Re: Enokifu Kunoichi Game
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Summary:
-It's a "Defeat = Game Over" game, like his previous work, ソル・ルイ-異界の魔法少女-
-Because his next work (RPGMaker MV; presumably the one he's posted screenshots of in the past, before he got distracted by working on this game) involves an immortal heroine, he opted for this approach for this game
-His test players told him that there was some stuff in the game that could technically be considered ryona, so there's a warning just in case
-Basically, if you've seen the some of the Game Over screens from the original Comiket version of the game, that's what he's talking about
Significant Changes between this version and the Comiket version:
-Play time is about 1 hour 30 minutes, 3 times the original version's 30 minute play time
-Reduced the difficulty of dangerous events and the enemies' HP to make the game easier to clear
-Changes to the map in order to prevent odd behaviour that was previously present where sneaking enemies (or sneaking past enemies?) is/are involved
-Adjusted the difficulty involved in using items continuously(?) (Something about being able to spam kunai/daggers)
-Overall scenario has been revised, as the scenario has been altered/reworked (Many small and major changes, and something about the final puzzle being removed entirely[?]; not sure if it's the puzzle itself, or just the final RNG dice roll, haven't played the game in a long time)
-A new part was added to the game for Yasuzu (the other younger kunoichi) (Two bad ends for this part of the game, and one H-Event that isn't a bad end within this part of the game)
-Changed the dice rolling during combat from a 1d6 to a 1d4 for balancing purposes
-Ninjutsu "Kagebunshin" is now usable from the menu screen
-QTE events added to various enemies including the master fencer (the miniboss? Can't remember) (Failure results in H-attacks, etc.)
-3 new enemies added to combat
-15 bad end HCGs added (CG room including character + in-combat + etc. images is also available)
-Increased the amount of mosaic effect in certain CGs. In particular, the mosaic effect in the animations was further darkened
Feel free to correct any errors.