Go to 268 and mess with some numbers, in this case i changed the block size to 0 from 8. This affects how "thick" the mosaic is, by changing to 0 it is the same as having no mosaic effects.
This only works for some of the unity games. Different developers use it differently, for others you might have to replace the shader with something else or do some drastic changes.
There is a better way to uncensor which simply replaces the assemblycsharp.dll but i have no idea how to do that yet.
Same, I've tried the hex editing, and this game in particular has some kind of encryption on the assembly. Maybe it's readable to someone, but to me it looks like a mess.
And yeah, block size is usually the most efficient way to remove a mosaic for unity games which I have already established. (I'm accumulating knowledge on uncensoring games.)
I'm pretty sure the previous version of the game did not have the block size string, and simply had bump scale. Which is why this method didn't work for me.
Btw, there is eight "game objects" which are labeled as mosaics as well. File ID, 1971, 1994, 2086, 2150, 2780, 2911, 3024, and 3172.
Exporting the dump for these gives little option though, I think this is where hex editing comes into play.
Just found GameObject B02_Moz as well, sounds like another mosaic.