Oh great. According to CI-en the dev's been working on a 3D open world project alongside his current projects...
They look... alright for new works, but once again it's another H-dev with 2D mastery moving to make a mediocre 3D game for some reason.
I really don't understand why this seems to be the road any talented 2D H-dev eventually travels down, especially if popular and anticipated to some level. They master pixel art + animation and then 1-2 titles later they're making the same 3D mating press doggystyle animation with the most ps2-looking mooks ever conceptualised. Purposefully taking away their stylisation and just blending in with the same old mediocre 3D crowd. It's just beyond reason.
"But what if it's to challenge themselves?"
If you're established in an area with a fanbase and moderate profit made from your titles, do you want to waste time learning all the bells and whistles of 3D modelling, animation and general game dev coding to make a shittier title than your previous line of 2D content? Your fans will show less or potentially no interest, the final product will be overlooked by everyone, or you spend ~10 years making a semi-decent 3D title. And on top of that you, might even be spending money for assets and software while your profits from previous titles slowly dwindle to nothing.
Can you afford to make up this challenge for yourself that nobody asked for, or are you just being a massive idiot?