Cevrik777
Sex Demon
- Joined
- Jan 16, 2011
- Messages
- 274
- Reputation score
- 21
Re: Amarant: Noble's Path - Dec. 11th
Results:
The two girls quickly decide to stick together – while scouting the room separately may be faster, they would rather be together if anything were to happen. They decided to go about the room in an almost counter-clockwise fashion, inspecting everything of interest while making sure to keep watch for any danger.
The two girls approached the pool, peering into the water: It was incredibly clear, the stillness of it allowing them to see the intricate patterns on the bottom. As far as they could tell, the water seemed perfectly normal – they would have to test it further to see what and properties it held, if any. From what Jackson said, it warranted some measure of caution. Orbs like the ones they had seen earlier were embedded within the columns, illuminating the water, creating a faint glint of light from beneath the surface.
Jane focused in on the stairs to the right, below the waterline where the glint originated from, discovering what appeared to be a large circle of metal - whether it was a simple metal such as iron or a more precious, the two couldn’t tell yet. It rested on the second step down, about a foot or so underneath the surface. It had a single jewel in it and looked to be just the right size to wear as a bracelet. Besides that, the pool didn’t seem to hold any more obvious traits.
Moving on to the chest on the right side of the room, Jane and Maria immediately noticed the multitude of cuts and slashes embedded in the large, wooden container. Jane knelt down to examine it closer: Blade marks and missing chunks of wood littered the entire surface of the chest, the iron holding that held it together also showing signs of violence. Strangely enough however, the chest didn’t show any signs of being compromised from the blows, all of the planks still completely sturdy and showing little signs of breaking. Stranger still, was the fact that none of the cuts ever went past a certain depth, almost as if the very surface of the wood was the only part that was susceptible to damage. The third and final curisoity was what appeared to be the absence of any kind of lock: Jane wasn’t sure if it would open or not, but its appearance suggested that there shouldn’t be an issue in getting inside.
Jane decided to leave it undisturbed and stood to let Maria then examine it herself as Jane looked about for any danger. Unfortunately, she was unable to find any additional information about the chest. The two girls continued for now, leaving it unopened as they were simply investigating the room for now.
The next sight was a surprise as the two of them laid eyes upon the statues in the far part of the room: Two figures, both carved of stone, but one stood in an erotic display: The left statue showed a naked elven woman surrounded by a myriad of tendrils, the mass coiling about her body. It reminded them of the heat between their legs, the sensation from the moss and the tendrils still present within them. The elf was smiling, eyes closed as she leaned into them, the mass cradling her head. Jewelry adorned the statue, and not just pieces carved into the stone, but actual gemstones and gold inlays were set within the various facets along the girls arms and legs, a single, large amethyst also set into the base of the writhing mass.
Jane also noticed how there were a few empty pieces - perhaps the exploits of previous treasure hunters who had come seeking riches, she mused. She could pry a few loose herself if she were so inclined.
The other statue – on the right side – showed another woman, this one clothed in a long robe and bearing her teeth in a spiteful expression. She stood proudly with an arm outstretched, pointing to some non-existent entity. She looked be human, none of her features marking her as some other race. No jewelry was to be found on her, instead, only a single piece stood apart from the stone: A small, glass vial with a rounded base. Jane almost didn’t notice it at first, but Maria called her attention to it. It was almost entirely concealed behind her robe, the woman cupping it in her palm as she rested it against her shoulder. The liquid inside was a smoky blue, the cloudy substance swirling about despite the fact that it had probably laid still for years. If it was a potion, Jane and Maria were confused as to how one would imbibe it, the container showing no openings or methods of dispensing the liquid safely. With the height of the statue, one of the girls would have to climb on top of the base to pluck it from her palm.
As for the bases of the statues, they were quite similar, their plain faces simply acting as a spot for the statues to stand. The girls did find it strange how the back of each base extended upward against the wall, creating an “L” shape, but soon realized their purpose:
Maria discovered metal channels in the floor between the two statues; they were small, but they could conceivably allow the statues to slide along the wall and conceal the passage between them. The question now was: What was their original position?
With how the statues were at the moment, they could easily conceal themselves behind either one: The large cloak of the right statue provided enough space for both of them to hide together, while the one on the right was wide enough for probably only one of them to hide behind. Alternatively, if they were willing to lie down, the base was high enough they could conceal themselves in that fashion.
Before they moved on, Jane took a quick peek down the stairs between the statues: There were about a dozen, just enough so that the ceiling in the next chamber was level with the floor in their chamber. She could see that the floor was similar near the bottom, but she would have to venture down if she were to gather any additional information.
The two girls moved on to the pedestal… although there wasn’t much to see: A plain, metallic urn sat upon it, its surface void of any markings or other details. It enlarged near the top before slimming back down near the opening – a simple design. As for the pedestal itself, it shared the urn’s lack of details, the stand nothing more than a single piece of chiseled stone that was thin at the base and flared outward towards the top – not even paint covered it, its surface grey stone.
Not wanting to mess with anything quite yet, the two girls moved on… until Maria stopped.
“Jane… wait…” She said, holding a hand softly to her forehead.
“What is it?” Jane responded, rushing back to her friend worryingly.
Maria didn’t respond, simply bringing her hand back down to stare at it quizzically. She flicked it forward, her brow furrowing afterwards.
“I can’t cast…” she spoke plainly.
Jane stuttered a bit asking her friend what she meant.
“I- I can’t explain it… I just felt as though I lost my ability to… … wait…
Maria then took a few more steps forward towards where the corpses laid, Jane following, concerned for her friend. The young mage had her eyes closed as she concentrated, eventually stopping just a couple of feet from the deceased rat-folk. She repeated the motion from earlier, light bursting forth this time in the form of her “Create Light” cantrip.
“I see…” she said, looking back towards Jane.
Jane quickly realized she wasn’t looking at her, but rather past her towards the corner they had just investigated.
“Something there, whether it is the statue, the urn, or something else I’m not sure… but something over there prevents the casting of magic.
Jane turned back towards where they had just come from, wondering what was causing this inability to cast magic. Whatever it was, Jane took comfort in knowing that it had a range of some sort – hopefully, they won’t need to cast any magic within that section of the room. Regardless, the two now moved on to investigate the bodies against the wall.
---
It was a grim sight indeed, the smell of blood now wafting up to them as they approached the scene. A man laid against the wall, sets of long cuts in his shirt, the garment dyed a muddy crimson from the dried blood. Upon closer inspection it seemed he was clawed to death by the foes that stood around him. His head hung forward, over a cutlass that laid in his open palms – it seemed he fought to the death.
Around him laid three rat-folk, the three of them looking to have been stabbed and gutted by a sword, their deaths anything but clean. If Jackson was to be believed, this was the man he mentioned, killed by the rats before he could finish them off.
It felt weird, Jane leaning down to check on the man’s corpse – the sight of the dead man gave her little worry, but it still felt strange to search a dead man’s possessions. She eventually pushed away her apprehension, reasoning that he no longer had need of it. Maria kept watch as Jane searched him, paying special attention to the large hole in the wall.
---
Having gone through his pockets, and a bag that Jane managed to spot underneath his leg, they collected a few items as well as an additional bag to carry some stuff in… if they didn’t mind a few bloodstains:
A few feet from where he was, further towards the long corridor, was a small crossbow on the ground, the string still cocked back. A bolt was also found next to the weapon itself with five more on the man’s person. In the pack was a bottle of what appeared to be a very strong alcoholic beverage and a few gold coins, one of which seems to be quite a bit different from the others, an emblem of two bottles and a crescent moon set into its face. There was also the cutlass that the man wielded, but the blade is quite a bit larger than anything Jane or Maria have wielded.
With that done, the girls made their way over towards the cave entrance, checking it and the other passage out before heading towards the shelves near where they had first entered.
---
If Jane and Maria had to guess, it seemed the passage on the left side of the chamber was where Jackson and his friend had come from. The two girls peered down the long corridor, but couldn’t make out any significant details, the patterned walls and floor continuing on for thirty or so feet before making a turn, beyond which the two knew nothing of the temple’s layout save that they could probably find their way back to the torch-lit path from before.
The hole in the wall seemed to be a bit more than just that, the cavity seemingly leading to a much bigger cavern. The lights of the walls only illuminated so much of it, the majority of the entrance shrouded in darkness – the two girls wouldn’t have any idea if there were more foes lurking within. At the edge of where light met dark however, was a spear lying amongst a few scraps of wood. Its make was shoddy, far from anything complex: a sharp rock fastened to the end of the wooden shaft, which looked to be little more than a sturdy branch. It definitely something Jane or Maria could wield, but its usefulness was questionable.
And finally, the two noblewomen made their way back to where they had started, inspecting the shelves embedded in the wall. The first shelf held parchment, mostly torn and illegible. Broken glass and scraps of leather were scattered about the second one up, some of it having fallen to the floor. Various alchemical instruments – as well a few rough-looking books – occupied the upper shelf, the alembics and retorts almost unidentifiable due to the state they were in. It seemed to hold nothing but junk, but Jane couldn’t help but notice a certain twinkle in Maria’s eye, her friend probably frantic about any written treasure. Still, if the two girls were to find anything useful, they would have to sift through the mess in order to find it…
With the shelves now checked out, the girls now had a pretty good idea about what the chamber held and what else they could do before moving on… and all of it done without running into any enemies as well – quite the luck they were having.
While avoiding the pirates had been on their minds lately, they reminded themselves of their true objective, of Maria’s goal to find something she could use or knowledge she could discover: whether it was an artifact she could write about or something magical she could take advantage of, she needed to find it. Jane remembered what she had mentioned about the cult that used this place, that “the cult’s focus was on acquiring magical power and how to give that power to those that had no magical aptitude.” She understood what it could mean for her friend given the relationship she had with magic; whether small or large, Maria probably had the know-how to benefit from it in some fashion, whether that was increasing her own potential or putting herself so far ahead academically, that the college would have to accept her…
Voting:
Jane:
Maria:
Game/Dice Report:
Update will be up Sunday Night/Monday morning - Heavy Workload at the moment.
Results:
I really liked the short scene between the girls. Good to see that Maria remains open to more “fun" with Jane. Something to keep in mind for later, once they are someplace safe…
Retroactive vote: Send him down the moss path, but tell him to be very careful: "It would be a pity for you to fail now, when you are so close…"
Also tell him not to tell anyone about this encounter – HE alone earned the chance to pass the trial, not any of the others.
Primary vote:
Jane and Maria decide to stick together and try to be as quiet as possible. Each one examines each item while the other keeps an eye out for any danger. I guess this might count as an H for Maria.
First have Maria examine the pool and the water – they are already near it and Jackson did mention something about the water. If she discovers nothing Jane also examines the pool and the water in it.
Second they move to the right and examine the chest. This time Jane is first to examine it and Maria is second.
Third go examine the statues up close, starting with the closer one. While at it figure out how to best use the statues as cover if it comes to it, and also take a careful look down the stairs.
Fourth examine the pedestal – it might be the lock puzzle Jackson mentioned, or related to it. Don’t touch anything until they know what they are dealing with.
Fifth examine the bodies – those are likely the remains of the dead rat-folk and the guy that got killed by them. Check if any of them have anything of value, and also how the guy died – whether it was really the rats that killed him (not that I doubt Jackson’s honesty, but…)
Sixth take a look at the other passage (which is likely where Chandra and co came from earlier) and the hole in the wall (likely where the rats came from).
Finally examine the shelves and the items on them.
So basically a counter-clockwise examination of the things in the room, with Jane and Maria sticking together and one of them keeping an eye out for danger while the other examines stuff. While the two splitting up would be faster this is the safer way, and if one of them misses something the other might notice it.
By now Chandra is likely back to where the captain and the mage are, but we still don’t know where the rest of the men are.
The two girls quickly decide to stick together – while scouting the room separately may be faster, they would rather be together if anything were to happen. They decided to go about the room in an almost counter-clockwise fashion, inspecting everything of interest while making sure to keep watch for any danger.
The two girls approached the pool, peering into the water: It was incredibly clear, the stillness of it allowing them to see the intricate patterns on the bottom. As far as they could tell, the water seemed perfectly normal – they would have to test it further to see what and properties it held, if any. From what Jackson said, it warranted some measure of caution. Orbs like the ones they had seen earlier were embedded within the columns, illuminating the water, creating a faint glint of light from beneath the surface.
Jane focused in on the stairs to the right, below the waterline where the glint originated from, discovering what appeared to be a large circle of metal - whether it was a simple metal such as iron or a more precious, the two couldn’t tell yet. It rested on the second step down, about a foot or so underneath the surface. It had a single jewel in it and looked to be just the right size to wear as a bracelet. Besides that, the pool didn’t seem to hold any more obvious traits.
Moving on to the chest on the right side of the room, Jane and Maria immediately noticed the multitude of cuts and slashes embedded in the large, wooden container. Jane knelt down to examine it closer: Blade marks and missing chunks of wood littered the entire surface of the chest, the iron holding that held it together also showing signs of violence. Strangely enough however, the chest didn’t show any signs of being compromised from the blows, all of the planks still completely sturdy and showing little signs of breaking. Stranger still, was the fact that none of the cuts ever went past a certain depth, almost as if the very surface of the wood was the only part that was susceptible to damage. The third and final curisoity was what appeared to be the absence of any kind of lock: Jane wasn’t sure if it would open or not, but its appearance suggested that there shouldn’t be an issue in getting inside.
Jane decided to leave it undisturbed and stood to let Maria then examine it herself as Jane looked about for any danger. Unfortunately, she was unable to find any additional information about the chest. The two girls continued for now, leaving it unopened as they were simply investigating the room for now.
The next sight was a surprise as the two of them laid eyes upon the statues in the far part of the room: Two figures, both carved of stone, but one stood in an erotic display: The left statue showed a naked elven woman surrounded by a myriad of tendrils, the mass coiling about her body. It reminded them of the heat between their legs, the sensation from the moss and the tendrils still present within them. The elf was smiling, eyes closed as she leaned into them, the mass cradling her head. Jewelry adorned the statue, and not just pieces carved into the stone, but actual gemstones and gold inlays were set within the various facets along the girls arms and legs, a single, large amethyst also set into the base of the writhing mass.
Jane also noticed how there were a few empty pieces - perhaps the exploits of previous treasure hunters who had come seeking riches, she mused. She could pry a few loose herself if she were so inclined.
The other statue – on the right side – showed another woman, this one clothed in a long robe and bearing her teeth in a spiteful expression. She stood proudly with an arm outstretched, pointing to some non-existent entity. She looked be human, none of her features marking her as some other race. No jewelry was to be found on her, instead, only a single piece stood apart from the stone: A small, glass vial with a rounded base. Jane almost didn’t notice it at first, but Maria called her attention to it. It was almost entirely concealed behind her robe, the woman cupping it in her palm as she rested it against her shoulder. The liquid inside was a smoky blue, the cloudy substance swirling about despite the fact that it had probably laid still for years. If it was a potion, Jane and Maria were confused as to how one would imbibe it, the container showing no openings or methods of dispensing the liquid safely. With the height of the statue, one of the girls would have to climb on top of the base to pluck it from her palm.
As for the bases of the statues, they were quite similar, their plain faces simply acting as a spot for the statues to stand. The girls did find it strange how the back of each base extended upward against the wall, creating an “L” shape, but soon realized their purpose:
Maria discovered metal channels in the floor between the two statues; they were small, but they could conceivably allow the statues to slide along the wall and conceal the passage between them. The question now was: What was their original position?
With how the statues were at the moment, they could easily conceal themselves behind either one: The large cloak of the right statue provided enough space for both of them to hide together, while the one on the right was wide enough for probably only one of them to hide behind. Alternatively, if they were willing to lie down, the base was high enough they could conceal themselves in that fashion.
Before they moved on, Jane took a quick peek down the stairs between the statues: There were about a dozen, just enough so that the ceiling in the next chamber was level with the floor in their chamber. She could see that the floor was similar near the bottom, but she would have to venture down if she were to gather any additional information.
The two girls moved on to the pedestal… although there wasn’t much to see: A plain, metallic urn sat upon it, its surface void of any markings or other details. It enlarged near the top before slimming back down near the opening – a simple design. As for the pedestal itself, it shared the urn’s lack of details, the stand nothing more than a single piece of chiseled stone that was thin at the base and flared outward towards the top – not even paint covered it, its surface grey stone.
Not wanting to mess with anything quite yet, the two girls moved on… until Maria stopped.
“Jane… wait…” She said, holding a hand softly to her forehead.
“What is it?” Jane responded, rushing back to her friend worryingly.
Maria didn’t respond, simply bringing her hand back down to stare at it quizzically. She flicked it forward, her brow furrowing afterwards.
“I can’t cast…” she spoke plainly.
Jane stuttered a bit asking her friend what she meant.
“I- I can’t explain it… I just felt as though I lost my ability to… … wait…
Maria then took a few more steps forward towards where the corpses laid, Jane following, concerned for her friend. The young mage had her eyes closed as she concentrated, eventually stopping just a couple of feet from the deceased rat-folk. She repeated the motion from earlier, light bursting forth this time in the form of her “Create Light” cantrip.
“I see…” she said, looking back towards Jane.
Jane quickly realized she wasn’t looking at her, but rather past her towards the corner they had just investigated.
“Something there, whether it is the statue, the urn, or something else I’m not sure… but something over there prevents the casting of magic.
Jane turned back towards where they had just come from, wondering what was causing this inability to cast magic. Whatever it was, Jane took comfort in knowing that it had a range of some sort – hopefully, they won’t need to cast any magic within that section of the room. Regardless, the two now moved on to investigate the bodies against the wall.
---
It was a grim sight indeed, the smell of blood now wafting up to them as they approached the scene. A man laid against the wall, sets of long cuts in his shirt, the garment dyed a muddy crimson from the dried blood. Upon closer inspection it seemed he was clawed to death by the foes that stood around him. His head hung forward, over a cutlass that laid in his open palms – it seemed he fought to the death.
Around him laid three rat-folk, the three of them looking to have been stabbed and gutted by a sword, their deaths anything but clean. If Jackson was to be believed, this was the man he mentioned, killed by the rats before he could finish them off.
It felt weird, Jane leaning down to check on the man’s corpse – the sight of the dead man gave her little worry, but it still felt strange to search a dead man’s possessions. She eventually pushed away her apprehension, reasoning that he no longer had need of it. Maria kept watch as Jane searched him, paying special attention to the large hole in the wall.
---
Having gone through his pockets, and a bag that Jane managed to spot underneath his leg, they collected a few items as well as an additional bag to carry some stuff in… if they didn’t mind a few bloodstains:
A few feet from where he was, further towards the long corridor, was a small crossbow on the ground, the string still cocked back. A bolt was also found next to the weapon itself with five more on the man’s person. In the pack was a bottle of what appeared to be a very strong alcoholic beverage and a few gold coins, one of which seems to be quite a bit different from the others, an emblem of two bottles and a crescent moon set into its face. There was also the cutlass that the man wielded, but the blade is quite a bit larger than anything Jane or Maria have wielded.
Loot – who will take what?
- 8 gold.
- Alcohol (Strong)
- Unique Coin
- Small Crossbow
- Crossbow Bolts x6
- 8 gold.
- Alcohol (Strong)
- Unique Coin
- Small Crossbow
- Crossbow Bolts x6
With that done, the girls made their way over towards the cave entrance, checking it and the other passage out before heading towards the shelves near where they had first entered.
---
If Jane and Maria had to guess, it seemed the passage on the left side of the chamber was where Jackson and his friend had come from. The two girls peered down the long corridor, but couldn’t make out any significant details, the patterned walls and floor continuing on for thirty or so feet before making a turn, beyond which the two knew nothing of the temple’s layout save that they could probably find their way back to the torch-lit path from before.
The hole in the wall seemed to be a bit more than just that, the cavity seemingly leading to a much bigger cavern. The lights of the walls only illuminated so much of it, the majority of the entrance shrouded in darkness – the two girls wouldn’t have any idea if there were more foes lurking within. At the edge of where light met dark however, was a spear lying amongst a few scraps of wood. Its make was shoddy, far from anything complex: a sharp rock fastened to the end of the wooden shaft, which looked to be little more than a sturdy branch. It definitely something Jane or Maria could wield, but its usefulness was questionable.
And finally, the two noblewomen made their way back to where they had started, inspecting the shelves embedded in the wall. The first shelf held parchment, mostly torn and illegible. Broken glass and scraps of leather were scattered about the second one up, some of it having fallen to the floor. Various alchemical instruments – as well a few rough-looking books – occupied the upper shelf, the alembics and retorts almost unidentifiable due to the state they were in. It seemed to hold nothing but junk, but Jane couldn’t help but notice a certain twinkle in Maria’s eye, her friend probably frantic about any written treasure. Still, if the two girls were to find anything useful, they would have to sift through the mess in order to find it…
With the shelves now checked out, the girls now had a pretty good idea about what the chamber held and what else they could do before moving on… and all of it done without running into any enemies as well – quite the luck they were having.
While avoiding the pirates had been on their minds lately, they reminded themselves of their true objective, of Maria’s goal to find something she could use or knowledge she could discover: whether it was an artifact she could write about or something magical she could take advantage of, she needed to find it. Jane remembered what she had mentioned about the cult that used this place, that “the cult’s focus was on acquiring magical power and how to give that power to those that had no magical aptitude.” She understood what it could mean for her friend given the relationship she had with magic; whether small or large, Maria probably had the know-how to benefit from it in some fashion, whether that was increasing her own potential or putting herself so far ahead academically, that the college would have to accept her…
Voting:
Primary Vote: With the two girls now having inspected everything in the room, what do the two of them do now? (Loot, fiddle with, search, leave, etc.)
Z) Minor Actions
Fluff/NPC nudge: Small, inconsequential NPC actions: allows voters to give their own little touch to the story descriptions and add their own flavor text.
Sorry I didn’t have “Auto-Loot” turned on, but I followed your instructions to the letter. Also, I gotta say, you guys lucked out with [REDACTED].
Z) Minor Actions
Fluff/NPC nudge: Small, inconsequential NPC actions: allows voters to give their own little touch to the story descriptions and add their own flavor text.
Sorry I didn’t have “Auto-Loot” turned on, but I followed your instructions to the letter. Also, I gotta say, you guys lucked out with [REDACTED].
+ 5 XP for dealing with Jackson (Sorry, Forgot)
Jane Theriner
Age: 20
Height: 5’ 7”
Weight: 128 lbs.
Breast Size: 34d
Hair: Brown. Shoulder length. Few bangs in front, rest pinned behind head.
Eyes: Green
Constitution: 20/20
Mana: 6/10
Cantrip Charges: 2/5
Corruption: 24/100
Pleasure: 5/20
XP: 70/100
(STR) Strength: d6 + 1
(DEX) Dexterity: d8 + 1
(INT) Intelligence: d10 + 3
(WIS) Wisdom: d8 + 2
(CHA) Charisma: d10 + 0
Spells:
Minor Cure Wounds (1 Mana): The caster concentrates on their wounds, healing themselves in the process.
Effect: Heal yourself for your INT + Base INT.
CT: Medium(20 Seconds). Range: Self. Gesture. Requires Focus.
Magic Armor(1 Mana): The caster puts a protective shield over themselves to ward off blows.
Effect: The caster has an armor value equal to their Base INT for 5 rounds.
CT: Short(3 Seconds). Range: Self. Gesture.
Fireball(2 Mana): The Caster shoots a ball of fire towards their foe that explodes on impact.
Effect: The target takes the caster’s INT die + Base INT in fire damage during the initial cast and 1d4 – 2 fire damage for the next 3 rounds.
CT: Short (5 Seconds). Range 30 ft. Gesture. Saving Throw: Dex (6+ to put flames out).
Wave of Force(2 Mana): A massive amount of force blasts forth from the caster’s palm, sending their opponent flying backwards.
Effect: Deals 2d4 + Base INT and send the target flying d4 x 5 ft.
CT: Short (5 Seconds). Range: Melee. Gesture.
Cantrips:
Comprehend Language: The caster closes their eyes and concentrates, able to understand whatever those around them are saying for a short period.
CT: Medium (10 Seconds). Range: Ear-shot. Duration: 5 minutes. Requires Focus.
Material Shift: The caster focuses, enhancing or weakening the strength of an inanimate material, such as wood or metal for a time.
CT: Long (60 Seconds). Range: Touch. Duration: 1 hour. Requires Focus
Create light: Create an orb of light to illuminate your immediate surroundings. This orb becomes solid once conjured and can be held, rolled, or otherwise manipulated.
CT: Short (3 seconds). Duration: 1 hour. Light Range: 20ft. Gesture.
Skills/Passives/Traits:
Mercantile Mind: +2 on rolls to negotiate the price of goods. +1 on rolls for any perception or sense motive checks involving the value of an item.
Charming: +3 to Charisma-based checks against Human, Elf, Dwarf, Half-orc and Half-elf males.
Mana Reserves: After casting a spell, roll a d6: On the result of a “6”, the spell uses 1 less mana.
Budding Diplomat : +1 to Diplomacy rolls.
Waning Aphrodisiac: -3 to WIS during Pleasure Resistance checks.
Sexual Experience:
First Kiss: Edwin Darnel
Stripped for Riordan and Ulmag
Teased by a Rat-folk
Temple – Maria.
Inventory/Clothing:
Dagger(Strapped to thigh): Damage: STR + d4
+ 2 to hit.
Mana Potion (x2): Consume to Restore 5 Mana.
Necklace of Invisibility: Allows Jane to become invisible for a minute. Touch and focus to use.
Ring of Bolt: Has one Charge of the "Bolt" spell.
Scroll of "Bolster"
Scroll of "Racking Pain"
Scroll of "True Strike"
Spell Descriptions can be found here, under the 3rd Spoiler.
Head: N/A
Chest: Pale silver blouse.
Arms: Long Sleeves from blouse.
Legs: Dark grey skirt, extends to just above knee. Dark stockings.
Shoes: Flat boots, brown leather, flat heel .
Brassiere: Black silk bra.
Underwear: Nothing.
Jewelry: Necklace of invisibility - small silver pendant.
Jewelry: Ring of Bolt – small gold ring.
Jane Theriner
Age: 20
Height: 5’ 7”
Weight: 128 lbs.
Breast Size: 34d
Hair: Brown. Shoulder length. Few bangs in front, rest pinned behind head.
Eyes: Green
Constitution: 20/20
Mana: 6/10
Cantrip Charges: 2/5
Corruption: 24/100
Pleasure: 5/20
XP: 70/100
(STR) Strength: d6 + 1
(DEX) Dexterity: d8 + 1
(INT) Intelligence: d10 + 3
(WIS) Wisdom: d8 + 2
(CHA) Charisma: d10 + 0
Spells:
Minor Cure Wounds (1 Mana): The caster concentrates on their wounds, healing themselves in the process.
Effect: Heal yourself for your INT + Base INT.
CT: Medium(20 Seconds). Range: Self. Gesture. Requires Focus.
Magic Armor(1 Mana): The caster puts a protective shield over themselves to ward off blows.
Effect: The caster has an armor value equal to their Base INT for 5 rounds.
CT: Short(3 Seconds). Range: Self. Gesture.
Fireball(2 Mana): The Caster shoots a ball of fire towards their foe that explodes on impact.
Effect: The target takes the caster’s INT die + Base INT in fire damage during the initial cast and 1d4 – 2 fire damage for the next 3 rounds.
CT: Short (5 Seconds). Range 30 ft. Gesture. Saving Throw: Dex (6+ to put flames out).
Wave of Force(2 Mana): A massive amount of force blasts forth from the caster’s palm, sending their opponent flying backwards.
Effect: Deals 2d4 + Base INT and send the target flying d4 x 5 ft.
CT: Short (5 Seconds). Range: Melee. Gesture.
Cantrips:
Comprehend Language: The caster closes their eyes and concentrates, able to understand whatever those around them are saying for a short period.
CT: Medium (10 Seconds). Range: Ear-shot. Duration: 5 minutes. Requires Focus.
Material Shift: The caster focuses, enhancing or weakening the strength of an inanimate material, such as wood or metal for a time.
CT: Long (60 Seconds). Range: Touch. Duration: 1 hour. Requires Focus
Create light: Create an orb of light to illuminate your immediate surroundings. This orb becomes solid once conjured and can be held, rolled, or otherwise manipulated.
CT: Short (3 seconds). Duration: 1 hour. Light Range: 20ft. Gesture.
Skills/Passives/Traits:
Mercantile Mind: +2 on rolls to negotiate the price of goods. +1 on rolls for any perception or sense motive checks involving the value of an item.
Charming: +3 to Charisma-based checks against Human, Elf, Dwarf, Half-orc and Half-elf males.
Mana Reserves: After casting a spell, roll a d6: On the result of a “6”, the spell uses 1 less mana.
Budding Diplomat : +1 to Diplomacy rolls.
Waning Aphrodisiac: -3 to WIS during Pleasure Resistance checks.
Sexual Experience:
First Kiss: Edwin Darnel
Stripped for Riordan and Ulmag
Teased by a Rat-folk
Temple – Maria.
Inventory/Clothing:
Dagger(Strapped to thigh): Damage: STR + d4
+ 2 to hit.
Mana Potion (x2): Consume to Restore 5 Mana.
Necklace of Invisibility: Allows Jane to become invisible for a minute. Touch and focus to use.
Ring of Bolt: Has one Charge of the "Bolt" spell.
Scroll of "Bolster"
Scroll of "Racking Pain"
Scroll of "True Strike"
Spell Descriptions can be found here, under the 3rd Spoiler.
Head: N/A
Chest: Pale silver blouse.
Arms: Long Sleeves from blouse.
Legs: Dark grey skirt, extends to just above knee. Dark stockings.
Shoes: Flat boots, brown leather, flat heel .
Brassiere: Black silk bra.
Underwear: Nothing.
Jewelry: Necklace of invisibility - small silver pendant.
Jewelry: Ring of Bolt – small gold ring.
Maria Chauss
Age: 21
Height: 5’ 6”
Weight: 122 lbs.
Breast Size: 32c
Hair: Brown. Braided back into long strand.
Eyes: Blue
*Wielding: Ball of Light
Constitution: 16/16
Mana: 5/7
Cantrip Charges: 3/6
Corruption:?/100
Pleasure: ?/20
(STR) Strength: d4 + 0
(DEX) Dexterity: d8 + 0
(INT) Intelligence: d12 + 5
(WIS) Wisdom: d8 + 0
(CHA) Charisma: d6 + 1
Spells:
Daze (1 Mana): Make contact with an enemy’s head and daze them, causing mental trauma. The target suffers 1d4 Mental Damage and is unable to act next round.
CT: Instant Range: Touch. Gesture
Saving Throw: WIS vs. Caster’s INT (Can only avoid 2nd round of stun)
Blind (1 Mana): The caster produces a searing light, blinding enemies and making them unable to act effectively for a turn.
CTL Short (3 Seconds). Range: Line of Sight. Gesture.
Barrier (2 Mana): The caster sets up a large field that will keep anyone or anything from passing through it as long as it remains active. The shield has 20 health and has no roll to hit when attacked. Once its HP reaches “0” or the caster stops channeling, the shield dissipates. The barrier does not consume additional mana for each turn.
CT: Short (3 Seconds). Range: Melee. Gesture.
Disintegrate Object (3 Mana): The Material Shift Cantrip in a much more volatile form, the caster sends forth a bolt of energy that eats away at any solid, inanimate object it hits. Permanently destroys one piece of enemy equipment or armor.
CT: Short (5 Seconds). Range: 25 ft. Gesture
Cantrips:
Transfer Mana: The caster channels their mana, sending it to another nearby magic user. The caster can send up to 3 points of mana with one cantrip charge.
CT: Medium (10 Seconds). Range: 30 ft. gesture
Create light: Create an orb of light to illuminate your immediate surroundings. This orb becomes solid once conjured and can be held, rolled, or otherwise manipulated.
CT: Short (3 seconds). Duration 1 hour. Light Range: 20ft. Gesture.
- Mending: Repairs a simple object or a piece of clothing.
CT: Long (1 Minute). Duration: Permanent. Range: Touch. Requires Focus
- Detect Magic: The caster attempts to scan a piece of equipment to see if it contains any magic.
CT: Medium (30 Seconds) Range: 5 ft. Requires Focus.
Skills/Passives/Traits:
Language: Ancient (Intermediate)
Magical Theory Prodigy: +5 INT
Studious Charm: +1 CHA
Archaeophilia: You have an obsession with ancient artifacts and relics, both magical and mundane.
"Waning Aphrodisiac": -3 to WIS during Pleasure Resistance checks.
Sexual Experience: ---
Inventory/Clothing:
Hip Quiver – Arrows: 13/20
Short Bow.
Damage: (STR + DEX) /2
Mana Potion (x1): Consume to Restore 5 Mana.
Corked Inkwell/Quill/Parchment
Rations
Lantern w/ Oil
Blaze Rod – Provides light for an hour.
Rope – 20 ft. worth
Book: “The Tarmen Journal of Academic study and Archaeological Findings. Vol. XXXVI”
Goblin Carving – Has a simple design. Carved by the goblins who used to inhabit the Coastal cave.
Head: Striped Scarf around neck. Large tear.
Chest: Teal dress.
Arms: Teal dress.
Legs: Teal dress. Simple cloth pants.
Shoes: Walking Boots.
Brassiere: Grey silk bra.
Underwear: Grey silk underwear.
Age: 21
Height: 5’ 6”
Weight: 122 lbs.
Breast Size: 32c
Hair: Brown. Braided back into long strand.
Eyes: Blue
*Wielding: Ball of Light
Constitution: 16/16
Mana: 5/7
Cantrip Charges: 3/6
Corruption:?/100
Pleasure: ?/20
(STR) Strength: d4 + 0
(DEX) Dexterity: d8 + 0
(INT) Intelligence: d12 + 5
(WIS) Wisdom: d8 + 0
(CHA) Charisma: d6 + 1
Spells:
Daze (1 Mana): Make contact with an enemy’s head and daze them, causing mental trauma. The target suffers 1d4 Mental Damage and is unable to act next round.
CT: Instant Range: Touch. Gesture
Saving Throw: WIS vs. Caster’s INT (Can only avoid 2nd round of stun)
Blind (1 Mana): The caster produces a searing light, blinding enemies and making them unable to act effectively for a turn.
CTL Short (3 Seconds). Range: Line of Sight. Gesture.
Barrier (2 Mana): The caster sets up a large field that will keep anyone or anything from passing through it as long as it remains active. The shield has 20 health and has no roll to hit when attacked. Once its HP reaches “0” or the caster stops channeling, the shield dissipates. The barrier does not consume additional mana for each turn.
CT: Short (3 Seconds). Range: Melee. Gesture.
Disintegrate Object (3 Mana): The Material Shift Cantrip in a much more volatile form, the caster sends forth a bolt of energy that eats away at any solid, inanimate object it hits. Permanently destroys one piece of enemy equipment or armor.
CT: Short (5 Seconds). Range: 25 ft. Gesture
Cantrips:
Transfer Mana: The caster channels their mana, sending it to another nearby magic user. The caster can send up to 3 points of mana with one cantrip charge.
CT: Medium (10 Seconds). Range: 30 ft. gesture
Create light: Create an orb of light to illuminate your immediate surroundings. This orb becomes solid once conjured and can be held, rolled, or otherwise manipulated.
CT: Short (3 seconds). Duration 1 hour. Light Range: 20ft. Gesture.
- Mending: Repairs a simple object or a piece of clothing.
CT: Long (1 Minute). Duration: Permanent. Range: Touch. Requires Focus
- Detect Magic: The caster attempts to scan a piece of equipment to see if it contains any magic.
CT: Medium (30 Seconds) Range: 5 ft. Requires Focus.
Skills/Passives/Traits:
Language: Ancient (Intermediate)
Magical Theory Prodigy: +5 INT
Studious Charm: +1 CHA
Archaeophilia: You have an obsession with ancient artifacts and relics, both magical and mundane.
"Waning Aphrodisiac": -3 to WIS during Pleasure Resistance checks.
Sexual Experience: ---
Inventory/Clothing:
Hip Quiver – Arrows: 13/20
Short Bow.
Damage: (STR + DEX) /2
Mana Potion (x1): Consume to Restore 5 Mana.
Corked Inkwell/Quill/Parchment
Rations
Lantern w/ Oil
Blaze Rod – Provides light for an hour.
Rope – 20 ft. worth
Book: “The Tarmen Journal of Academic study and Archaeological Findings. Vol. XXXVI”
Goblin Carving – Has a simple design. Carved by the goblins who used to inhabit the Coastal cave.
Head: Striped Scarf around neck. Large tear.
Chest: Teal dress.
Arms: Teal dress.
Legs: Teal dress. Simple cloth pants.
Shoes: Walking Boots.
Brassiere: Grey silk bra.
Underwear: Grey silk underwear.
Power Votes:
Gear47Demon: II
MoonBlack: II
Diagasvesle: II
Kasei: I
Tomaito: I
Xaero: I
1Cyka: I
Denmu: I
Minerve: I
Event A?
Rolled: No.
Event B?
Rolled: No.
Perception Check – Ring of metal in Pool.
Jane’s WIS: d8 + 2
Rolled: 5
Total: 7 vs. 5 = Success
Perception Check – Chest Details.
Jane’s WIS: d8 + 2
Rolled: 6
Total: 8
Perception Check – Chest Details.
Maria’s WIS: d8 + 0
Rolled: 2
Total: 2 – No Additional Information.
Perception Check –Missing Jewelry.
Jane’s WIS: d8 + 2
Rolled: 3
Total: 5 vs. 4 = Success.
Perception Check – Flask in Statue.
Jane’s WIS: d8 + 2
Rolled: 2
Total: 4 vs. 6 = Failed.
Perception Check – Flask in Statue.
Maria’s WIS: d8 + 0
Rolled: 7
Total: 7 vs. 6 = Success.
Perception Check – Metal Tracks in between statues.
Jane’s WIS: d8 + 2
Rolled: 3
Total: 3 vs. 6 = Failed.
Perception Check – Metal Tracks in between statues.
Maria’s WIS: d8 + 0
Rolled: 7
Total: 7 vs. 6 = Success.
Intelligence Check – Inability to cast Magic.
Jane’s INT: d10 + 3
Rolled: 6
Total: 9 vs. 10 = Failed.
Intelligence Check – Inability to cast magic.
Maria’s INT: d12 + 5
Rolled: 5
Total: 10 vs. 10 = Success.
Intelligence Check – Inability to cast magic is an AoE .
Jane’s INT: d10 + 3
Rolled: 3
Total: 6 vs. 12 = Failed.
Intelligence Check – Inability to cast magic is an AoE.
Maria’s INT: d12 + 5
Rolled: 9
Total: 14 vs. 12 = Success.
Perception Check – Spear in Cave.
Jane’s WIS: d8 + 2
Rolled: 5
Total: 7 vs. 4 = Success.
Gear47Demon: II
MoonBlack: II
Diagasvesle: II
Kasei: I
Tomaito: I
Xaero: I
1Cyka: I
Denmu: I
Minerve: I
Event A?
Rolled: No.
Event B?
Rolled: No.
Perception Check – Ring of metal in Pool.
Jane’s WIS: d8 + 2
Rolled: 5
Total: 7 vs. 5 = Success
Perception Check – Chest Details.
Jane’s WIS: d8 + 2
Rolled: 6
Total: 8
Perception Check – Chest Details.
Maria’s WIS: d8 + 0
Rolled: 2
Total: 2 – No Additional Information.
Perception Check –Missing Jewelry.
Jane’s WIS: d8 + 2
Rolled: 3
Total: 5 vs. 4 = Success.
Perception Check – Flask in Statue.
Jane’s WIS: d8 + 2
Rolled: 2
Total: 4 vs. 6 = Failed.
Perception Check – Flask in Statue.
Maria’s WIS: d8 + 0
Rolled: 7
Total: 7 vs. 6 = Success.
Perception Check – Metal Tracks in between statues.
Jane’s WIS: d8 + 2
Rolled: 3
Total: 3 vs. 6 = Failed.
Perception Check – Metal Tracks in between statues.
Maria’s WIS: d8 + 0
Rolled: 7
Total: 7 vs. 6 = Success.
Intelligence Check – Inability to cast Magic.
Jane’s INT: d10 + 3
Rolled: 6
Total: 9 vs. 10 = Failed.
Intelligence Check – Inability to cast magic.
Maria’s INT: d12 + 5
Rolled: 5
Total: 10 vs. 10 = Success.
Intelligence Check – Inability to cast magic is an AoE .
Jane’s INT: d10 + 3
Rolled: 3
Total: 6 vs. 12 = Failed.
Intelligence Check – Inability to cast magic is an AoE.
Maria’s INT: d12 + 5
Rolled: 9
Total: 14 vs. 12 = Success.
Perception Check – Spear in Cave.
Jane’s WIS: d8 + 2
Rolled: 5
Total: 7 vs. 4 = Success.
Update will be up Sunday Night/Monday morning - Heavy Workload at the moment.
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