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It's been a few months, so I'll just do a quick write-up of what I remember:
Magic will now have two buttons, melee magic and ranged magic. In the previous game, you had your sword and then an arrow button, but now you'll have a button for both.
There are different weapons you can equip, and they alter the standing portrait. You start with a wand, but there's currently also a dagger. Spells are bound to the weapon itself, so while the dagger will have a dagger swing, the melee magic button will give it an enchanted swing with a different animation.
Save points are tall statues with a glow to them. The design is supposedly based off of Trials of Mana's original version, 聖剣伝説3, but I also remarked that it seemed based on Order of Ecclesia, and the dev agreed.
You can upgrade HP, MP, and attack strength at the save points.
Save points will be placed outside of dungeons, which are found in the sidescrolling Mario 3-styled world map. This allows you to fast travel outside of the dungeon, but you can't stage-select inside until you beat the dungeon.
The first dungeon uses the same assets as the insides of villagers' houses, but is meant to look like a basement to a larger mansion. It reminds me of the cellar in Amnesia: The Dark Descent. The enemy in there, the Bobel, is a dangling meat-worm.
The quest system is implemented.
The gallery is implemented.
The map is implemented.
You can change screens by pressing Up or Down as three-dimensional paths. You're familiar with this concept if you play many ACTs and platformer games.
I would attach some gifs, but this website isn't the best, and keeps rejecting them. So you get still-images, and can see them for free on Ci-en.
Have a Bobel.
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