Re: PbP Interest Check(And OOC Thread)
The groups currently set up are arranged by differing additional costs, not tiers. Here's a quick breakdown:
1) Soldier, Stalker or Goblin
-Melee shields, basically. All three are tier one, but have different combat focuses. They'll still require sex, just as before, and they can all get ruled 63'ed with a healthy case of sexual dimorphism easily enough.
2) Succubus or Sorceress
-Magic users. Both are tier 2. I don't expect their costs to change either. They can be of either sex, and the male versions would just be incubus or sorcerer.
3) Knight
-Tier 3 melee beatstick with spirit powers. I actually haven't decided on their price yet, but I was thinking something along the lines of . They can be male or female without any trouble.
4) Great Darkwalker, Nightmare, or Hellhound
-Tier 3 beatsticks that you can also use as mounts, or for other purposes if you can think them up.
5) Demon Lord
-Tier 4, with the same to-be-decided-in-game cost. Sex can be either or, and the price wouldn't change with the sex of the character.
6) Nightmare Lord
-Tier 4, but more powerful than the above. These are always male, but I also haven't decided on their extra price yet. Summoning more than one of these at a time would probably not be allowed. Most likely.
Uneven Trade: I would make the argument that it gives similar benefits to Sudden Strike, only it ignores armor, and your target has to smack you in the face to activate it. >.>
Would having neither hit ignore armor (or just the player hit not ignoring armor) and subtracting it pre-multiplication (as normal, I believe) make it seem better? The original intention was something of a "hit me harder" version of Sudden Strike for warrior characters that weren't inclined to sneaking as much as hitting things, with a worse trade-off. Ignoring armor does kind of make them less equal though, I imagine.
The getting smacked in the face is the point of contention. With how fast some things can KO a PC, that could result in being insta gibbed. Also, the situation of;
PC: "Haha! Attack me if you dare, fiend!"
Monster: "Okay!" *Grapples*
Comes to mind. Granted, that's the same problem as the Two Weapon Fighting Talent that does the same thing, so I suppose it could be solved in the same way. Though, there's also the problem of characters who don't wear armor using it for basically no penalty except trading initiative with their enemy.
Challenge was mainly intended as a "hit me, not my companion" skill for characters who have companions that they're attached to. >.> Maybe it could include a small penalty to attack for the challenged target? If that's too much of a pain to keep track of then maybe a -6, 8, or 10 attack penalty to the target. Of course, for maximum tracking simplicity I'm sure most warriors wouldn't mind trading that dodge for a +6, 8, or 10 attack boost against the challenged target, even if they didn't have a companion to protect.
I knew that, I just wanted it to include that the character got some bonus as well. I'd also likely say that they would only be able to use it in group vs group fights, and include that only Knights can take it.
Unrelenting Fury might be a bit silly for a skill, yeah. I'll be the first to admit that it was one of my least fleshed out ideas (and none of them were particularly well thought out, so that puts it in a league of its own). I blame frenzied berserkers. >.> Maybe remove the Game Over possibility and just have it as a passive skill in combination with rage that automatically grants temporary HP equal to your body score? Or, I suppose it could be rewritten entirely into a skill that uses the warrior's EP as temporary HP. If their EP hits 0 then they fall unconscious normally if their rage ends, otherwise they fight through until they hit 0 HP and fall unconscious then.
Using EP as HP while in a rage I like the idea of.
Have Powerful Embrace deal 1d10 that ignores armor and 2d10 that ignores armor in a Submission Hold? The idea was that it was passive so that the grappler could take other actions while doing chip damage. A bump up to 1d12 or maybe just a straight body/4 (and maybe double damage in a submission hold) might work too, though!
Bigger! XP
I'll post something in the thread soonish. Then, you shall see!
Something like this, maybe?
Slam (Activated) - SUPLEX THAT RAPIST. When the character has the target in a submission hold, they may choose to make an attack at 1d12 + Body/2 damage. In addition, they may trade grapple modifier to damage at a 1:1 ratio with a 20 cap.
Something like that, methinks.