Ason_oaneashi
Member
- Joined
- Aug 10, 2019
- Messages
- 28
- Reputation score
- 49
Currently your weapon's weight is the sum of its materials and I feel like a forged weapon should weigh less since you're (presumably) getting rid of all the impurities.
Hmm, these are good feedbacks, it might take some time do develop this function. But we will consider to reduce the weight for forged weapons!Mm, I agree with the guy above. I feel like forging weapons should reduce their carry weight.
Maybe not to the base weight value because that'd be overpowered... so like 50% or something. Maybe there could be an upgrade that does this?
Thanks for posting our previous game!For convenience, Ason's previous (completed) game: https://ulmf.org/threads/ason-sakyu...abducted-and-made-a-cumpet-rj-re201762.13268/ (crafting/exploration BF RPG with 'daily life with succubi' bits)
Also noteworthy:
[referring to late 2020. Unconfirmed afaik.]
If I had any suggestions:
- a public demo would really, really help promotion. One will be required for DLsite anyway
- consider a separate, R16(just ecchi) release; there is much demand for quality roguelikes on Steam
R18 content requires a Steam login not to be filtered out. I'll definitely buy the R18 version as soon as it's out, but more people will be aware of your work with 2 versions.
I'll be looking forward the final release either way.
- Thanks for reminding us. We do plan to make a public Demo when the game is done to a certain point, and we will also use that demo of an older version for DLsite.
- Yes, we do plan to have a R16 version (Or maybe even a PG rated version?), then also make an official R18 patch somewhere. It’s for avoiding the Steam’s Review system, and having the “Adult Only” tag could possibly hinder our exposure.
We are trying our best to finish the game by 2020, one part is that every team member is having 9-5 job, and working on this game on free time. The truth is that is quite taxing on the morale and enthusiasm. And the other part is we don’t want to rush this game and half ass it. No matter what happen later down the road, we will try our hardest to make the game great!
Damn bro, we totally get it, life is really hard, and our team can really relate. As some of the team members are having hard time paying our bills too, but we are still trying our best to make this game as indie development team.It's not like that; for one thing, I have a debit card and use it for my purchases, and while I'm sure Patreon would accept my debit card, the problem is I'm on a tight budget right now with car and phone payments, not to mention how much I just spent on Christmas shopping. I appreciate your concern though, so thank you.
There will be something that might help you to still get a taste of our game in future though. When the game is done to a certain point, we are planning the release a free demo of an older version to the pubic.
We won’t be able to release the newest version as free demo though, because it wouldn’t be fair to our supporters.
Thanks for liking our game so far!Great game so far, I like how crafting system gives some strategic element to what to make depending on the situation. Being able to enchant weapons with item effects is also pretty cool and opens up the possibility for some interesting mechanics.
The erosion over time mechanic can be a bit punishing though, I know it is probably there to put pressure on the player to progress but sometimes I feel that I get screwed by RNG because the portals can spawn far away causing lots of erosion just running around looking for them. When entering the forest area I often have >70% erosion even after not getting knocked down and having brought the rate reduction upgrades.
Other than putting pressure on the player, the erosion is also part of the story, which we will introduce later.
We will add “Rest Spots” in the future, and players will be able to choose to teleport back to the base camp or continue the adventure. And we will also add potions that lowers the erosion percentage.
We are also thinking a way for easier way finding, so players can find the next floor faster.
Thanks for your reply!