's my character for Ant's game, if I'm able to play in it. Haven't done any fluffy stuff yet, but the basic idea is she's from a noble family of tieflings, but doesn't share their general views on the world. That, and she's got traces of angelic blood in addition to her infernal blood. So she set out to find her own place in the world. She can be naive at times, having had a sheltered upbringing, as well as being rather capricious and easily side-tracked, and has some underlying mental instability due to her mixed heritage.
You must be registered to see the links
I'll flesh out her personality, background, description and so on later, not to mention her name.
Edit: Oh, uh, if a Tiefling is okay of course...
Edit #2: Updated her sheet with some more detailed description, background and so on.
HP is wrong, base hit die for Sorcerers in PF is d6. Max of that would be 12, and with a Con Modifier of +2, it should be 14. Will also offer advice that having 12 CON and also putting favored class points into skill points is a bit dangerous, as you run into the threat of being one shot by a lucky housecat. If the player's fine with that though, then there's no issue (besides that the base HP should still be higher). Other than that it seems to check out just fine.
Here is my horribly prepared character. DnD veterans, be prepared to bust a vein as you are likely to immediately see 1000+ errors.
You must be registered to see the links
Less errors than expected to be honest, beside you being missing a spell known. You get Cure Light Wounds for free by just being an oracle, as well as all the other spells of the Cure X Wounds (or Inflict if you want that instead). Meaning you have one more spell known.
However, warnings to note:
You have dangerously low CON, see my note regarding Maiko's character, especially given that you're putting your favored class bonus to skillpoints instead of HP. Even with a larger hit die, as your HP will be rolled later, having no CON modifier means you risk having extremely low base HP, which hurts even more because oracles are generally semi-close range spellcasters. Generally, the rule of the thumb for "safe" HP is 14 CON, or 12 CON with favored class points to HP, or 12 CON + Toughness feat.
...And more importantly, it'd probably be a good idea to take spellcraft as a spellcrafter so that you know, you actually know what you're casting. Barring that, it checks out for the most part.
For maiko's game.
Not finished, just need to know if mounts are available, and of any errors I made due to rushing when I found out it was taking me four hours to make this god damn thing.
You must be registered to see the links
Same error as Maiko's previous sheet, you forgot your CON Mod per level to HP. Your HP should be 18 with a base hit die of d8 and a CON Mod of +1. Also same warning applies as previously, though to a lesser extent here.
Minor build commentary: Remember that you can get away with having less knowledge skills actually trained thanks to Bardic Knowledge, and that it may be worth investing into UMD as you have heavy CHA (and UMD is arguably one of the strongest skills in the game), and perhaps spellcraft as you 'do' cast spells.
OH. Fuck. Most important thing, take weapon finesse if you want your attacks to be based off of Dex instead of Str. Literally one of the most important skills when you're making an agile melee character instead of an ugga ugga brute strength one. Additionally, Dodge is a trap feat unless you're speccing for spring attack/whirlwind attack, don't take it till you have to.
Rest checks out though.