I don't understand holding the language barrier and the difficulty of using external means to circumvent it against the game - they aren't failures of the game its self, that's just what we get when consuming media meant primarily for a foreign-language audience. Course, it'd be nice to have an english version. Til then, I'm sure people will put together guides at the least.
The dialogue boxes tell players what to do. This of course is irrelevant to those who can't read, don't have tools to help them to read and dismiss everything they can't read as poor design. Typical for this forum for years now.
Well okay, I won't kick this game for its language barrier.
I really don't like this title because of its awful clarity and way of doing things like the whole orc distraction sequence. My first impression of this gameplay was unpolished logic that jumped from something that made no sense to something that then made sense in the same minute.
The orc you're supposed to lure out you don't actually have chasing, when the PC enters that room on the opposite end of the corridor he just gets up and appears of his own volition in the other room because you're in the far away one... I guess? I cannot be bothered to redownload this to sit through the cutscene that I can't properly skip. Despite him never showing any signs of seeing you he's now there, maybe you're supposed to stay put in that room but so far things aren't making a lot of sense, so maybe it's one of those stealth games where enemies have fields of view and patrol patterns. Nope! Instead he WILL chase you from across the map into the far away room if you peek your head out because now we're using logical guard behaviour unlike the previous fucking nonsense.
No... no thank you. I'll check again in six months time but I don't think I'm going to be keeping an eye on this one for now.
It's a Unity game, so machine crutches exist for this engine. If you can't get them to work and complain you can't play properly, then don't. Playing six months later doesn't mean a thing when you still can't read.
As for everyone else, a few tips and tricks for Trial 0.1.3. It's quite short and I could have finished it faster if I didn't experiment.
Orc traits:
1. They're not deaf, but they don't have the best eyesight. If you see them coming in a long corridor and your light sources don't touch, you still have time to turn back and hide from them until they move past your hiding place.
2. The trial orcs have a set patrol pattern from what I can tell. Players can still be unlucky and they'll get caught in one of the prison cells, so save and load frequently.
3. Turn up the sound. The orcs have heavy footfall and you'll hear them approaching long before they appear on screen, so players have ample time to act accordingly. If the footfall fades away after some time, players will know it's safe to come out.
Trial walkthrough:
1. Running drains stamina faster than walking. Slow as it is, biscuits are not that common and some can be cursed. Only run if spotted by an orc. Find a bolthole when the orc isn't within line of sight and hope it's enough to shake it off.
2. Find the room with the alcove. She'll say that it's reachable with a rope and buckle.
3. The buckle is in a room with loot, can't remember which one. Just open all prison cells and loot everything.
4. The rope is in the watchroom where an orc is seated. The game tells you to distract the orc with sound. You have rocks to throw. Figure out the rest. Trial and error will tell you which way the orc will face when it steps out of the room. After that, wait for the orc to leave the corridor (opening the door before it does makes enough noise for it to turn around) and then enter the room and pick up the rope past the table on the pillar. You'll know which room this is because she'll refuse to enter it with a short statement before the orc is lured out.
5. Go back to the room with the alcove and use the rope and buckle. She'll do the rest.
2nd area:
1. First part is straightforward: keep walking until there's an intersection.
2. At the intersection, take a left. The minimap will show the direction as "south".
3. Loot everything in the prison cells in the south area. One of the loot crates has a hammer which will automatically update the quest log below the minimap.
4. After looting the south area, move northwards.
5. Find the corridor with the portcullis. She'll mention she passed through this when she was first taken prisoner and now needs to find the key to unlock it.
6. The north area is one big rectangle and there's an orc patrolling it. If footsteps approach, backtrack or find a bolthole and wait the orc out.
7. Keep looting the prison cells when you enter them.
8. Eventually players will find the padlocked cell door. With the hammer, she'll automatically smash the lock when players press the up key close to the door. Takes three attempts.
9. Inside the padlocked door is the key to the portcullis and a short sword. I have no idea what the sword is used for as she just poses with it when it's equipped.
10. Find your way back to the portcullis door and unlock it. The sound will alert the guard orc in the locked room at the far end of the corridor, so players only have a short time to enter the portcullis and then enter the cell immediately before the orc sees the player.
11. After the footfall dissipates, it's an easy task to simply walk to the end and escape the area. See below for what it looks like:
What I don't know:
1. Potions. The red one is healing, the blue one is a sleep potion which knocks her out when the symbol maxes out. Throwing sleep potions at orcs doesn't do a thing. Not sure what other potions do when drunk, haven't really bothered looking at the rest of the Ci-En posts to find out specifics.
2. Broken items like candles, lockpicks etc. Right now they don't really do much and clog up inventory space. Carrying too much slows down her run speed.