Re: Aegis Thousand Year War - DMM Online Game
Hmm, well firstly...
There are others as well, but these three are the ones that I find to be the most egregious misplacements. But then again, the list seems to focus on the Majin maps to an unhealthy degree, which I don't really bother with, so my opinion on unit-usefulness is mostly about general usage, versatility and patching up holes in the roster none of my blacks can fill, so I might be a little biased.
I reiterate point #2:
2) Just because a unit is on a lower tier does not mean it is inherently bad and that you should not use it. This list is not a comparative list, but a general survey on the viability of the unit in a variety of scenarios, not specific, super niche ones where a unit just happens to be amazing.
That said, a good amount of weight is going to be given to majin viability. The reasoning? This is the best gauge for how viable any given unit is in the toughest content since it IS the toughest content. A part of being a generally viable unit is being viable in very difficult scenarios.
But like I said to Tieskey earlier, Rachel wouldn't be in the highest tier if I only weighted it on Majin usage.
As for your specific points:
-I would bump Elizabeth up a tier because of her ridiculous DPS. Sure, her range is fairly low, but she is tanky enough to stay close to the action. I often found her to be a better physical burst damage dealer than Nanaly, and not only against the undead.
As someone whose had Elizabeth since near the beginning, I've run into a number of walls when using her - yes, outside of Majins too. The lack of range is a gut punch to her and vampire hunters in general. She'll probably kill whatever units are around her and then a few more walking down the line, but then have to wait as her skill ticks down till more get into range. For normal and even most exceptional situations Rachel will have killed the enemy before they even reach Elizabeth, and the enemies that aren't dead from those long-range sustained damage types are likely ones that Elizabeth can't deal with out of support of her own(Goblin tanks and some other boss types).
That said, I'm not gonna disagree entirely. She really is top of the charts for DPS - but positioning for vampire hunters remains pretty tricky.
-Flamel should also go one tier higher at the very least, especially after the recent rebalancing updates. She is arguably the best raw single-target healer in the game at this point, she has the defense to substitute for a heavy armor early in the game (which she can do due to her lower cost) and she can deal a lot of damage to undead post-AW.
I like Flamel - she's one of my favorite designs - but I think you are arguing the incorrect points here. She is most definitely not the best raw single-target healer, she lacks both range and high burst. In fact, Fermi, a warrior priest further down the list, has the best burst of a healing type(albeit it's one time use). Warrior priests are specialists by nature and their usefulness is very dependent on team composition and map design due to their super low base range, which sometimes even prevents them from healing the next spot over, preventing them from being a 100% dedicated healbot and midrange blocker at points. Flamel has a really solid generalist SAW with attack, range and defense, as well as healing priority and decent uptimes, but she's still really dependent on stage layouts and has very low HP, so you can't place her all that aggressively either.
I'll be leaving her where she is for now.
-Moldevort should go up at least two tiers. She does one thing, and that is clearing out mobs with superior magic damage, but she does that incredibly well. She is not a game-changer or S/SS material, but she is a sturdy workhorse that I found to be one of my most useful and often-placed units even though I have a full roster of blacks and premium plats.
Before mage SAW, Mole was probably the best plat and below mage; after, it's highly debatable as every mage has access to a burst option now(with questionable CD's and durations, but far more utility than Mole herself will offer). Her SAW is rather bad, one-time use is a killer and makes her far inferior to say, Supura, who has comparable DPS, better range, 45s duration, 30s cooldown, stealth and an AoE slow attached to her SAW. Outside of skill Mole is also the weakest mage damage-wise, by a considerable margin too.
Mage-types have issues in the current meta because of their prohibitive cost, increased amount of high MR enemies and the AoE potential of far cheaper units that end up with similar or higher attack stats during skill has vastly increased. If I raised any mage or bishop, I'd probably raise Garania cause her AoE+damage boost is super explosive, or Patra, for having gold get combined with a solid attack boost, 20 additional range over mages and a free global heal stuck on. Maybe even Sasha if someone has a compelling argument and some video footage. But Mole is just a mage with bad base attack and Attack Up IV. A great freebie but nothing really remarkable or interesting stands out outside of a good uptime.
Anyway, welcome, and thanks for the input!