Re: [Chaos Gate] Succubus Heaven
SuccubusHeaven#GameParameter
Speaking of modding, I didn't realize it was that easy to re-compile DLL's.
Been playing around with some of the timings and stuff.
It doesn't look too hard to spawn enemies, edit parameters on the fly, and other things like that at the press of a button (for "debug mode"), but having a full interface with pure DLL re-compiling is a different story.
Don't know what kind of performance implications having all these meshes left lying around will have though.
How are mosaics edited?
Open Story001 (or 002, 003 - depends on your save slot) in save folder with XML editor or notepad++ , edit some stats (look for characters HP, for example) and save it. Take a note, your edited saves will work only with a patch released by sunnydavis.
PS: I'd like to know which line in Assembly-CSharp.dll is responsible for save signature/file hash check.
SuccubusHeaven#GameParameter
Code:
XmlNode xmlNode2 = xmlManager.Root.SelectSingleNode("Signature");
if (xmlNode2 == null)
{
Debug.LogErrorFormat("{0}の電子署名が見つかりません", new object[]
{
filename
});
return false;
}
Speaking of modding, I didn't realize it was that easy to re-compile DLL's.
Been playing around with some of the timings and stuff.
It doesn't look too hard to spawn enemies, edit parameters on the fly, and other things like that at the press of a button (for "debug mode"), but having a full interface with pure DLL re-compiling is a different story.
Don't know what kind of performance implications having all these meshes left lying around will have though.
How are mosaics edited?
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