Re: Aegis Thousand Year War - DMM Online Game
The Plat revival cycle is a permanent thing? Thats interesting to say the least.
Would speculate that the implications for resources, stat power "creep" and the game model are pretty large.
It'll super charge the game cycle in every manner as plats, sc and map drops pour out in oceanic masses.
In the short term it must give a huge boost, but I do wonder what the longer term impact is, surely they must have some thoughts and plans for a sitaution where all players turn into walking plat storages.
ex.
-If Plats are not just more plentiful, but hugely so, than gold and silvers, what happens to the framework and power distribution of silver - gold - plat - black
-Will the incentive to use PS still work if filling the slots in teams is a matter of days or weeks for a plat (even if subpar to premium units one that'll do the work, good enough is just that, good enough)
etc.
But hm well. It also depends on how long players stick around really, if most never reach the "plat" end stage, then the cycle never runs to its end and the benefits are probably very positive, more content, more units, more to do, and probably more players sticking around.
A sort of suger rush effect.
But since veterans are rather immune, being walking power houses and having seen many of the events already, they'd still need content, so I'd suppose it would allow and require the devs to focus more on tricky and challenging events and maps as their main production of new content, at least after the cycle has run a while and power creep has spread sufficient and enough of the player base can participate*.
Could be major win-win for all sides
if their money making PS structure can take the super-charged setup.
Sorry, idle chatter and speculation
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