Anon42
Grim Reaper
- Joined
- Feb 12, 2014
- Messages
- 722
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Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)
The game already does have a mechanic sorta like that, which is the libido mechanic. When the libido bar is filled, Alicia's lust overcomes her and she starts masturbating, then enemies can easily approach her and grab her for sex. Granted, I don't think enemies can grab you just yet.. I keep forgetting to program that, since I was an idiot and have each enemy's AI separated instead of having global functions they all reference, so updating their AI is kind of a pain. In any case, I'm not a huge fan of mechanics that punish the player by taking control away from them for extended periods of time in a platformer/action game, so I'd prefer to keep stuff like that at a minimum. That's why I removed the Latcher. It works a lot better for RPGs, so maybe if I ever make an RPG... ;0
How about an enemy that shoots a projectile at you, and it makes you brainwashed, walk toward them and initiate sex? I think he meant that. Its not my thing but a good annoying enemy is always appreciated.
The game already does have a mechanic sorta like that, which is the libido mechanic. When the libido bar is filled, Alicia's lust overcomes her and she starts masturbating, then enemies can easily approach her and grab her for sex. Granted, I don't think enemies can grab you just yet.. I keep forgetting to program that, since I was an idiot and have each enemy's AI separated instead of having global functions they all reference, so updating their AI is kind of a pain. In any case, I'm not a huge fan of mechanics that punish the player by taking control away from them for extended periods of time in a platformer/action game, so I'd prefer to keep stuff like that at a minimum. That's why I removed the Latcher. It works a lot better for RPGs, so maybe if I ever make an RPG... ;0