for the record, as someone who actually tried Very Hard, I do get the cloth torn before anything elseJust that when I see a video about a hentai game perfect run, on a game like Night of Revenge that is designed to reward you more when you actually fails ultimately for the hentai contents
Thanks for the Walkthrough, it helps me at least haha!Well, I started at first with VeryHard by last version released (Ver0.54), but it's slow and boring.
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Maybe someday will got complain I'm recording crap or something, so I don't know I'll finish this or not.
I doyou play hentai games for gameplay?
I do
I did it via Asset Studio to extract files, and Skeleton Viewer to view animationsjust wondering how kron managed to get the animations without the background.
I'm assuming he managed to rip the files off? does anyone here know how to do that? i kinda want to do it too myself
you play hentai games for gameplay?
I see you are a person of culture, your start for the H you finished for the plotIdeally, it'd be great to have a game with fantastic porn AND fun gameplay, otherwise, imo, what's the point of it being a game? The exception would be good stories, like VNs, but sadly too many actual games are just lazy vessels for CG. RPGM games especially.
Sometimes the gameplay really does add a nice feel to the context, though. I'm a big fan of the original Monster Girl Quest and think its presentation helped a lot with the story context and overall enjoyment even though the gameplay wasn't stellar.
Then there are hentai games that are only good for gameplay.
Don't ask me for examples. But i'm sure there are.
Her face when she sees a virgin run
thanks for the info. i know how to extract with asset studio but i have no clue how to use skeleton viewer. mind teaching me how to use it? what do i need to get it working?I did it via Asset Studio to extract files, and Skeleton Viewer to view animations
but you'll probably need a specific version of Viewer or else the assets sometimes doesn't come together as intended
as for the video you find, Spine and Unity are involved, the two of which I have yet learned how to use