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ACT Patreon Active [Anon42] Crisis Point: Extinction


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Anon42

Anon42

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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody! This week's update is gonna be on the small side, and there are no visuals. To be honest, we kinda blew our load in regards to showing stuff off for this update cycle; most of the stuff we have left to do won't really result in anything fun to show off. Sorry about that.


The majority of what I did this week involved continuing work on the things I've talked about in the past few weeks - implementing mouse support for the menus, fixing more issues with the new lighting engine, and continuing work on the new NPC and cutscenes. Since it's not particularly interesting, I won't get into detail on any of those except to say that they're going well.

Aside from that, I also went ahead and implemented recolor variants on the Warped Sentries, to go along with all the other enemy recolors. I think the majority of enemies have recolors now, so thankfully I'll be done with that before long.

Some of you may have noticed Orex hasn't been streaming lately and that's because he's been working on the NPC animations we need for this update, which are aaaaalmost done! I think I might have mentioned it before, but just to make sure everyone knows, there ARE NO H-SCENES with the new NPC this update. They'll get H-scenes eventually, but not in this update, so please don't expect any - we had our hands full animation-wise with the BE rework, cutscene animations, and finishing the Lurker BE climax scene.

Kuso has been working hard on the next CG rework, which will be for the Warped Soldier paizuri scene this time. I also wrote the outline for the Poison Alraune CG this week, so hopefully if Kuso's work goes smoothly, we should be able to include that CG in this update, too!


Alright, that's about all I have this week. Sorry if the update is disappointing at all, but right now we're mostly just heads down working on things that need to be done, even if they aren't exciting. The rest of this update cycle is likely going to be very similar, but I'll try to at least get you guys some CG previews or something to hopefully keep things a little more interesting. Either way, thank you very much for your patience and support, and I'll see you in next week's update!
 
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Anon42

Anon42

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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone. Like I said in the last weekly update, most of what I have left to work on isn't particularly exciting to show off - I'm mostly spending my time continuing work on the things I talked about in PREVIOUS weekly updates, like the new lighting system (which still has a few kinks to work out), the cutscenes and new NPC, and mouse support for the menus.

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First off, here's the one fun thing I DO have to show off this week - the Warped Soldier CG rework Kuso finished up recently. This is the first image in the set, and the full thing will be available with v0.36 once it comes out.

Aside from that, here's a general status update on all of the things I'm still working on for this update.
-I have almost everything I need to get the cutscenes fully implemented (will likely only take a day once I have all the parts), so thanks to the efforts of our voice actors and Orexius on animation, those will definitely be in this time.
-Mouse support will be complete for the options menus specifically, but possibly not in the rest of the menu, as we're getting close to the deadline and I'm starting to prioritize what I really want to get done in time.
-The lighting engine should be in acceptable enough position before long. I haven't done extensive testing on performance, but I think the new lighting engine is a bit more demanding than the previous one, so I want to do a bit of optimization on it and possibly add in some menu options for lowering the complexity on particularly weak computers. I don't think I'll have menu options in this update, but I'll be able to do those optimizations at least, and I believe it will be enough that if your computer ran previous versions of the game well, it shouldn't be any different.
-I can't remember if I mentioned it before, but the BE rework is basically done at this point, there's just a few minor tweaks I have to make to the animation system to accomodate some of the BE animation variants that have extra frames for the sake of jiggle.

All in all, it's unlikely that I'll have time to add more areas to explore in the Catacombs (I'm really sorry that keeps getting pushed back further - it's my focus 100% in the next update if it doesn't happen this time), BUT I'm also pretty confident I can get the update done this month and not have to delay it majorly. Anyway, that's about all I have to say for this week - sorry again for the boring update, and you can probably expect another similar one next week, just with everything a lot closer to being finished. Game dev can't always be glamorous unfortunately :' ) Thank you very much for sticking with me everyone, and I'll see you in next week's update.
 

IAmAKi

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Holy crap. I saw the new scene with the scientist and BE'd alicia, and I have to say there's a noticeable improvement in artwork quality.

I haven't been following the updates on this game for a while, but I just have to know. Will all the enemy in-game scenes be overhauled similarly?
 
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Anon42

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Holy crap. I saw the new scene with the scientist and BE'd alicia, and I have to say there's a noticeable improvement in artwork quality.

I haven't been following the updates on this game for a while, but I just have to know. Will all the enemy in-game scenes be overhauled similarly?
Some of them will be, but only a handful - specifically the ones I'm most unhappy with, and the BE scenes that are the same as the normal scenes. The Scientist BE animation was really bad before imo and I wanted to get it changed quickly, but I also want to eventually update a handful of other scenes, and make sure each enemy has a completely unique BE H-scene instead of "normal scene but with bigger boobs"
 

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Some of them will be, but only a handful - specifically the ones I'm most unhappy with, and the BE scenes that are the same as the normal scenes. The Scientist BE animation was really bad before imo and I wanted to get it changed quickly, but I also want to eventually update a handful of other scenes, and make sure each enemy has a completely unique BE H-scene instead of "normal scene but with bigger boobs"
Well that's good to know, I welcome any BE scenes you do getting changed up.

Also, error on my part.
What I meant to ask was if you'd improve the artwork of the older animations to match the style of your current stuff, not do a complete overhaul of each and every one. Sorry about that.
But uh, I'm sure you can see how different the way you shade stuff, draw little details like nipples + breasts between then and now is.
 

Tanbou

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Hello Anon42, potential Patreon supporter here.
I wanted to contact you via less public means, but couldn't find any sort of E-mail contact anywhere.
Therefore, this forum post will have to suffice.

I played the public demo of your game "Crisis Point Extiction".
I like it a lot. It is an awesome metroidvania-style game with stunning visuals, interesting setup and smart gameplay features.

However, I have read though this ULMF thread and noticed a bit unsettling theme regarding the game and its development.
When Patreon changed their ToS, you were forced to alter the game in order to protect your source of revenue.
However, in the process you also wrote all of the following statements (emphasis added by me):
-We'll be making some alterations to the game's overall non-con content; to be more precise, we'll be taking the existing story element of the planet's atmosphere enhancing libido and cranking it up to 11. Alicia will be horny the entire game, and every sex scene will be canonically consensual. In addition, we'll likely be removing the "knockdown" mechanic from the game, and making sex a positive thing you CHOOSE to do instead of a potential punishment you get by failing. I don't have definitive plans on how to implement this, but my current idea is that you gain HP by having sex with enemies, and you have to initiate the scene yourself instead of getting KO'd to get in a scene. This change falls 100% in line with my plans for the game to begin with, so I'm not upset about having to make it at all - in fact I think it'll make the game better.
@Ryuukun - You're not the first person to suggest that, and I'll say the same thing - it's not completely out of the question, but it's not likely considering the amount of work that might have to go into re-implementing them. If there were ever cutscenes that referred to the replaced enemies, those scenes would need to be rerecorded by all the voice actors. Our actress for Alicia is also unwilling to do bestiality scenes, so any scenes involving sex with them would forever go unvoiced, even if they were added back in. If we need more assets for those old enemies, we would also have to take care of that. Maybe the Hellhound replacement ends up being someone else's favorite enemy, and they'd be super sad if it was replaced later. So yeah, i's not entirely impossible to replace them later, but it's unlikely. One final note is that I was already planning on moving away from bestiality after Crisis Point - it's in a super weird grey area legally, and I'm not entirely comfortable tiptoeing around that, not to mention I'm not really into it myself. Non-con is also something I was going to move away from, not for legal reasons but more because I want to move towards sex as a gameplay reward rather than something you get for losing.
As far as the scenes themselves go, we're not planning on changing any of the existing positions and animations and whatnot. The CGs might need some minor visual/writing edits, so Alicia appears less annoyed during them, but there won't be any major changes. For new animations though, we'll probably have some more dominant scenes for Alicia to balance out the total list.
It was both. Patreon DOES explicitly forbid depictions of non-consensual sex now, so once they made that change our game was breaking the rules. In addition to that, though, I was never happy with the system in the first place. The only reason CP:E used Game Over content in the first place was because that's how most H-games did it, and when I started development of CP:E, I just followed their lead. After getting further into development, I realized how much I hate H-game design where you have to lose to see the sexy stuff, so I decided then to never do it again for any of my future games. I wasn't originally going to change it for CP:E, since we were already so far into development, but when the Patreon rule changes happened I really had no choice, and changing it was something I already wanted to do anyway.

Hopefully this will help everyone understand why I made the changes I did, not only for the future of my Patreon account but because it's genuinely what I want for the game. I completely understand that the choice isn't to everybody's liking, and I'm sorry to disappoint those of you who feel it ruins the game, I just ask that you don't misconstrue it as censorship in my case, when it's something I already wanted to do. I was definitely concerned about Patreon having an issue with the way the game was before the changes, but they weren't knocking down my door or anything, I made the choice to proactively change it before they had complaints.
Let me just stop you now and say there will be no unofficial patch. Like I said, I don't like the sex-on-loss system and I don't want it in the game, again I'm sorry if that disappoints you but it has nothing to do with Patreon, it's entirely my desire to not include it.
Like I said, I understand completely why some people are disappointed - again, it's the entire reason I wasn't going to change things until I felt like I had to to protect my income, despite being unhappy with it. I had already decided my future games weren't going to have GoR, but I wasn't going to change it in CP:E until that fact explicitly because I know it would disappoint people, and believe it or not, I didn't want to disappoint any of my fans. I fully understand why GoR is a huge fetish to some people, which is why I've reiterated that point several times - it's just not what I want to do with my work, and precious few people seem to be able to respect me enough as a person to accept that without throwing a temper tantrum and cursing me out for it. Managing forums and chatting with communities over the past month has basically boiled down to dealing with somebody bitching at me every other day over it, and I'm getting awfully close to just ignoring posts like it from now on - when a person's ability to talk to me without getting pissy ends as soon as I do one thing they don't agree with, even though it makes me happier with the work I'm making, then it's pretty safe to say they don't actually have any respect for me as a person/creator, if that makes sense, and I don't really have time to deal with that shit day in and day out.

Based on all the highlighted pieces of info, do I get it right that the only reason you provided certain fetishes was just to attract larger crowd of Patrons, with the full intent of removing the content anyway once the game was developed enough and Patrons have invested enough in order to make it difficult for them to stop supporting you (high sunken costs)?

I really like the project, its art, design and story.
I personally don't care in particular about specific fetish of Game Over Rape.
I however care about trust between Patron and creator.

This project had some features (fetishes) from the start. People became Patrons because of the way the project was designed and what it offered.
Project was changed and features removed. Patrons (people who gave you money) were told that these changes were to come anyway, that you don't like some of the original features of the project anyway.
Patrons are also told to respect the developer and his artistic choice.

OK then. In such a situation, is there any guarantee that the current status of the project CP:E is not just a next intermediate step towards the real shape and scope of the project?
(rhetorical question, P.R. bull answer is obvious)

I would like to support the project the way it is now.
However, what if tomorrow you, Anon42, announce that you got a new gf/joined some church/whatever, and suddenly you don't like H-content, it feels tacked-on, it is not important anyway, so the game is going full SFW (or feminist or whatever other direction).
And Patrons should respect the developer and his artistic choice.

Is there a way to ensure that the project as it is now is not yet another round of bait-and-switch? Please?
 
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Anon42

Anon42

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What I meant to ask was if you'd improve the artwork of the older animations to match the style of your current stuff, not do a complete overhaul of each and every one. Sorry about that.
But uh, I'm sure you can see how different the way you shade stuff, draw little details like nipples + breasts between then and now is.
We'll have to do small touch-ups to basically every H-scene animation to make the art consistent, yes. It probably won't happen until near the end of development though.


Based on all the highlighted pieces of info, do I get it right that the only reason you provided certain fetishes was just to attract larger crowd of Patrons, with the full intent of removing the content anyway once the game was developed enough and Patrons have invested enough in order to make it difficult for them to stop supporting you (high sunken costs)?

I'm not going to respond to every single point you made, largely because this one thing I've quoted is the main point of your post, and the main thing you are absolutely wrong about that makes the rest of your points fall apart, so it's the only one I really need to give attention to.

The answer is no, that was NEVER my intention. I don't have the comments I've written on me right now, but I know for a fact that I've gone on record before saying that, despite my dislike for GoR, I had no intention of ever removing GoR from the game until Patreon's ToS change forced my hand. The reason GoR was used in the first place was because I didn't put any real thought into the matter; GoR was what other H-games used, and when I started CPE I never dreamed it would become as big as it is, so I just followed the example of so many other games and did that. Once I got further into development, I realized I did not like that system and I decided then and there to never use it again in my future games. Knowing that people were supporting CPE because of the content it had, though, I had no intentions of ever changing CPE to remove GoR, I was just going to grit my teeth and deal with it until I could move on to my next game. The changes only ever happened because Patreon's ToS changed and I had to protect my livelihood, and any large changes to content within the game in the future will only happen for the same reason, if I am absolutely forced to.

To put it as simply as possible, no, I never PLANNED on removing GoR content, I only planned on not using it again in future games. And no, the hentai content in CPE is NOT going to be taken out of the game, unless porn as a whole ends up being completely outlawed and I have no choice but to do it or lose my entire livelihood.


EDIT: I just looked back at the comments you quoted again, and you literally HAVE the quote where I explain that I never intended to change GoR in CPE, you just conveniently decided not to highlight that part of the quote. Here's the part I'm talking about:

It was both. Patreon DOES explicitly forbid depictions of non-consensual sex now, so once they made that change our game was breaking the rules. In addition to that, though, I was never happy with the system in the first place. The only reason CP:E used Game Over content in the first place was because that's how most H-games did it, and when I started development of CP:E, I just followed their lead. After getting further into development, I realized how much I hate H-game design where you have to lose to see the sexy stuff, so I decided then to never do it again for any of my future games. I wasn't originally going to change it for CP:E, since we were already so far into development, but when the Patreon rule changes happened I really had no choice, and changing it was something I already wanted to do anyway.
 
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Tanbou

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The answer is no, that was NEVER my intention. I don't have the comments I've written on me right now, but I know for a fact that I've gone on record before saying that, despite my dislike for GoR, I had no intention of ever removing GoR from the game until Patreon's ToS change forced my hand. The reason GoR was used in the first place was because I didn't put any real thought into the matter; GoR was what other H-games used, and when I started CPE I never dreamed it would become as big as it is, so I just followed the example of so many other games and did that. Once I got further into development, I realized I did not like that system and I decided then and there to never use it again in my future games. Knowing that people were supporting CPE because of the content it had, though, I had no intentions of ever changing CPE to remove GoR, I was just going to grit my teeth and deal with it until I could move on to my next game. The changes only ever happened because Patreon's ToS changed and I had to protect my livelihood, and any large changes to content within the game in the future will only happen for the same reason, if I am absolutely forced to.

To put it as simply as possible, no, I never PLANNED on removing GoR content, I only planned on not using it again in future games. And no, the hentai content in CPE is NOT going to be taken out of the game, unless porn as a whole ends up being completely outlawed and I have no choice but to do it or lose my entire livelihood.

Highlighted statements contradict with statement provided in an earlier post. However, the compound sentence within the earlier post even contradicts itself (in my opinion). It is confusing.

It was both. Patreon DOES explicitly forbid depictions of non-consensual sex now, so once they made that change our game was breaking the rules. In addition to that, though, I was never happy with the system in the first place. The only reason CP:E used Game Over content in the first place was because that's how most H-games did it, and when I started development of CP:E, I just followed their lead. After getting further into development, I realized how much I hate H-game design where you have to lose to see the sexy stuff, so I decided then to never do it again for any of my future games. I wasn't originally going to change it for CP:E, since we were already so far into development, but when the Patreon rule changes happened I really had no choice, and changing it was something I already wanted to do anyway.

But regardless of this matter, I inspected your latest posts and you are clearly trying to find creative ways to satisfy your Patrons (for example, libido meter instead of HP and all the associated mechanics).
That is quite an impressive effort.
Therefore, I have decided to become your Patron and support you.

Keep up the good work and stay strong!
 
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Anon42

Anon42

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Highlighted statements contradict with statement provided in an earlier post. However, the compound sentence within the earlier post even contradicts itself (in my opinion). It is confusing.
As far as the two bits you quoted there as contradicting each other, there is no contradiction - I WANTED to change it, but despite that I wasn't going to because I knew it would make people unhappy. As far as everything else - all I can really say is that I'm human. It's been nearly 2 years since I announced the changes, and I'm still being harassed about them to this day. Sometimes I say things out of frustration, or I don't properly get my thoughts straight before replying to someone. Dealing with the fallout of those changes for so long is unbelievably exhausting. That said, since you did me the courtesy of giving me your time and attention despite your concerns, rather than doubling down and treating me like a terrible person, I'll go over all of the bits you quoted before and try to explain them more thoroughly.

we'll likely be removing the "knockdown" mechanic from the game, and making sex a positive thing you CHOOSE to do instead of a potential punishment you get by failing.
This change falls 100% in line with my plans for the game to begin with, so I'm not upset about having to make it at all - in fact I think it'll make the game better.
What I meant by this is NOT that I planned on removing non-con from the beginning, but rather that the change to consensual sex instead of non-con did not result in me needing to massively overhaul the game's story or gameplay or anything else; in fact, I only needed to make extremely minor changes, because of things like the spores in the atmosphere, which was already a huge part of the game's lore and story back when it was non-con, I was able to create things like the libido mechanic to make the consensual sex make sense within the already-existing context of the game. I basically just meant that the change to consensual fit neatly within the plans I already had for CPE's gameplay and lore, so the changes were not exceptionally difficult.

One final note is that I was already planning on moving away from bestiality after Crisis Point - it's in a super weird grey area legally, and I'm not entirely comfortable tiptoeing around that, not to mention I'm not really into it myself. Non-con is also something I was going to move away from,
I included more of this quote than just the part you bolded, because it gives important context to the part you highlighted - with those statements about both bestiality AND non-con, I was talking about projects I do after Crisis Point, it was not meant to be in reference to my plans for CPE itself.

The CGs might need some minor visual/writing edits, so Alicia appears less annoyed during them
Not sure what's suspect about this line, but to go a little deeper into the CGs, if you play older versions of Crisis Point, you can see how the CGs were already kind of leaning towards more consensual scenarios - the Tentacle CG is the only one that is particularly rape-y, and after that one I started writing CGs with Alicia enjoying it more, even though they still had hints of non-con in them. That change came WAY before the removal of non-con too, so that was just my personal distaste for harsh non-con rather than Patreon forcing my hand, but nobody had a problem with the way the scenes were written until non-con was explicitly and wholly removed. That's why the majority of scenes only needed minor edits rather than major ones - real non-con is something I'm uncomfortable with, as I've said before, so I made scenes more dub-con (dubious consent) than anything strictly rape-y.

was never happy with the system in the first place. The only reason CP:E used Game Over content in the first place was because that's how most H-games did it,
I went over this one already so I won't go into detail again, I'll just reiterate that I didn't expect CPE to be as big as it is, so I didn't put nearly as much thought into the H-mechanics as I should've, and just copied how other action H-games did it. I only realized how much I disliked the system once it was too far into development for me to change it without upsetting people.

I don't like the sex-on-loss system and I don't want it in the game, again I'm sorry if that disappoints you but it has nothing to do with Patreon, it's entirely my desire to not include it.
I believe this quote came after we all realized that Patreon wasn't going hard against non-con in games, and that games like how CP:E used to be were safe on Patreon. At that point, I had already invested lots of time and money into making the changes to make CP:E consensual instead of non-con; changing it back would've cost even MORE time and money, and the result of the new version was that I was far happier with the way the game was going - but because people realized non-con was safe on Patreon, some people were still asking me to change it back, even knowing how much happier I was now. At that point, the choice to CONTINUE being consensual instead of non-con was entirely on me, and that's what I was referring to.

I fully understand why GoR is a huge fetish to some people, which is why I've reiterated that point several times - it's just not what I want to do with my work
Similarly to the above quote, I believe this came after we realized Patreon wasn't going to ban all non-con H-games, and I had already made the changes to make the game consensual. At that point it would've taken a lot of time, money, and effort for me to switch the game back to a system that would've made me dislike working on the game more, and I wasn't (and still am not) willing to do that.

I believe that's all the quotes you pointed out. I hope that explains all of them well enough, but feel free to let me know if there are any other points you're uncertain of.
 

samlans

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I notice that the demo wont play on my laptop because of windows 7
 
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Anon42

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I notice that the demo wont play on my laptop because of windows 7
super_slicer is right, windows 7 is not the issue. One of my team members still uses windows 7 and I asked them to try the game out, it runs just fine for them. What is the issue you're encountering, exactly? Does the game crash, fail to launch completely, or something else? I'm happy to help try and help you solve it, I just need to know more about what's happening first.
 

samlans

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super_slicer is right, windows 7 is not the issue. One of my team members still uses windows 7 and I asked them to try the game out, it runs just fine for them. What is the issue you're encountering, exactly? Does the game crash, fail to launch completely, or something else? I'm happy to help try and help you solve it, I just need to know more about what's happening first.
Hey i think i found the problem, when i launch the game i see that it is loading but closes it self after a few sec.
When i disabled my anti virus, i worked normaly
I think that was the problem
 
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Anon42

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Hey i think i found the problem, when i launch the game i see that it is loading but closes it self after a few sec.
When i disabled my anti virus, i worked normaly
I think that was the problem
Gotcha, that makes sense. False positives aren't super common, but they do happen sometimes with the engine I'm using. Glad to hear you were able to resolve the issue!



(The following is (mostly) a copy-paste from our ! If you like what you see, you can )

Hey everybody! Before I get started, I want to apologize for not posting much of anything here in the past few weeks. We ran out of exciting update stuff to talk about and just had to put our heads down and work to get the update out as soon as possible; I kept updating on Patreon every week, but they were just status updates without anything to show off. However, Crisis Point: Extinction v0.36 is now finally finished and ready for play.. mostly! I want to say first off that this is a somewhat early release - the Poison Alraune CG isn't quite done, but that and the new NPC's voice acting are the only assets we're missing now, and I simultaneously don't want to delay the update any further, and don't want to rush the art and compromise quality. Because of that, the Poison Alraune CG is absent from this initial release; once the Poison Alraune CG is done, I will be updating v0.36 using the same download link as the one I'm sending out right now, so keep that link handy! I'll post again notifying everyone as soon as the CG update is out, but I won't be sending out links again to avoid spamming people.

With that out of the way, let's get into it!

UPDATE v0.36 MAJOR CHANGES AND ADDITIONS
-Design and implement new NPC and cutscenes in the Summit (WARNING: The new NPC is currently missing voice acting)
-Completely reworked BE status effect to remove the movement-inhibiting debuff; now, Alicia has full movement and abilities during BE, but it now causes Alicia's libido to slowly rise over time. If she touches an enemy, an H-scene will begin immediately, and finishing any H-scene (or masturbating) will remove BE status.
-Updated lighting engine to use a new colour-shifting shader method instead of transparent flat color overlays, making the lighting effects much more varied as it now respects the original color of each pixel more
-Implemented mouse controls for main menu and all Options menus (no other menus have mouse support right now)
-Reworked the Flare Shot's first skill point upgrade completely, now it will not cause problems with starting H-scenes
-Implemented enemy recolors for Tentacles and Warped Sentries
-Add in reworked Warped Soldier CG by Kuso
-Added a few more environmental conversations
-Added proper climax animation for Lurker BE H-scene
-Fixed a small amount of bugs and minor issues

The big things this update are the BE rework, and the new NPC and cutscenes in the Summit. I won't spoiler the cutscenes themselves, but I will say that getting them in now was necessary for the game's level design going forward; the cutscenes change the way progression works, and now you can access the Catacombs as soon as you kill the boss of the Summit. This opens up a lot more freedom in what order the player chooses to explore; after you get the Dash, you can either go straight for Boss 2 or head for the Deep Soil. If you kill Boss 2, you can access the Catacombs before ever going to the Deep Soil, completely changing up the progression path. To put it simply, it's an attempt to inject some nonlinearity into the way the player progresses through the game, and I hope you guys enjoy it!

UPDATE v0.37 GOALS
-Add in new enemy, Torguis (the blue orc-like enemies from early in development)
-Create more areas to explore
-Finishing adding mouse support to other parts of the menu
-Rework save system to fix issue where you cannot transfer saves between computers (NOTE: this change will invalidate all previous saves and you'll have to start from scratch)
-Rework some level designs in the Catacombs to allow the player to explore it without Omnidash and Kilogrip abilities, then move Omnidash to further in the game (it's currently accessible earlier than I planned)
-Rework more outdated CGs
-Add more environmental conversations
-Fix more bugs and minor issues

So v0.37 will be primarily focused on finally adding new content and stuff to explore. As I mentioned above, the Catacombs is now accessible without getting the Kilogrip in the Deep Soil; because of that, some level design in the Catacombs needs to be changed. At the same time, I plan on moving the Omnidash further into the game so you can't access it quite as early; with the Catacombs accessible earlier, you can upgrade the Dash into the Omnidash very quickly, which devalues the base dash a bit too much imo. Along with that, we'll be adding the Torguis enemy, a long-awaited addition that some of you might remember; he's the first ever enemy I designed for Crisis Point, but he never got proper attacks or animations, only a pair of H-scenes. He'll be appearing in the Catacombs, which makes now the perfect time to reintroduce him!

As far as porn content for v0.37 goes, I'll probably do a poll later on to ask what CG we should rework next, but once Kuso is done with the Poison Alraune CG I plan on having him move right into the Torguis CG, to make sure it's ready for the update. I can't guarantee the Torguis sprite H-scenes will be ready in time, but we'll do our best to make sure they are. If we SOMEHOW get all of that done and still have time, I'll make a poll about what other porn content we should do next.


Alright, that's about enough out of me for today. Before I go, thank you so much to all of our wonderful Patrons for your endless support and patience! An extra special thanks goes out to our top patrons from this update cycle:
Keeg
HOELS
Wangarang
crisis
DevilMayCraft
LukBobTanbou

Thank you all so much for your generosity, and I hope you enjoy v0.36 of Crisis Point: Extinction!





v0.36 MINOR CHANGES AND BUGFIXES

-Fixed a bug that caused Alicia's sex voices to mute after BE vines grabbed her
-Fixed a bug that was causing difficulty level to affect Warped Sentry attacks more than it should
-Fixed the position of one of the Curled Vines in the Deep Soil being slightly away from the wall
-Fixed Warped Soldier death animation in camp repeating 3 times with different color palettes
-Gamejolt page link added to the end of demo screen
-Fixed a handful of spots on the map that were unreachable, even with debug
-Fixed bug where Skill Point pickups would list incorrect numbers if you spent skill points just before picking one up
 
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Anon42

Anon42

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(Sorry this is a few days late, I completely spaced out on posting it everywhere! The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody. Gonna be a small update this week, I don't want to get into my personal issues too much but I've been dealing with a lot of jaw pain this week that's been making it hard to focus. We did get some good stuff done this week, though.

For my part, the main thing I worked on this week was overhauleing the save system, as mentioned in the plans for v0.37. Not only does the new save system allow you to share your save files or move them between computers (which I never wanted to prevent, it was an unintended side effect of the encryption I used), but I mentioned in the v0.37 plans that the new save system would invalidate previous saves - however, I was able to work around that and allow you to still load your v0.36 saves, at which point it will create a new save using the new system. The new save system is already complete and was a resounding success all around.

I also worked on refactoring some code this week, something I've been wanting to do for some time now but haven't ever found the time to do. It's not all that exciting, but it just means that the code I'm refactoring will be laid out in a cleaner fashion and will be easier to work with in the future.

Aside from what I did, Orexius has been working hard on our next enemy - which some of you might recognize from way back in the early days of CPE, and others might recognize from the new NPC introduced in v0.36. Here's one of the animations he's worked on.



That's all for this week's update. Thanks so much for reading and supporting us, everybody, and we'll see you in next week's update.
 

FullNovaAlchemist

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(Sorry this is a few days late, I completely spaced out on posting it everywhere! The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody. Gonna be a small update this week, I don't want to get into my personal issues too much but I've been dealing with a lot of jaw pain this week that's been making it hard to focus. We did get some good stuff done this week, though.

For my part, the main thing I worked on this week was overhauleing the save system, as mentioned in the plans for v0.37. Not only does the new save system allow you to share your save files or move them between computers (which I never wanted to prevent, it was an unintended side effect of the encryption I used), but I mentioned in the v0.37 plans that the new save system would invalidate previous saves - however, I was able to work around that and allow you to still load your v0.36 saves, at which point it will create a new save using the new system. The new save system is already complete and was a resounding success all around.

I also worked on refactoring some code this week, something I've been wanting to do for some time now but haven't ever found the time to do. It's not all that exciting, but it just means that the code I'm refactoring will be laid out in a cleaner fashion and will be easier to work with in the future.

Aside from what I did, Orexius has been working hard on our next enemy - which some of you might recognize from way back in the early days of CPE, and others might recognize from the new NPC introduced in v0.36. Here's one of the animations he's worked on.



That's all for this week's update. Thanks so much for reading and supporting us, everybody, and we'll see you in next week's update.
he looks like a man on a mission seeing how he is running
 
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Anon42

Anon42

Grim Reaper
Joined
Feb 12, 2014
Messages
722
Reputation score
694
(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody. Sorry about not updating at all last week - the last few weeks have been absolutely brutal on me. The jaw issues I mentioned a few updates ago have only continued to get worse, I'm seeing a dentist about the issues now because they're clearly not going away on their own, but I have no idea when I'll be able to solve them and get some level of normalcy back in my life. That's not what the update is about though, so I won't talk about my personal issues much.

The good news is, despite my issues, the team has been working hard and absolutely KILLING it lately. As you all know, Orexius has been hard at work animating the Torguis enemy, who will be finally making his long-awaited debut in v0.37. Let's take a look at some of those animations in action now! None of his attacks have working hitboxes yet, so please excuse the lack of hit reactions on Alicia's part.

First up is their regular attack. Attack speeds and such are still being tweaked, but if you stay near the Torguis and give him the time, he'll reel back and deal a straight lunging punch. If you try to run away from the Torguis, however..

He doesn't take kindly to that. Trying to run away will send him into chase mode, where he'll dash after you incredibly quickly, faster than any other enemy in Crisis Point. Even with optimal movement, it's virtually impossible to escape from him, at least on flat ground. Once he catches up to you, he'll immediately go into an attack, much faster than normal, so be ready for it if you do choose to run.

Aside from his standard punch, he also has one other attack he'll bust out - if you try to be clever and jump over (or away from) him, he'll go into a quick uppercut animation. He can also do this uppercut during chase mode, as you can see, so don't think you're safe from him in the air. He does have a lot of hang time, though, so with some clever dodging you might be able to use it to your advantage.


Well, that's pretty much the Torguis in a nutshell. He's nearly functionally complete already, as you can see, I just need to add hitboxes and fix up a few issues with his AI. Aside from that, though, I also have another animation surprise to show off..

^Old animation

^New animation

Tada! The Alraune is getting some of her animations overhauled this update, too! (Don't worry, she's not losing her signature assets, these are just SFW versions of the animations because I can't post lewds publicly on Patreon.)

Some of you might remember Flannagan the Red, who was brought on to Crisis Point a while ago to help with some tilesets. He assisted in the Deep Soil tileset rework, but at the time he was very busy with freelancing and his personal life, so we weren't able to give him too much work. Now, though, his schedule has opened up a bit, and he's come back to the team with a vengeance - only this time, to help with animations! He just recently wrapped up the walk cycle rework you can see above, and is now moving on to the Alraune's attacks. We have a rough WIP of the Overhanded throw animation he's working on here.

^Old animation

^New animation WIP

Hopefully you'll agree with me that the Alraune, of all the enemies in the game, deserves the new animations the most, and that these new ones are shaping up to be absolutely spectacular. I'm especially a fan of the slow, sensual wind up to the new overhand throw, can't wait to see what it looks like when it's finished.

Red is trying to increase his productivity in the freelancing space, and as such, if you're a project creator in need of an animator or artist, or you just want to commission some high quality work, I highly recommend you get in contact with him! He has experience in lots of different mediums - pixel art is actually one he had little experience with before working on Crisis Point, but he picked up on it so quickly you would never have known.
Check him out at his Patreon: or you can follow his twitter:

Alright, that's it for this week's update. Sorry there's not much work from me personally - working has been difficult lately because of the jaw pain. Still, things are getting done, especially thanks to our absolutely amazing team. Thank you all so much for continuing to support Crisis Point, even when things are rocky - we wouldn't be here without all of you. See you next update!
 
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