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Dark Gate OOC Thread


xgkf

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Re: Dark Gate OOC Thread

Template for the Orgasm Ghost family of Monsters:
Orgasm Ghosts

Body: 10
Mind: 30
Spirit: 10


Pleasure to Orgasm (PP): 40
Spirit Energy (EP): 60
Speed: 10
Dodge: 25
Armor: 0
Resistance: 15
Perception: 25
Stealth: 15
Grapple: 10

Perceptive
Stealthy

-------------------

Monster Name: Orgasm Ghost, tier 1
Monster Type: Undead
Monster Class: Mage
Differences from Base Creature: +8 Speed (18)


Talents:
Quick
Focus in Force
Evoker
Kama-Sutra
Suck You Dry


Flaws:
Mindless
Open Soul
Fragile


Mutations:
Night Eyes
Malleable Form
Soul Eater
Naturally Warped
Daylight Weakness
Physical Damage Resistance 1/4

Ghostly: This creature’s body is partially incorporeal in nature, granting it +10 Dodge vs. Physical attacks.
Naturally Invisible: This creature can become invisible at will, granting it +20 to Stealth. This ability doesn’t consume EP.


Base Casting: 15
Favored Elements: Force

Feats:
Maximize Spell
Silent Magic


Description: Orgasm Ghosts are a mysterious race of creatures, referred to as “ghosts” by those who have encountered them due to their ability to literally vanish from sight without a moment’s notice, and for the fact that they are encountered almost exclusively in dark, rundown, or otherwise abandoned locations. Vaguely humanoid in shape, their “bodies” are nearly incorporeal in nature, making them difficult to harm with physical attacks as they sometimes seem to pass right through them.

While they are not capable of inflicting physical pain or injury, Orgasm Ghosts “attack” their prey by sneaking up on them and touching the most sexually sensitive regions on their victims’ bodies with an immensely pleasurable vibration, continuing their assault and feeding on their victims’ sexual energy until they orgasm, and then sneak away again just as quickly. This strange behavior is what earned them their mischievous reputation and the moniker “Orgasm Ghost”.

When an Orgasm Ghost has absorbed enough energy, that built up energy causes a reaction within their bodies that results in one of two things: The first – and more common – is that the energy divides and causes the Orgasm Ghost to split into two separate, but identical entities, much in the same way that slimes do. The second is that the Orgasm Ghost “evolves”, its mass of collected energy fusing together within its core and causing it to grow in power, transforming it into a Phantasm.

(Note to GMs: Roll 1d4 to determine whether an Orgasm Ghost would split in two or evolve once the required EP is absorbed (see Malleable Form), with rolls of 3 and 4 resulting in the Ghost turning into a Phantasm.)

-------------------

Monster Name: Phantasm, tier 2
Monster Type: Undead
Monster Class: Mage
Differences from Base Creature: +10 Body (20), +5 PP (45), +90 EP (150), +12 Speed (22), +5 Dodge (30), +4 Stealth (19), +22 Grapple (32)


Talents:
Quick
Grapple Expert
Knowledgeable
Focus in Force
Evoker
Kama-Sutra
Suck You Dry
Fuck Me

Powerful Soul


Flaws:
Mindless
Lustful
Open Soul
Hemophiliac


Mutations:
Night Eyes
Malleable Form
Soul Eater
Naturally Warped
Daylight Weakness
Physical Damage Resistance 1/2

Ghostly: This creature’s body is partially incorporeal in nature, granting it +10 Dodge vs. Physical attacks.
Naturally Invisible: This creature can become invisible at will, granting it +20 to Stealth. This ability doesn’t consume EP.
Aphrodisiac: This creature does 2d6 damage to Resistance when it cums inside or on a character, or 3d6 if it cums in the character’s mouth. It also does 2d6 damage to Resistance if it becomes injured and “bleeds” its ectoplasm on a character.


Base Casting: 15
Favored Elements: Force

Feats:
Silent Magic


Description: When an ordinary Orgasm Ghost has gathered enough energy from its victims, it sometimes transforms into a Phantasm as the energy coalesces. Like ordinary Orgasm Ghosts, Phantasms “bodies” are partially incorporeal, making them very difficult to see or even hit with traditional weaponry. Because of the concentration of energy within their bodies, however, they are better able to interact with the physical world than their lesser forms, and are therefore more susceptible to harm from physical attacks.

Where Phantasms differ from their more mischievous cousins most is in their overall behavior. Rather than simply relying on their magical vibration to induce and absorb their victims’ sexual energy, they make use of their partially solidified forms to actually engage physically and have sex with their victims. When a Phantasm cums, rather than semen, their ejaculate consists of a physical manifestation of the energy that makes up their bodies called ectoplasm. This ectoplasm cannot cause its recipient to become pregnant, but because of sexual nature of the energy that makes up a Phantasm, it acts as a strong aphrodisiac when it touches or enters its victim. The same affect sometimes occurs when a Phantasm become injured in combat and its “blood” happens to land on its attacker or any other nearby creature, as this “blood” consists of the same sexually charged ectoplasm.

After a Phantasm has absorbed enough energy from its victims, much like the ordinary Orgasm Ghosts that precede it, the overabundance of energy results in a reaction within its core and causes the entity to “evolve” and become more powerful, transforming it into a Poltergeist.

(Note to GMs: As with Orgasm Ghosts, this transformation occurs once the Phantasm has absorbed the necessary amount of EP (see Malleable Form). There is no roll, however, since Phantasms can only evolve into Poltergeists.)

-------------------

Monster Name: Orgasm Poltergeist, tier 4
Monster Type: Undead
Monster Class: Spirit Wielder
Differences from Base Creature: +10 Body (20), +50 Spirit (60), +30 PP (70), +240 EP (300), -4 Speed (6), +30 Dodge (55), +15 Resistance (30), +12 Perception (32), +4 Stealth (19), +34 Grapple (44)


Talents:
Grapple Expert x2
Knowledgeable
Focus in Force
Evoker
Kama-Sutra
Suck You Dry
Fuck Me

Powerful Soul


Flaws:
Mindless
Lustful
Open Soul
Sluggish
Hemophiliac


Mutations:
Night Eyes
Malleable Form
Soul Eater
Naturally Supernatural
Daylight Weakness
Physical Damage Resistance 1/2

Ghostly: This creature’s body is partially incorporeal in nature, granting it +10 Dodge vs. Physical attacks.
Naturally Invisible: This creature can become invisible at will, granting it +20 to Stealth. This ability doesn’t consume EP.
Aphrodisiac: This creature does 2d6 damage to Resistance when it cums inside or on a character, or 3d6 if it cums in the character’s mouth. It also does 2d6 damage to Resistance if it becomes injured and “bleeds” its ectoplasm on a character.


Base Casting: 15
Favored Elements: Force

Feats:
Silent Magic
Metaphysical Hammer (Force)


Spirit Ceiling: 60

Powers:
Telekinesis
Animate
Patch of Darkness
Shadow Made Manifest


Description: Poltergeists are the rarest and most powerful of the “Orgasm Ghost” family by far. They possess an immense amount of spiritual energy, which they absorbed over the months and sometimes years of existence as a Phantasm. Like their predecessors, Poltergeists are made up of the sexual energies that they absorbed from causing pleasure to their victims, and they, too, thrive off of the sexual energy of their victims. And, like their predecessors, their forms are partially incorporeal, making them both very difficult to see and difficult to harm with purely physical force.

What separates a Poltergeist from ordinary Orgasm Ghosts or Phantasms is their ability to utilize the vast well of spirit energy at their disposal in several different, and sometimes frightening, ways. A Poltergeist is the only type of Orgasm Ghost that can cause actual physical harm to other creatures with its supernatural abilities, from hurling large objects at threats, blasting them with force waves of energy, or even manifesting itself in shadows themselves.

Once a Poltergeist has absorbed enough energy from its victims, its body undergoes a reaction similar to that of an ordinary Orgasm Ghost. The excess energy begins to coalesce within its form, combining into multiple different entities which then separate themselves from the Poltergeist’s main body, becoming ordinary Orgasm Ghosts themselves.

(Note to GMs: Poltergeists spawn Orgasm Ghosts once the appropriate amount of EP has been absorbed (see Malleable Form). To determine the number of Orgasm Ghosts that are spawned, roll 2d4, with the result being the number of Orgasms Ghosts spawned.)

Thoughts?
 

NorthernCross

Evard's Tentacles of Forced Intrusion
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Re: Dark Gate OOC Thread

Don't take this seriously. Just don't. This is because a bad idea wouldn't leave me alone. Just treat this as all in good fun.

Name: Tassadar
Class: Succubi
Race: Vampire
Sex: Female

Body: 36 +10 (Chosen Stat)
Mind: 6 +4
Spirit: 8 +2

Hit Points (HP): 56 +20
Pleasure to Orgasm (PP): 38 +30 +20
Spirit Energy (EP): 38
Speed: 21
Dodge: 61
Armor:
Resistance: 23
Perception: 21 -2(If night eyes doesn't cancel out Shadowy's penalty)
Stealth: 21 +2
Grapple: 46
Spirit Ceiling: 8


Experience: 0
Corruption: 0


Talents:

1. Greater Draining: Whenever the character drains another character or creatures energy through pleasure, they drain an additional +6 per round.

2. *Natural Spirit Wielder (Psion) : Grants the character one Talent that they can only take from the Spirit Talents list. Cannot be chosen by Spirit User, and can only be taken once.

3. *Natural Warrior (Skilled) : Grants the character one Talent that they can only take from the Warrior Talents list. Cannot be chosen by Warriors, and can only be take once.

4. *Superior Warrior (Duelist) The character gains a Talent that they can only take from the Warrior Talent List. In order to take a Talent from the Warrior Talent list, the already have to have taken Natural Warrior.

5. Suck you Dry: The character deals an additional +12 pleasure whenever they perform any type of foreplay.

6. *Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 2d4 + Body/3 and penetrative sex to 2d8 + Body/2.

7. *Just Getting Started: Grants the character an additional 30 max pleasure. +30 PP, in other words.

8. Just a Little Longer: Grants the character an additional 20 max pleasure. +20 PP, in other words.

(Talent)

*Psion: The character chooses 2 + Sprit/20 Powers from the Psion list. They can now use those Powers.

Skilled: The character can choose an additional 3 Skills.

*Duelist: A character with this Talent gets +10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand and nothing in the other.

(Racial)

Healthy: Grants the character an additional 20 max hit points. +20 HP, in other words.

*Shadowmancer: The character chooses 2 + Sprit/20 Powers from the Shadowmancer list. They can now use those Powers.

Flaws:

1. Hatred (Target) [NPC]: You are possessed of an overriding hatred of some group(e.g Males), nationality (Badarians, Crolians), or race (Demons, Alraune). You may not aid a member of a group you hate without there being a compelling reason to do so (e.g. by saving a Demon you also save a colony of Alraune, whom you don't hate). Also, since pretty much all PC's should hate the Aliens, they are not a suitable target for Hatred.

2. Fetish: (Large Breasts) The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage. Examples include particular types of creatures, such as demons, faeries, plants or beasts, particular acts or positions such anal, creampies or double penetration, or anything else you might be able to think of. If you’re not sure if something would be appropriate for this, just ask your GM.

3. Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

(Not Counting Toward Talents)

4. Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

5. Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

6. Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

(Class)

*Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

(Racial)

*Selfish (RP) : The character, no matter the circumstances, thinks and acts only toward their own interests. They cannot aid another unless the benefit of such an action is obvious to them, and will not shy away from abandoning or betraying their allies if it would benefit them enough.

Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

Fetish: (Feeding) The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage. Examples include particular types of creatures, such as demons, faeries, plants or beasts, particular acts or positions such anal, creampies or double penetration, or anything else you might be able to think of. If you’re not sure if something would be appropriate for this, just ask your GM.
This Flaw can be taken as many times as you like, but only two instances of it can be used to grant the character additional Talents.

Mutations:

1. Funny Ears: Black Cat Ears

2. Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes. (Black Cat Tail)

3. Massive Breasts: The characters breasts increase in size. How much is up to the player, but it has to be a significant change. The character deals +4 PP damage whenever they would tittyfuck anything. (BurningGold) This mutation can only be taken by female characters.

4. Fangs: The character has a pair of fangs.

5. Venomous Attack: (Fangs) The character can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect: Charmed

6. *Sadist: The character takes 1d4+1 PP damage each time she inflicts health damage to something. This PP damage is not affected by Resistance. (xivvix)

7. *Masochist: Whenever a character takes health damage, they also take 1d4+1 PP damage. This PP damage is not affected by Resistance or damage due to resisting pleasure. (xivvix)

8. Shadowy - Your character is naturally one to stay in the dark, making them less visible but also limiting their own vision. The character takes a -2 penalty to Perception, but gets a +2 bonus to Stealth.

9. Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.

(Racial – Mutation)

Night Eyes – Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.

(Class – Special Mutation)

Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.

(Succubus Power – Special Mutation)

Selective Fertility: The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.

(Racial – Special Mutation)

Vampire: The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation they can also inject venom while feeding, and may choose the Charmed effect for what their venom does. This can either be extremely painful or extraordinarily pleasurable to the one being bitten at the player’s choice, and if the player chooses pleasurable the bite deals an amount of PP damage (that ignores Resistance) equal to the amount of HP drained to the creature being bitten. When the character rests, they cannot heal up to greater than 1/2 of their maximum HP.

Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

Daylight Weakness: The character cannot stay in direct sunlight, doing so causes them to take 10 damage per round that ignores all armor and damage resistances. Clothing or an umbrella are insufficient to protect them. The character cannot take any action except movement while taking damage in this way, but Powers and Spells that move them more quickly are still usable. If a character would be reduced to 0 or less HP by this damage, they are killed permanently.

Damage Reduction 1/2: Whenever the character would take damage, the amount of damage subtracted from their HP is multiplied by X, which will normally be a fraction. Armor and resistances are subtracted before this multiplication, and attacks that ignore armor also ignore this resistance. A specific type of damage can be placed in front of this mutation, and if so only that type of damage is affected by this mutation.

Skills:

1. Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.

2. Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.

3. Battle Dance (Activated) – The character gains a +12 bonus to Dodge and attack rolls, but must attack every round and takes 4 damage per round that ignores their AV. Requires Duelist.

Powers:

(Shadowmancer)

1. Death Whip
The character conjures a whip formed of shadow, and uses it to attack their foes.
-The character pays X EP. In addition, they must pay 1 EP upkeep every round.
-A whip formed of pure shadow appears attached to their arm. This whip uses their Spirit or Body stat to attack, whichever is higher. It deals (2d8 * X) + Spirit/4 damage whenever it hits. It has a range of 15 feet, and can be used to Grapple creatures at that range at a +3X bonus (this bonus applies only to the initial grapple check,) and creatures grappled by it do not gain any benefits due to group grappling rules. It can also be used to attack up to 3 creatures per round, but each attack beyond the first takes a -8 penalty to damage.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both if they conjure two) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed attack.

2. Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it unless the character appears in plain view of another creature.

(Psion)

1. Empathy
The character forms a link with another target creature, causing any pain (or pleasure) that either suffers to be reflected upon the other.
-The character selects a single target creature within 50 feet, and does one of the following.
1) The character pays 4 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character also takes any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
2) The character pays 8 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character does not take any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
3) The character pays 6 EP. The character targets two creatures instead of one. Both targeted creatures make a Resistance check against the character (which they may choose to lose) or the creatures take any damage to HP or PP that the other creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond. The damage or pleasure taken due to this bond does not transfer back over.

2. Telepathy
The character can reach out to contact other beings with their mind. This can be as simple as communication, or as invasive as attempting to dominate their will entirely.
-If used for communication, the character pays 2 EP and thinks of on creature whom they are familiar with, or who is within line of sight. The character opens up a telepathic link with that creature across which the two can communicate. Additional creatures can be added to the communication by paying another 1 EP. This connection can be refused.
-If used offensively, the character pays 8 EP and must win a Resistance check against the targeted creature. If the character wins, the targeted creature gains the Dominated status, allowing the character to control their actions as if they were a summoned minion. Forcing the creature to make actions contrary to what it would normally do or that would harm them can cause it to make another Resistance check against the character, and if they win they throw off the effect.

Succubus Powers:

(Class)

1. Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

2. Drain through Pain (Passive) : The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.

3. Selective Fertility: The character gains the Selective Fertility Special Mutation.


Inventory:

50 Denarii
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Longsword: 2d6 + Body/2
Whip: ????
Badarian Revolver
2d8 + 4, 50 foot range, 5 shots, 2 round reload, ignores 4 AV

Bio/Description:

Tassadar didn't know how she got here, where 'here' was or what she was supposed to be doing 'here.' All she knew is she HATED everyone!

The OOC section:
 

Loli Defense Force

Lili
RP Moderator
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Re: Dark Gate OOC Thread

Don't take this seriously. Just don't. This is because a bad idea wouldn't leave me alone. Just treat this as all in good fun.

Name: Tassadar
Class: Succubi
Race: Vampire
Sex: Female

Body: 36 +10 (Chosen Stat)
Mind: 6 +4
Spirit: 8 +2

Hit Points (HP): 56 +20
Pleasure to Orgasm (PP): 38 +30 +20
Spirit Energy (EP): 38
Speed: 21
Dodge: 61
Armor:
Resistance: 23
Perception: 21 -2(If night eyes doesn't cancel out Shadowy's penalty)
Stealth: 21 +2
Grapple: 46
Spirit Ceiling: 8


Experience: 0
Corruption: 0


Talents:

1. Greater Draining: Whenever the character drains another character or creatures energy through pleasure, they drain an additional +6 per round.

2. *Natural Spirit Wielder (Psion) : Grants the character one Talent that they can only take from the Spirit Talents list. Cannot be chosen by Spirit User, and can only be taken once.

3. *Natural Warrior (Skilled) : Grants the character one Talent that they can only take from the Warrior Talents list. Cannot be chosen by Warriors, and can only be take once.

4. *Superior Warrior (Duelist) The character gains a Talent that they can only take from the Warrior Talent List. In order to take a Talent from the Warrior Talent list, the already have to have taken Natural Warrior.

5. Suck you Dry: The character deals an additional +12 pleasure whenever they perform any type of foreplay.

6. *Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 2d4 + Body/3 and penetrative sex to 2d8 + Body/2.

7. *Just Getting Started: Grants the character an additional 30 max pleasure. +30 PP, in other words.

8. Just a Little Longer: Grants the character an additional 20 max pleasure. +20 PP, in other words.

(Talent)

*Psion: The character chooses 2 + Sprit/20 Powers from the Psion list. They can now use those Powers.

Skilled: The character can choose an additional 3 Skills.

*Duelist: A character with this Talent gets +10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand and nothing in the other.

(Racial)

Healthy: Grants the character an additional 20 max hit points. +20 HP, in other words.

*Shadowmancer: The character chooses 2 + Sprit/20 Powers from the Shadowmancer list. They can now use those Powers.

Flaws:

1. Hatred (Target) [NPC]: You are possessed of an overriding hatred of some group(e.g Males), nationality (Badarians, Crolians), or race (Demons, Alraune). You may not aid a member of a group you hate without there being a compelling reason to do so (e.g. by saving a Demon you also save a colony of Alraune, whom you don't hate). Also, since pretty much all PC's should hate the Aliens, they are not a suitable target for Hatred.

2. Fetish: (Large Breasts) The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage. Examples include particular types of creatures, such as demons, faeries, plants or beasts, particular acts or positions such anal, creampies or double penetration, or anything else you might be able to think of. If you’re not sure if something would be appropriate for this, just ask your GM.

3. Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

(Not Counting Toward Talents)

4. Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

5. Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

6. Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

(Class)

*Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

(Racial)

*Selfish (RP) : The character, no matter the circumstances, thinks and acts only toward their own interests. They cannot aid another unless the benefit of such an action is obvious to them, and will not shy away from abandoning or betraying their allies if it would benefit them enough.

Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

Fetish: (Feeding) The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage. Examples include particular types of creatures, such as demons, faeries, plants or beasts, particular acts or positions such anal, creampies or double penetration, or anything else you might be able to think of. If you’re not sure if something would be appropriate for this, just ask your GM.
This Flaw can be taken as many times as you like, but only two instances of it can be used to grant the character additional Talents.

Mutations:

1. Funny Ears: Black Cat Ears

2. Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes. (Black Cat Tail)

3. Massive Breasts: The characters breasts increase in size. How much is up to the player, but it has to be a significant change. The character deals +4 PP damage whenever they would tittyfuck anything. (BurningGold) This mutation can only be taken by female characters.

4. Fangs: The character has a pair of fangs.

5. Venomous Attack: (Fangs) The character can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect: Charmed

6. *Sadist: The character takes 1d4+1 PP damage each time she inflicts health damage to something. This PP damage is not affected by Resistance. (xivvix)

7. *Masochist: Whenever a character takes health damage, they also take 1d4+1 PP damage. This PP damage is not affected by Resistance or damage due to resisting pleasure. (xivvix)

8. Shadowy - Your character is naturally one to stay in the dark, making them less visible but also limiting their own vision. The character takes a -2 penalty to Perception, but gets a +2 bonus to Stealth.

9. Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.

(Racial – Mutation)

Night Eyes – Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.

(Class – Special Mutation)

Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.

(Succubus Power – Special Mutation)

Selective Fertility: The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.

(Racial – Special Mutation)

Vampire: The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation they can also inject venom while feeding, and may choose the Charmed effect for what their venom does. This can either be extremely painful or extraordinarily pleasurable to the one being bitten at the player’s choice, and if the player chooses pleasurable the bite deals an amount of PP damage (that ignores Resistance) equal to the amount of HP drained to the creature being bitten. When the character rests, they cannot heal up to greater than 1/2 of their maximum HP.

Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

Daylight Weakness: The character cannot stay in direct sunlight, doing so causes them to take 10 damage per round that ignores all armor and damage resistances. Clothing or an umbrella are insufficient to protect them. The character cannot take any action except movement while taking damage in this way, but Powers and Spells that move them more quickly are still usable. If a character would be reduced to 0 or less HP by this damage, they are killed permanently.

Damage Reduction 1/2: Whenever the character would take damage, the amount of damage subtracted from their HP is multiplied by X, which will normally be a fraction. Armor and resistances are subtracted before this multiplication, and attacks that ignore armor also ignore this resistance. A specific type of damage can be placed in front of this mutation, and if so only that type of damage is affected by this mutation.

Skills:

1. Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.

2. Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.

3. Battle Dance (Activated) – The character gains a +12 bonus to Dodge and attack rolls, but must attack every round and takes 4 damage per round that ignores their AV. Requires Duelist.

Powers:

(Shadowmancer)

1. Death Whip
The character conjures a whip formed of shadow, and uses it to attack their foes.
-The character pays X EP. In addition, they must pay 1 EP upkeep every round.
-A whip formed of pure shadow appears attached to their arm. This whip uses their Spirit or Body stat to attack, whichever is higher. It deals (2d8 * X) + Spirit/4 damage whenever it hits. It has a range of 15 feet, and can be used to Grapple creatures at that range at a +3X bonus (this bonus applies only to the initial grapple check,) and creatures grappled by it do not gain any benefits due to group grappling rules. It can also be used to attack up to 3 creatures per round, but each attack beyond the first takes a -8 penalty to damage.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both if they conjure two) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed attack.

2. Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it unless the character appears in plain view of another creature.

(Psion)

1. Empathy
The character forms a link with another target creature, causing any pain (or pleasure) that either suffers to be reflected upon the other.
-The character selects a single target creature within 50 feet, and does one of the following.
1) The character pays 4 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character also takes any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
2) The character pays 8 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character does not take any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
3) The character pays 6 EP. The character targets two creatures instead of one. Both targeted creatures make a Resistance check against the character (which they may choose to lose) or the creatures take any damage to HP or PP that the other creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond. The damage or pleasure taken due to this bond does not transfer back over.

2. Telepathy
The character can reach out to contact other beings with their mind. This can be as simple as communication, or as invasive as attempting to dominate their will entirely.
-If used for communication, the character pays 2 EP and thinks of on creature whom they are familiar with, or who is within line of sight. The character opens up a telepathic link with that creature across which the two can communicate. Additional creatures can be added to the communication by paying another 1 EP. This connection can be refused.
-If used offensively, the character pays 8 EP and must win a Resistance check against the targeted creature. If the character wins, the targeted creature gains the Dominated status, allowing the character to control their actions as if they were a summoned minion. Forcing the creature to make actions contrary to what it would normally do or that would harm them can cause it to make another Resistance check against the character, and if they win they throw off the effect.

Succubus Powers:

(Class)

1. Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

2. Drain through Pain (Passive) : The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.

3. Selective Fertility: The character gains the Selective Fertility Special Mutation.


Inventory:

50 Denarii
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Longsword: 2d6 + Body/2
Whip: ????
Badarian Revolver
2d8 + 4, 50 foot range, 5 shots, 2 round reload, ignores 4 AV

Bio/Description:

Tassadar didn't know how she got here, where 'here' was or what she was supposed to be doing 'here.' All she knew is she HATED everyone!

The OOC section:
NO PICTURE? I AM DISAPPOINT.

HERE YOU GO, FREE OF CHARGE.



OR IF THAT IS NOT BIG ENOUGH, MAYBE THIS ONE?

 

ranger

Tentacle God
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Re: Dark Gate OOC Thread

Flaw suggestion

Minute man/woman: You have very little sexual endurance subtract 10 from your max pp.
 

Hentaispider

Lord of the Tap Dance \oO.Oo/ (And Reputation Mana
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Re: Dark Gate OOC Thread

Flaws are supposed to be balanced with talents, and there's already a general talent for +20 PP.
 

xgkf

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Re: Dark Gate OOC Thread

Fix'd?

[Flaw] Minute Man/Woman: The character has very little sexual endurance. -12 Max. PP. Cannot be taken with the "Just a Little Longer" or "Just Getting Started" Talents.
 

ranger

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Re: Dark Gate OOC Thread

Cheers at xgkf
 

Hafnium

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Re: Dark Gate OOC Thread

In the same vein as the Fragile Flaw, perhaps:

*Easily Tired: Whenever the character’s EP falls below ½ of its maximum value, the character gains an instance of the Weakened status.

And

*Excitable: Whenever the character’s PP falls below ½ of its maximum value, the character gains the Aroused status or the Horny status if they're already Aroused.

Yes, the latter is intended to combo with Easily Aroused for Nightmare Mode difficulty against vibrating touch and the like. >.>
 

NorthernCross

Evard's Tentacles of Forced Intrusion
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Re: Dark Gate OOC Thread

I blame Smokefish and the he posted for this.

Mutations

*Vaginal Tongue: The character has a second tongue inside their vaginal that they can manipulate as if it were a normal tongue. The character deals +2 PP damage during penetrative sex. This mutation can only be taken by characters with a vagina.

*Greater Vaginal Tongue: The character has an exceptionally long vaginal tongue that they can manipulate as if it were a tentacle. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent but cannot impregnate them. The character deals +4 PP damage during penetrative sex. If grappling and penetrated, gives the character a +4 bonus against an opposing Escape Attempt. Must have already taken Vaginal Tongue. Can only be taken by characters with a vagina.
 
Last edited:

Ryu Doppler

Evard's Tentacles of Forced Intrusion
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Re: Dark Gate OOC Thread

I am suddenly thinking of the Nekomata from MGQ2

This is a good thing :3
 

Guan Yu

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Re: Dark Gate OOC Thread

Somebody have a multiplayer game with my derpy second character. Bored of waiting on everything and don't want to keep that character in the sheet thread if there's no use for it. Such a waste of space with everyone else's dozen used characters there.
 

Hentaispider

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Re: Dark Gate OOC Thread

Something I noticed while updating enchanting an item with a spirit buff costing x-y upkeep allows for permanent buffs at disproportionately cheap price.
 

leetmonkey33

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Re: Dark Gate OOC Thread

Heeey.....hey Guan Yuuuuu....I'd be happy to jump into a Multiplayer game!
 

Mamono Assault Force

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Re: Dark Gate OOC Thread

There, posted my character up for Yu's desire for a multiplayer thread. However, I imagine now Yu will be requesting a GM or summin.
 

GargantuaBlarg

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Re: Dark Gate OOC Thread

Blerg


Okay so apparently I am to be trusted to run games for people, but I'm too much of a lazy shit to go ask around if they want me to do so or whatever. Gimme a message in my PMs or visitor whatsits if you want me to thing.

I still basically have no idea what the fuck I'm doing, but as a general note, you should expect much derp. Like, all of the derp. Low challenge, probably, as I am kinda bad at antagonism as of yet.

I'm also supposed to be lightening Tass' considerable load of things to run, so if you've already got a thread and want to be merciful on him, feel free to also ask.
 

Hentaispider

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Re: Dark Gate OOC Thread

I just noticed that being an Alchemist doesn't confer ability to create potions of any sort. I find this silly.
 

Courage Wolf

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Re: Dark Gate OOC Thread

If that is true, then I also find this silly and wonder personally what should be done with it. Maybe reduction in mats for the potion rituals?
 

Hentaispider

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Re: Dark Gate OOC Thread

If that is true, then I also find this silly and wonder personally what should be done with it. Maybe reduction in mats for the potion rituals?
It doesn't even confer the ability to perform the said rituals.
 
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