【status】
◆ AP ◆
· It is HP. When it becomes 0, it becomes a battle impossible state.
· If this value is high, it will be highly resistant to hit, armor attribute attack, state abnormal damage in armor breakage condition.
◆修復能力◆
◆ Repair ability ◆
· It is AP automatic recovery amount of main character body.
· If you receive more than 1 damage, you will not recover for 5 seconds.
◆ EN ◆
· It is energy. It is used for flight and avoidance, guard, EN weapons ammunition.
· When it becomes 0, it shifts to an emergency charge and the use of flight and guard, evasion, EN weapon becomes impossible, and automatic recovery is also interrupted.
· When you are not in an emergency charge, you will not recover when you press the attack key while jump key or EN weapon equipment is equipped.
◆火力・補助火力◆
◆ Thermal power / auxiliary heating power ◆
· It is the magnification of attack power or additional value. - Basically (((weapon attack power × fire power) + auxiliary thermal power) × magnification correction of the technique - the enemy's defensive power = the given damage.
· The fire power depends on the attack power of the weapon. Therefore, the attack power will increase as the single-shot power is better.
· The damage of the auxiliary thermal power is added as it is for each attack and bullet. Therefore, attack strength and stretch well with continuous attacks and shot systems.
◆基礎防御力◆
◆ Basic defense force ◆
· It is the basic defense power of "When equipped with armor".
· Armor must be equipped with at least 1 armor and the defense power will be 0.
· High numerical value gives high tolerance to low attacks such as shot damage such as shot damage.
◆重量◆
◆ Weight ◆
· It is the weight of the armor. It affects EN consumption of mobile systems such as flight and avoidance.
· Specifically, it is basic consumption × weight = EN consumption.
· When this value is low, restrictions on movement and avoidance become loose.
· Conversely, if this value is high, EN consumption at the time of guard is reduced.
◆安定性◆
◆ Stability ◆
· It is scary resistance. When it becomes 0, it frightens and various behaviors are forcibly interrupted.
· Resistance will change according to the amount of equipment of the armor.
◆状態異常◆
◆ State abnormality ◆
· It accumulates due to a specific attack or staying in a specific area, and it will develop when the pink gauge fills up.
┣! BURNING!: It's in flames. It accumulates in lava, high-temperature zone, flame attack, and it continues to cause damage to AP and EN for a certain time.
┣! FROZE UP!: It is frozen. It accumulates in cold areas and cold air attacks, and the mobility ability decreases for a certain time.
┗! CIRCUIT SHORT !: Short circuit condition. Accumulated by electric attack, immediate charge of 2000 pt will occur instantly as soon as it accumulates.
◆ Displaying status ◆
· You can display details of each status with F key.
· 【単発攻撃力】[Single attack power] is the attack power per bullet or attack. The total damage amount of multiple bullets and magnification correction of reservoir / skill are ignored values.
· 【ビーコン】[Beacon] is the number of possessed tracking beacons / number of acquisitions.
· 【SOS1】【SOS2】[SOS 1] [SOS 2] is one if anyone is seeking help at "somewhere in the planet".
┗ If you rescue it will be 2, and an NPC that helped a safe area will follow you.
· 【危険度】[Danger] is the risk level of the map. It shows the quality of ore resources and the strength of enemies. It also affects the amount of resurgence and withdrawal at the time of battle impossible.
· 【現在の目的】[Present purpose] shows the purpose on the story.
[About strengthening status]
· Various status can be strengthened with corresponding item.
- The armor can further raise the maximum AP and defense power further by the amount of equipment.
· Also, the armor has durability and weight.
┣ When the durability decreases to a certain value, the armor's performance also decreases by one level
┗ Weight affects EN consumption of each action. The heavier the heavier the cost of flight and avoidance, conversely the lower the guard consumption.
· In the state where armor is not equipped, the current defense force is forcibly set to 0 irrespective of the reinforcement value of defensive power.
· Two small plug-ins can be installed, and up to one plug in can be installed.
┣ When two compact plug-ins are equipped with the same type, result numerical values are added. (Example: 10% strengthening and 30% strengthening when you wear 20% strengthening)
┗ The plug-in does not consume even if it is installed