thswherizat
Evard's Tentacles of Forced Intrusion
- Joined
- Jul 4, 2011
- Messages
- 770
- Reputation score
- 82
Your art has gotten really good!
This first level seems pretty fun as well. Will you have it that some enemies may check some hiding spots (Dogs wouldn't be fooled by under a table, for instance) or hiding spots that take a bit more preparation?
Those pictures aren't appearing for me on the first page.
i linked them from my drop box...hmmm
is the animation sheet one there?
Nope, all images broken.
demo updated with sound (dropbox is good that i can replace a file without it changing the link :3)
You must be registered to see the links
added 2/4 demo cgs (final game should have about 20)
added sex noises (once the game hits 300 sales i shall update the sex noises with some properly recorded ones by my friend rei)
i beat the cg problem i had with nun vs tentacles thanks to some advice from wolfenstahl (weird that a picture the same siize as the window port in this case is better than a huge picture shrunk down)
The sound has a strange overlapping problem, where it sounds like multiple tracks are playing over eachother.
i think i know what causes it let me see if i can fix with a 10 step check on the play sound thing...it might be triggering multiple times before the sound is played
(cause it checks if no sound is playing)
edit- it worked, will upload a fix once the final cgs are done
Also, it's impossible to pass the second level. If you manage to struggle through the gruelingly long checkpoint-less stealth section, you just get the game over screen when you enter the door. Is that just the end of the demo, because I thought it had 6 levels?
Beat both levels. It would be nice on the second level if there was some sort of indicator about the red herring exit door. Maybe cracked ground or something? It's rather frustrating to just fall through ground that you thought would be fine to stand on. It also made me paranoid for the rest of the level.
Another checkpoint in level 2 after that first hallway of knights would be nice, that jail-beam section is a bit tricky and it was irritating having to get past the first beams and the knights just to take another stab at it.
Sound files are good, a bit out of sync for the animations. I noticed as well in the tentacles sound file you can still heal some guy huffing and puffing along.
I like your art as always, I'm not big into the whole BDSM thing so this new piece doesn't appeal to me as well. But I can't expect everything to be made according to my tastes!
As far as pricing, I'd rather pay the extra dollar if it helps you out more. In my budgeting mind, I look at everything under 5$ as one price, and everything between 5-10 in another. You could cost it 3.50 or 5.00 exactly and I'd be calculating it in the same way.
Also, I find level 1 has a bit too much walking for the amount of active sections. There's that first knight, the stationary knight (I don't quite get what he's all about) the small pit, and then beams. But we get probably 2 minutes of walking in between these areas. I bet it could be cut in half and still fit in everything you want to get across.
Also, will there be somewhere it tells you about throwing rocks? I found it out by accident, and it's almost impossible to progress without it.
EDIT: It would be nice if the checkpoint was something that wasn't an ugly yellow box. I thought it would kill me if I walked into it at first.
just to check, do people mind if the gameplay shifts later on? I'm planning on having a scrolling shooter level separate the stealth levels from the fast paced levels (and i'm working on it now)
stretch goal - at 500 sales i'll add a bonus mode for you to play with shooter a bit moreso far the system has gravity so you have to keep pushing up every now and then to keep yourself from falling off the bottom of the screen and the princess uses a charge shot
![]()