Civilincubus
Active member
- Joined
- May 21, 2018
- Messages
- 126
- Reputation score
- 35
Paradox takes so long because Part 3 is as long as Part 1 and 2 combined. At least as long as that. Also, the studio is working on other projects too. MGQ is not their only IP. Not to mention that they stopped development on it for a while because their 'fans' were spamming and harassing the devs on their ci-en (thats the reason you cant comment on it).
PS: One more thing, Part 3 apparently has around the same amount of new/old monsters as the other two parts combined. So whenever people complain about 'Uhh - Its been 6 years, mimimi' keep that in mind. The game is probably much, much bigger than we all expect it too be. It will most likely be a gigantic update once it releases (hopefully this year). And considering that they are just a small studio with a handful of employees, and not a AAA company like some people compared them to (comparing ToroToro to a AAA company is 5head indeed), it is understandable that it takes 6+ years.
I think there is a multiple truth situation here. Making an Odyssey sized F-dom game is certainty an immense undertaking even for multiple staff/artists/and getting complex gameplay/lore mechanics to work for a myriad of characters without game-breaking bugs. That said, the 'window' for a successful magnum opus is closing if it hasn't already given the out-dated engine, artistry style, and storytelling tropes. Torotoro's approach to PR worked 10 years ago, but it also hasn't kept up with the times and the transformation from a grace based on assumed past production quality into a transactional model where grace is earned through transparency.