I know this may be difficult, but please don't hesitate to do so just because I am here.
Just because a game is criticized doesn't mean that it is equal to hurting me. So please don't mind giving me feedback.
If a little critique is allowed here, I would like to say, that new demo makes game too fast at times, especially in h-animations, that don't focus on u know, h-part.
Sorry. I was wondering if you could elaborate a bit more on this part. What do you mean by "game too fast at times"? Is it the game speed, the H-animation, or the time it takes for the enemy to ejaculate? Or does it mean that the whole game is too short?
If you agree with dijitz, don't worry, we are planning to fix it.
Lust meter is shorten as well as arousal meter while hp of enemies, their damage and amount of enemies per level is decreased as well. Miss those h-parties in old demo
Compared to the old demo, the HP of the playable characters has increased. The number of enemies has been reduced, as you mentioned. Especially in the first alpha version, the number of enemies was increased somewhat aggressively so that players could lose naturally. There are a few reasons for this.
1. Because the demo version is part of the overall game.
This game is designed as a whole.
The demo version is only a small part of the game, so it is not difficult.
2. The reason for having more ally HP.
Succubus Heaven is a game about managing resources, but it has a slight game design distortion in that the allied AI uses some of those resources on its own.
When this happens, users cannot manage their resources at will and feel that the game is a game of luck, so we try to make it possible for players to manage their resources at will.
The reason why we set the HP of allies high and provide several recovery methods is to reduce the value of HP resources that are difficult for players to manage.
If players try to keep their allies' HP resources as low as before, they would have to order their allies to stand by and fight by themselves, making "taking care of allies" the main part of the game experience. This is not my intention.
3. I'm still working on it.
I've been getting some feedback, so I'm still tweaking it.
The current demo version probably has too much stamina and HP.
Yeah I hate that after the lust over takes the girls, the monster become like a 5 pump chump. Then if you go into gallery and make lock the lust meter, they won't share the girl around.
I think I understand what you are trying to say in your post. The problem is that the interval between ejaculation at maximum contamination is too short?
I'm aware of it and plan to improve it. Or rather, I've already fixed it in my local.