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ACT Guro [D-lis] Night of Revenge / 魔女は復讐の夜に (RJ405582)


Music, huh. I was actually thinking to myself earlier today that it would be nice with a little bit of ambiance in this game, lol.
 
Music, huh. I was actually thinking to myself earlier today that it would be nice with a little bit of ambiance in this game, lol.

I'm hoping it's nothing bombastic, and is a bit quieter if there at all. The first area having only rain is more than enough for out there. Maybe just piano or a little guitar.
 
I hope they add game over animations ... Like with the big guy with an axe, where he makes you take the last girls place!
 
I hope they add game over animations ... Like with the big guy with an axe, where he makes you take the last girls place!

There was GO animation in Bullet Requiem, but it's was more 1 per stage.
The game is still WIP so It will probably appear with time.
 
Hello again everyone been a while since i posted.

So i see people wondering about English unless its fan made the Creator says he hopes but doubts it will be a thing.
I saw someone ask if you can modify this with unity and NO not without the core files and all assets and even then it would be really hard, Unity keeps projects like this safe by splitting the project and game and taping the game is just about impossible.
Game over Animation was a "Hope" but CG is planned.

I learned all this just by Tweeting him directly and have talked to him about my own thoughts and other peoples thoughts if you have a Question dont be afraid to tweet him just now that he sucks at English.

And Lastly he dos have his own version of patron that is Japanese in nature
 
I saw someone ask if you can modify this with unity and NO not without the core files and all assets and even then it would be really hard, Unity keeps projects like this safe by splitting the project and game and taping the game is just about impossible.

With my limited knowledge of Unity - it could be made translation friendly if unity read the dialogue, UI, etc. text from an outside file, which then could be translated. But, obviously, this needs to be setup in the project itself in the first place and thus is ultimately up to the author and his willingness.
 
The contents of the boss of the system, add add add, change, or any other MAP specification details
And so on.

MAP system
Add new boss at the back of the underground MAP orthodoxy.
New MAP street at night, not ラグドゥム yet, because the temporary set, there is nothing. The person who will be added here.
The ghetto is produced, there occurs such as in the battle.

The boss
The new boss was added to Dore. You fight in underground orthodoxy.
The addition of Kang Dore moon walk back to the future because of the animation.
There is a great time to sing the Dor over time to sing again. But the pursuit of the cause, there is no problem. Feint? I can feel that.
Wake up and down to fight before and during the event, Dore version of plan implementation. In the printing operation will disappear after the battle.
Made with difficulty to normal, but I think it is still unstable balance.
Only the damaged area and only in the next month to press the boss key debugging (if possible, but easy, normal, hard, I think I 'm going to be switched on.
Weak current to ACT would not kill all levels HP gun K to flourish.
The boss rematch in the same way as the first boss is red, a little before the boss room back there.
At the request of the boss BGM replacement will have different BGM later on.

Erotic enemy system
Nun, knight, crawling when singing nuns & Magic Knight launch screen outside the moving distance is cancelled.
Added a nun Knight erotic crawls by and by.
The sound effects and may be a bit noisy.
Only the new production of the enemy

Item system

System system
Come on, UI magic equipment selection is displayed, a display equipment and a mark location within the equipment to think, because it is equipped with a hidden columns to display in the display is switched to select the equipment.
The parameters of time and armed UI add types such as cutting and collision.
Now when the ring is equipped with a display UI.
In ESC and ENTER command key. I wonder if you use when you think ハマッ.

Target achievement in April
The boss added:
Two erotic
Only the enemy, production has been added.
The magic weapon, and explains the effect of UI ring
Next MAP production

May update the target

High priority:
Character display and sound effect produced when the boss defeated
Erotic 1 to 2
Next, followed by MAP production
Add 1 to 2, the enemy
Add 1 ・エロモブ
Only some difficulty, easy, normal, like a boss battle damage can be changed
Medium priority
Boss production
Add the weapon type




4月の更新内容はボスの追加、エロの追加、MAPの続き、システム追加、その他細かい仕様変更


となります。



MAP系

・地下聖教会のボス奥~新MAPを追加しました。

・新MAP、不夜街ラグドゥムの追加、まだ仮組途中なので何もありません。ここでは人とか追加されます。
またスラム街も制作し、そちらでは戦闘が起きるようになります。



ボス

・新ボス、カンドーレを追加しました。地下聖教会で戦えます。
・カンドーレの後退がムーンウォークなのでアニメーションを後々に追加します。
・カンドーレの詠唱が終わった際に再び詠唱のエフェクトが出る時があります。原因を追求してますが、支障はないです。フェイントかな?という感じになってます。
・戦う前とカンドーレを倒した際にイベントが起きますが、正式版で実装予定です。動作版では戦闘後消えます。
・難易度ノーマル準拠で作っていますが、強さのバランスがまだ不安定だと思います。
来月辺りにボス戦のみデバッグキーを押すとダメージのみイージー、ノーマル(出来ればハードも)の強さに切り替えられるようにしようと思います。
ACTが苦手で現状どうしても倒せない方はレベルを上げてすべてHPにガン振りして耐えれば何とか・・・。
・ボスの再戦は最初のボスと同じように、ボス部屋の少し前に赤いもやがありますので、そこで復活させて下さい。

・ボス戦のBGMは依頼させて頂いて後ほど違うBGMに差し替えます。



エロ・敵系

・修道女騎士、這いよる修道女騎士の魔法詠唱&発射時は画面外移動で行動キャンセルされる距離が伸びました。

・這いよるモノと這いよる修道女騎士のエロを追加しました。
もしかすると効果音が少しうるさいかも・・・?

・新敵のラフのみ制作



アイテム系



システム系

・魔法装備選択時にUIが表示されるようになりましたが、装備中の欄も隠れてしまうので切り替えで表示非表示を可能にする&装備場所を選択する時に装備中の場所に装備マークを表示しようかなと思います。
・武器装備時のパラメータUIに斬や突などの種類を追加しました。
・リング装備時にUIが表示される様になりました。

ESC+ENTERキーで自滅コマンドあり。ハマッた際にお使い頂ければと思います。



4月目標達成

・ボス追加

・エロ2個~

×敵追加 ・ラフのみ制作済み

・武器、魔法、リングの効果内容や説明UI制作

・次MAP制作



5月の更新目標



優先度・高

・ボス倒した際に文字表示や効果音発生

・エロ1~2

・次MAP制作続き

・敵追加1~2

・エロモブ追加1

・一部ボス戦のみ難易度イージー、ノーマル、ハードのダメージに変更出来るようにする

優先度・中

・ボス制作

・武器種類追加
 
It is out but what's the new stuff exactly?

From what i can gather from the previous post with that google-fu, i think a new boss, a new area and some new animations? Something about a ghetto area.
 
Damn, the new boss is strong and difficult to beat, i like it. She so cool too.
 
We back? Hopefully finally that means we can get a link! :D
 
Played the new version yesterday. Major changes are

- New boss near the end of the church. She is strong and fast. It looks hard but once you learned her pattern it is easy. Only thing you need to watch out is your SP, spamming too much and she can instantly combo kill you.
- Two new erotic animation for the red worm. One for the lone red worm, the other is the red worm molesting/controlling nuns.
- A new map, right now it has nothing, you can explore around.

Suggestion: put a save point right after defeating the new boss.

Still waiting for the transparent thingy for the erotic animation of the axe guy :(
 
Here you go guys ;)


I posted it before when the site just came back but it was gone when i logged in, i don't know what happened.

That's the one thing i'm hoping the most to see
Thank you
 
I actually really enjoyed the bossfight. I hope he doesn't make it easier.
 
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