Azrail26232
Demon Girl
- Joined
- Apr 8, 2011
- Messages
- 456
- Reputation score
- 360
No Picture due to loli.
Controls:
Mostly mouse based, hold right click to see where you can move, hover over a location and release to go there. basically everything is mouse operated.
Story
Some of you may remember marunomi, or alternatively chimera breed (or whatever it was called), where you player as the monster, hunted down little girls and had your way with them. Today we have gotten another offering from the makers of these games, which follows in much the same vein. You play the part of an ancient japanese Kami/god/spirit of the land, who demands a yearly sacrifice from the villagers under your protection. Said sacrifice is a little girl for you to rape and then eat. Unfortunately, immediately after having your meal, you're rudely interrupted by a Miko who whoops your ass and seals you and your loyal fox minion away.
Fast forward a few centuries to the present day, and you somehow reawaken, hungry for nubile flesh, which just happens to be wandering all over your mountain and the surrounding countryside and town. There does seem to be moer to the plot than this, my translator picked up hints that even before the reawakening people had been going missing, and that apparently another god had taken up shop one you'd been sealed away. Given the fact that the demo shows each girl has two scenes, and going by how the previous game ended, it's entirely possible that this game will also have a "good end" with less rape and eat and more love, actually helping your girls, and babymaking.
Gameplay:
This dev has a reputation for doing different things each game, with Marunomi being sort-of rock/paper/scissors, and chimera breed being a top down action fighter with body part equipment and special abilities. This game continues that trend. Upon attacking a girl you will start creeping up behind her. Holding the LMB will move you closer, and the goal is to sneak up to her (thus filling your sneak bar), before she fills her own alert bar and flees. As you do this, the girl will transition from facing away from you, to looking around, to facing you directly. The last one is bad, because it stopps your approach, slowly reverses it, and charges a skill that rapidly filler her alert bar.
What you need to win is use your skills to control the girls actions, and earn power orbs, which can be spent while she's facing you to make her turn away without raising alert, or spent while she isn't facing you to rapidly approach her. After the prologue/tutorial, you can unlock more of these skills, often by using your current ones a certain amount of times, and swap out skills for new ones. Girls can have skills of their own: the bugcatcher girl has a trap-type skill that makes her face you instantly if you use a visual skill while it's active, while the dark-haired girl has a slow-charging skill that raises her alert, but can be disrupted by mental skills.
It's very worthwhile experimenting with different skills and combinations, as there are some crazy synergies. I had a sound-based skill that gave power whenever other sound-based skills granted you any power, and build a deck around keeping the girl in the facing away position, where I had lots of sound based skills to use. The complexities of the skill system do basically require you to have a translator, thankfully as a unity game, reipatcher works.
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Controls:
Mostly mouse based, hold right click to see where you can move, hover over a location and release to go there. basically everything is mouse operated.
Story
Some of you may remember marunomi, or alternatively chimera breed (or whatever it was called), where you player as the monster, hunted down little girls and had your way with them. Today we have gotten another offering from the makers of these games, which follows in much the same vein. You play the part of an ancient japanese Kami/god/spirit of the land, who demands a yearly sacrifice from the villagers under your protection. Said sacrifice is a little girl for you to rape and then eat. Unfortunately, immediately after having your meal, you're rudely interrupted by a Miko who whoops your ass and seals you and your loyal fox minion away.
Fast forward a few centuries to the present day, and you somehow reawaken, hungry for nubile flesh, which just happens to be wandering all over your mountain and the surrounding countryside and town. There does seem to be moer to the plot than this, my translator picked up hints that even before the reawakening people had been going missing, and that apparently another god had taken up shop one you'd been sealed away. Given the fact that the demo shows each girl has two scenes, and going by how the previous game ended, it's entirely possible that this game will also have a "good end" with less rape and eat and more love, actually helping your girls, and babymaking.
Gameplay:
This dev has a reputation for doing different things each game, with Marunomi being sort-of rock/paper/scissors, and chimera breed being a top down action fighter with body part equipment and special abilities. This game continues that trend. Upon attacking a girl you will start creeping up behind her. Holding the LMB will move you closer, and the goal is to sneak up to her (thus filling your sneak bar), before she fills her own alert bar and flees. As you do this, the girl will transition from facing away from you, to looking around, to facing you directly. The last one is bad, because it stopps your approach, slowly reverses it, and charges a skill that rapidly filler her alert bar.
What you need to win is use your skills to control the girls actions, and earn power orbs, which can be spent while she's facing you to make her turn away without raising alert, or spent while she isn't facing you to rapidly approach her. After the prologue/tutorial, you can unlock more of these skills, often by using your current ones a certain amount of times, and swap out skills for new ones. Girls can have skills of their own: the bugcatcher girl has a trap-type skill that makes her face you instantly if you use a visual skill while it's active, while the dark-haired girl has a slow-charging skill that raises her alert, but can be disrupted by mental skills.
It's very worthwhile experimenting with different skills and combinations, as there are some crazy synergies. I had a sound-based skill that gave power whenever other sound-based skills granted you any power, and build a deck around keeping the girl in the facing away position, where I had lots of sound based skills to use. The complexities of the skill system do basically require you to have a translator, thankfully as a unity game, reipatcher works.
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