I really enjoy your game, especially with how rare it is nowadays with a vore\bondage theme games, and more of boring vanilla sex ones... Now to feedback:
I noticed that sometimes in battles when enemy uses peril skills i get "Nude peril" status even thought girl wasnt naked when it was cast on her[...]
For battles i recommend adding elements, and weaknesses to enemies.[...]
Seeing how you gonna add non vore enemy (Bandits) it would be fun to have after loss escape gameplay. Bound girls trying to run away, it will spice up same old "lose get raped\vored\sold" game overs. Because it gets rather repetitive if all enemies behave the same with only difference in battler and game over pics. (But maybe im just too spoiled by Ahriman's and marimo's games...)
Hello! Thanks so much for the detailed feedback and suggestions!
I'll look into the nude peril states with the AOE skills as they were probably not tested a whole bunch and might have some script issues with what states they are able to apply (In the event normal fails but naked succeeds when it shouldn't).
The suggestions for adding elements and weaknesses to enemies is something that I should probably do to balance out combat a bit more but I've been putting it off since there are a lot of WIP items in flight but we are reaching a more stable state with more completed areas than not.
Finally, the suggestion to have loss escape gameplay. This is the interesting one as I've given it some consideration in the past and have plans for in other areas (One was hinted towards in a game over) but the Desert Bandits may be a good soft test on getting some of the mechanics in place. Ahriman and Marimo's games are a pretty big inspiration for this game among others but I worry a bit about pacing. So far the combat has been established as "You Lose, Game Over, ability to retry battle instantly" loop. If I were to add a playable Game Over sequence, or escape segment, I wonder if people would want the choice of 'skipping' it and retrying the battle per usual, or have it play out with the potential ability to escape which would bring you back to the 'start' of whatever area you were in. This topic could easily start a discussion as the current rough draft of this type of scenario is as follows (This is in early planning stages and is subject to change):
1. Lose battle against specific enemies (Example will be Desert Bandits)
2. A Game Over sequence will play out (Potentially shorter, but sets up what situation the party is in now. This is where I am unsure if I would give players the option to not do the longer sequence if they are not interested or just dump them in it with an easy 'out' such as locating Hemmy and talking to her about 'getting out of this situation' which would reset time sending them to the entrance of the Desert Zone)
3. Players would control a captured Mira who has the ability to wander a small map where they are being 'trained' by the bandits. Interacting with certain areas would cause short scenes to play for party members. Getting 'caught' again would play Mira's events. (This is what I believe you are referring to for Ahriman/Marimo's escape sequences).
4a. Players can find a way to rescue the party and escape on their own accord vs resetting time.
4b. Players fail enough times (3?) to escape with Mira and it results in a Game Over per usual Game Overs sequences.
An option would be to only offer the skip option if you've been to this area before and escaped or otherwise. All scenes would unlock for the characters if you escape in the gallery to avoid forcing players to lose to see content, though it may require the actual escape vs time reset.