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I'd say the d3 low range would work best for now (I don't think character pp levels will increase very quickly), we might switch over to the high range if it is decided it is needed though.
Inquisitive Query: Do orgasms stun meatbags, master?
I'd say the d3 low range would work best for now (I don't think character pp levels will increase very quickly), we might switch over to the high range if it is decided it is needed though.
Inquisitive Query: Do orgasms stun meatbags, master?
RJ: As is, monsters have their own pleasure scores that, when exceeded by the d10 rolls, knocks a point off of their orgasm counter. This means the lower level monsters will cum much faster than the higher level ones. I like your idea better though, as it removes a non-static element from the game.
One way to amalgamate the two, is to lower the pleasure die, maybe to a d4, and keep the monsters own pleasure score.
What do you think?
I think that you complicate your life a lot... have you read the Book of erotic fantasy? Its hard porn for dungeons and dragons... hehe, and you may find usefull things in there... I think that in order to the system to work, it should be simple and efective... anyway, its only my opinion...
Seeing the latest rule update makes me have to ask: does the contents of that mean that we'll be starting soon?
Edit: as in sometime within the next few days?
Hopefully. I mailed the map and monster sheets to Burrito earlier this afternoon, so once a consensus is reached on the monster pleasure system, everything will be done.
I really hope you mean e-mailed...
Also, as my bit of opinion on the monster pleasure system: don't make it to where tougher, higher-level monsters always have higher pleasure levels. By doing so you will basically make it to where characters don't have to worry about high-level monsters impregnating them. Keep pleasure levels consistent across the board for monster levels.
Aptitude – This is the amount of ‘skill points’ you get per round you’ve used a weapon. Every time you hit a marker (Level 1, 100 points, level 3, 300 points, etc.), you reach a new level and may even gain an ability. Aptitude is how many points you gain per turn to use the weapon. Intelligence and Stat(Strength, Dexterity) ((I+St)/4)
Mind – Mind is like your Aptitude Score – every round a spell is used, you gain that many Mind points, which lets you level up in that element faster. Will Power and Intelligence ((WP+INT)/4)
I mean the orange stats. The way you have described leveling up styles and magic completely removes the orange stats from the equation.Orange Stats
Charisma:
Aptitude:
Mind:
Presence:
Mentality:
Command:
Ascension: 0/200
Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300
Mind and aptitude work a bit differently. Essentially, you improve your skills and spells by using them. When you deal damage with a weapon, you get that many aptitude points for it. The same goes for spells and mind points. Spells that don't do damage give their level x 5 mind points.
I mean the orange stats. The way you have described leveling up styles and magic completely removes the orange stats from the equation.
Should we just remove mind and aptitude orange stats from our sheets? (The orange stats, not the ones that track your magic and weapon style levels.)
Aptitude – This is the amount of ‘skill points’ you get per round you’ve used a weapon. Every time you hit a marker (Level 1, 100 points, level 3, 300 points, etc.), you reach a new level and may even gain an ability. Aptitude is how many points you gain per turn to use the weapon. Intelligence and Stat(Strength, Dexterity) ((I+St)/4)