I'm no connoisseur of H-games, I'll try just about anything if it looks remotely interesting. That said, the control in this is some of the absolute worst I've ever seen from a side-scroller, and would be barely acceptable in a Flash title. It actually prompted me to fire up Unity for the first time in over a year, last night, just to remind myself that Yes, I actually can write a better player_controller script in my sleep.
...However, I reluctantly have to concede that most H-game devs are more artist than programmer, and despite its flaws it did keep me interested enough to trudge through to the "end" - which is to say, where the dev decided to stop and release for now.
Some tips to anyone struggling with it:
...However, I reluctantly have to concede that most H-game devs are more artist than programmer, and despite its flaws it did keep me interested enough to trudge through to the "end" - which is to say, where the dev decided to stop and release for now.
Some tips to anyone struggling with it:
- The attack hitbox is basically your fist. Visually misleading when you've got a decent sword in your hand, and the 'blade' keeps whiffing. Might be a bug? Plan your swings accordingly.
- Don't waste your time trying to crouch-attack the spiders. Get a little distance from them, block, and wait for them to bounce off your shield before attacking.
- Grind the 1-1 and 1-2 levels until you've got enough slime to make the blue sword. You'll want every bit of damage you can get for the dungeon level - being able to one-shot spiders will ease the frustration considerably.
- The Eyebats will knock you out of the air constantly. Just accept your fate, and get back up. Luckily, they do next to no damage at all.
- Don't bother saving money, the heart in the lobby downstairs is the only thing you can spend it on. Buy as many as you can, as often as you can, it's how you level up your stats. (Money is Cheat Engine type "double" if you're thinking of going that route.)