Re: Fairy Fighting
Wow that's an interesting site. How does that work, I havent seen it before.
Don't ask me.
...and don't ask me where those 3000+ results for Fairy War came from, either. Since I have no idea.
If you'd like my opinion though, I think a fault is a limitation one, or style if you could call it. Fairy war has better models, but often with better models comes less animation. I'm not an expert on creating these things, but I'm assuming it's harder to do a higher quality in movement. Because of the sprites and cartoonish look, fairy fighting is able to move smoother and probably have a broader range of animation.
Yes, that's basically the main flaw of the method I use. I don't make the sprites myself - rather, I copy them from 3D Custom Girl. That game allows you to dress and design girls and bring them into a position however you like.
So after dressing a girl up and making a pose, I take a screenshot and import it into the Fighter Maker. Repeat 5-10 times with slightly different poses and you have a basic move (walking, attacking, whatever). Repeat 500-1000 times and you have Fairy War. Repeat ~5000 times and you have PotR.
It's a method anybody can use, as long as he has patience.
The problem is: the animation doesn't look as fluid as if drawn by hand, since it's basically stop-motion.
There are ways around it, but since I can't draw, it's difficult for me.
Another thing might be the fetishism part to it. I mean a lot of people were complaining about how this seems too extreme because of the stretching, but because it's so extreme, when you compare it to fairy war, fairy war comes off as more vanilla.
Yes, those are the limitations of 3D Custom Girl. No stretching and no swollen belly, it's just one model you can rotate and bring into position.
With FW2 I try to bring some selfdrawn stuff into the game, but... well. I'm not Eluku, I'm a complete novice at drawing.