Re: Fairy Fighting
The sliding uppercut is your friend.
EggPlant - Use the weak version after dashing through the overhead slam or a laser if you can time it right. The grab animation lingers too much to properly time and punish. If you feel caught in a corner jump away from it then use the aerial tackle. Either version is fine, and you will end up on the other side of the enemy.
MeatCatcher - Dash through the portal grab then smack the thing with the strong version. Make sure to dash back afterwards, and this should set up a loop where the computer reacts only by using its portal. If it doesn't just back up until it throws one at you. Remember to stay off the ground to avoid tentacles.
DrinkingWorm - Against these things the low rapid kicks are king. Start off by heading straight for the worm on the right and unleashing hell. You should be able to kill one off by the time the others start appearing. Jump around to keep the group on one side and keep kicking. You will get grabbed, but you should do far more damage than they can. If you do find yourself getting low on health just dash to one side and start regenerating.
FluidHunter - The key is to get close so you can hit with the weak sliding punch. Once you connect you can keep using it over and over to smack her out of just about anything she tries. To get there can be a challenge, though. The best opening is when she summons a Worm, but you can also use her air grab against her. She takes far longer to recover from that than Tiki does, so you can just have Tiki get fisted into ground to let Tiki get her hit in.
AlauLune - Weak sliding punch, jump over her when she gets hit, then use it again. Getting close enough to actually start can be a pain, but it's not impossible. Jump over the spore attack, or block the first thorn then dash through the second. A jumping approach is generally the best method to use.