Heads up: this is my first game I’ve “played” by the studio. Yes, I figured I’d give one of them a try instead of just watching this time.
Honestly, as a first time player, I was pretty upset at the overall difficulty of the game. There was no indication (to my knowledge) that the first enemies you fight after the tutorial couldn’t be beaten. Yup, I did my best and mind you I’m a very avid rpg player of all types of games so I tried everything I knew I (figured) I could do. So this lead me to quite literally scouring most of the rest of the game at level 1 trying to find anything I could use to beat at least ONE girl. I knew if I could level up just once, I’d be fine. 2-3 hours in, I was still zipping around and dodging girls, picking up stat items but meant nothing in the face of needlessly high damage you took from everything. I ended up in a few main boss fights and thought it was weird you could just go to them and TRY and fight them. Being a paizuri fanatic myself, I didn’t mind getting jostled around by a few pairs but I slowly started feeling like I was stuck. I went back to the first area to see if I could beat the first enemy you see after having miraculously finding a weapon and armour for all my muni. I saw I was doing more damage but still being way overwhelmed. It was the first time I’ve ever gotten frustrated at H game I had specifically picked out. I pick out games, not only for the fetishes but also the gameplay if I’m to play them. Otherwise, there are videos. But feeling stuck in this game put me on an edge of wanting to play but not feeling like it was playable. It was literally until I came here to check if there was a thread for this game that I found out there was ANOTHER enemy that was weak to a certain move you had to FIND. There are two things wrong with that (in my mind): the first enemy in rpgs should NOT be unbeatable (if I was doing something wrong, let me know as it was the uniform girl). The first enemy is usual just weak enough to beat and gain experience for you to move on and learn the game better. Two: you should not need to find a move to beat the “starter” enemy since first time players won’t know that, where to look, who it works on (let’s face it, to an English player, everything is large chest), and why it works. There should’ve actually been a tutorial where you received said move, were pointed toward which enemy it works on, and thrown into a battle with THEM instead of being afraid to attack anything in fear you’ll just be running away anyway. Needless to say, I’m on the grind NOW but should’ve been in the 4-5 hours I’d actually started playing.
The game is beautiful though. Amazing art, fetishes aplenty, and there’s some depth to the uniqueness of things like battle, story, and characters. Do I wish scenes were animated even a LITTLE bit rather than the picture shacking or moving up and down at different speeds? Yes, sir definitely. Will this stop me appreciating the art and effort? No, ma’am. Overall, the game is great but only if you’ve played its kind before and even then it depends. I’ll keep playing it but it left a pretty bad first impression. Thanks to everyone who posted here btw. I doubt would’ve kept the game for the scenes I had access to if I couldn’t have advanced.