Re: Damsel Quest 3 (Released for 10usd on itch.io)
Well I was going to wait till I completely finished the game to post my review, but I think I've played enough to at least post my thoughts and whether or not I agree with the Lewdgamer review.
I'll say right now, I don't think Damsel Quest 3 is that bad as the review suggests. Granted I have a lot of H rpg maker games under my belt, with that means I've played some pretty shitty ones. So maybe my definition of a bad game is a lot more tolerant then theirs. I also got the impression that they've barely played any rpg maker games given they don't seem to recognize the stock assets.
First off lets start with the capture mechanic, the meat of this game if you will.
I think its great, really makes the battles more interesting. Having to keep track of both your HP and MP (or resistance as its called in game) is something I really enjoy. I like it when I need to keep track of something other then the parties HP to survive these battles. Its important for me for H rpg games to have their battles to have some lewd game mechanic, and I think Damsel Quest 3 did satisfy that. I also liked having to rescue your teammates when they get captured, yes its challenging having to manage with less teammates, but thats the point. Sure the scenes upon rescuing them are pretty short but there is lots of variants for different areas so I never saw it as much of a problem.
Next we'll talk story...yeah I kinda agree with the review here on this one. Main story is pretty forgettable, the game feels like it wants to be a comedy and it is for the most part, but when it feels like taking it self seriously, I just wasn't interested enough to really care. The story falls flat for me.
I can also see the lack of direction being a problem for some people. There are times where its not really clear what you need to do next. Thankfully I was never stuck for long and never had to resort to looking up what I need to do. Though to be fair I haven't seen all the endings so maybe I haven't seen the worst of it yet. Even still I can see where some less experienced players could get lost on where to go next.
The errors in combat I can see as well. There were times where there were inconsistencies. Meaning sometimes you can see the enemies health but sometimes you can't, and it was never clear for why that is. I chalk it up to scripting errors since the damage pop ups also mysteriously vanished for me later in the game, and I can't think of a good reason for why that is. Some of the moves are pretty hard to understand what they exactly do. Like what the fuck does Frost do? It applies a status effect sure, but I didn't notice any differences.
A real missed opportunity to have a book in the library explain status effects, but in reality the skill description really should just tell me what frost does exactly.
You might also run into a bug here and there, (keep multiple saves) though so far Azurezero has been pretty good about patching those bugs out. Still better to be safe then sorry.
The art it self is an acquired taste. I've gotten used to it, and I've seen much worse. But I can see why this might be not good enough for some. If this game had better art quality, you'd have a real winner on your hands. Again its not bad, certainly does the job but it could be better.
Other misc things I could nitpick are there seems to be only 1 bounty hunt quest in the whole game. Which seems like a waste to me.
I also thought there were going to be guest party members in the game but it seems that idea was scrapped. (If there is guests in the game and I just haven't gotten to it yet I'm going to feel like a real dumb ass, but I feel like I should of seen of seen it by now so I think its a safe assumption its not in the game.)
Kana from Witch's Dungeon lab (another one of Azurezero's games) shows up somewhere mid game, but she only serves as a in-game advertisement for her game. Which is kinda cute but disappointing she doesn't serve any other purpose. There may be other cameos I missed but Kana is the only one I've ran into so far.
Despite Damsel Quest 3s shortcomings I still feel its worth its asking price. If your on the fence on this one I urge you to check the demo out. Its pretty generous in length for a demo and really shows what your in for, and if I'm not mistaken you can even continue right from where you left off should you decide to upgrade to the full game.
I should state this review is not meant to discredit the LewdGamer review, everyone is entitled to their own opinion. I'm just posting my thoughts to provide a different perspective so to speak. A perspective of a guy whose played all sorts of hentai rpg maker games and then some. Versus the guy who probably doesn't play rpg maker games all that much, if at all.
If rpg maker games aren't your thing, Damsel Quest 3 is not going to change your mind, but if your looking for something similar to The Moral Sword of Asagi and in English then Damsel Quest 3 should scratch that itch for you.
Well I was going to wait till I completely finished the game to post my review, but I think I've played enough to at least post my thoughts and whether or not I agree with the Lewdgamer review.
I'll say right now, I don't think Damsel Quest 3 is that bad as the review suggests. Granted I have a lot of H rpg maker games under my belt, with that means I've played some pretty shitty ones. So maybe my definition of a bad game is a lot more tolerant then theirs. I also got the impression that they've barely played any rpg maker games given they don't seem to recognize the stock assets.
First off lets start with the capture mechanic, the meat of this game if you will.
I think its great, really makes the battles more interesting. Having to keep track of both your HP and MP (or resistance as its called in game) is something I really enjoy. I like it when I need to keep track of something other then the parties HP to survive these battles. Its important for me for H rpg games to have their battles to have some lewd game mechanic, and I think Damsel Quest 3 did satisfy that. I also liked having to rescue your teammates when they get captured, yes its challenging having to manage with less teammates, but thats the point. Sure the scenes upon rescuing them are pretty short but there is lots of variants for different areas so I never saw it as much of a problem.
Next we'll talk story...yeah I kinda agree with the review here on this one. Main story is pretty forgettable, the game feels like it wants to be a comedy and it is for the most part, but when it feels like taking it self seriously, I just wasn't interested enough to really care. The story falls flat for me.
I can also see the lack of direction being a problem for some people. There are times where its not really clear what you need to do next. Thankfully I was never stuck for long and never had to resort to looking up what I need to do. Though to be fair I haven't seen all the endings so maybe I haven't seen the worst of it yet. Even still I can see where some less experienced players could get lost on where to go next.
The errors in combat I can see as well. There were times where there were inconsistencies. Meaning sometimes you can see the enemies health but sometimes you can't, and it was never clear for why that is. I chalk it up to scripting errors since the damage pop ups also mysteriously vanished for me later in the game, and I can't think of a good reason for why that is. Some of the moves are pretty hard to understand what they exactly do. Like what the fuck does Frost do? It applies a status effect sure, but I didn't notice any differences.
A real missed opportunity to have a book in the library explain status effects, but in reality the skill description really should just tell me what frost does exactly.
You might also run into a bug here and there, (keep multiple saves) though so far Azurezero has been pretty good about patching those bugs out. Still better to be safe then sorry.
The art it self is an acquired taste. I've gotten used to it, and I've seen much worse. But I can see why this might be not good enough for some. If this game had better art quality, you'd have a real winner on your hands. Again its not bad, certainly does the job but it could be better.
Other misc things I could nitpick are there seems to be only 1 bounty hunt quest in the whole game. Which seems like a waste to me.
I also thought there were going to be guest party members in the game but it seems that idea was scrapped. (If there is guests in the game and I just haven't gotten to it yet I'm going to feel like a real dumb ass, but I feel like I should of seen of seen it by now so I think its a safe assumption its not in the game.)
Kana from Witch's Dungeon lab (another one of Azurezero's games) shows up somewhere mid game, but she only serves as a in-game advertisement for her game. Which is kinda cute but disappointing she doesn't serve any other purpose. There may be other cameos I missed but Kana is the only one I've ran into so far.
Despite Damsel Quest 3s shortcomings I still feel its worth its asking price. If your on the fence on this one I urge you to check the demo out. Its pretty generous in length for a demo and really shows what your in for, and if I'm not mistaken you can even continue right from where you left off should you decide to upgrade to the full game.
I should state this review is not meant to discredit the LewdGamer review, everyone is entitled to their own opinion. I'm just posting my thoughts to provide a different perspective so to speak. A perspective of a guy whose played all sorts of hentai rpg maker games and then some. Versus the guy who probably doesn't play rpg maker games all that much, if at all.
If rpg maker games aren't your thing, Damsel Quest 3 is not going to change your mind, but if your looking for something similar to The Moral Sword of Asagi and in English then Damsel Quest 3 should scratch that itch for you.