Re: Slavemaker Revised Now up to 2x14
love lowers your score by 20 points?
It actually makes more sense to have this in the game. You are training slaves for other people not for your self. Making the slave love you is like being a dog trainer who trains a dog only to love him and not the dog's owner. It's actually counter productive. Of course you should lose points.
True, but the act of accepting it takes away *20* points? It just seems excessive.
Tentacles on 'often' still don't come up often enough?
First suggestion: don't play on easy, tentacles are disabled on easy.
Second: Tentacles have (by my guess) been redone to have the fixed encounters as opposed to random encounters. This means that you have a 1 in 10 chance of only encountering tentacles at either the port the forest or the slums on a given day or a 50% chance for them to be the only encounter at one of those locations on the full moon. I don't believe they can be randomly encountered any more.
There are three ways to encounter tentacles. First there's the "TentacleHarem" event that has a chance of happening each night where your slave has "RuleGoOut" enabled, and it's within a few days of the new moon, and nothing else happened first, and a maximum of twice (on 'often', otherwise I think only once).
Next up is the "TentacleHaunt" where one zone of slums, docks, forest, and ruins (only if you can go to the ruins) has a 100% chance of encountering a tentacle monster. A coin flip determines if your assistant gets caught as well, and after they're "done" they're released. There are two probabilities for these (given in the options menu) for the days right around the new moon and the rest of the time.
Finally, you *can* in fact still run into tentacles in the slums, you get the same encounter as the "TentacleHaunt" for the slums.
The only problem (if there is one) is that you can't save-scum these, not easily. The "abduction" event is pretty freaking rare even on the new moon, if you fulfill the requirements for other events as well, and the TentacleHaunt variable is set at the very start of the day - you can't save just before it's set.
The only real changes I made to the frequency were to have the "abduction" event have priority over everything but giving birth and the end of the game, and to have a chance of "re-rolling" the tentacle haunt event when you visit the seer.