Skull_Man
Mystic Girl
- Joined
- Jul 16, 2010
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ERP: Cops vs Slavers
((Fetishes: Bondage, Hypno, Rape, Corruption, Knock-out, Lactation, Slavery, any others my come up))
CONCEPT
This is heavily based on Diagasvesle's game I saw and talked to him about.
My idea is this; there will be three female police officers would do a raid on a Slavery Ring base. The Slavers have a series of devices and equipment to capture and break women to be sold into slavery. The Cops win if they arrest all the robbers and get them out of the building to their cop cars, Slavers win if they capture and corrupt the Cops.
This can either be a a chat game or a PBP
GAMEPLAY
ACTIONS
ABILITIES, ITEMS AND ROOMS
CHARACTER CREATION:
WHAT I WOULD LIKE FROM YOU:
If you want to play I'm hoping for at least 1 post every 24 hours
suggestions for archetypes, (No need to give stats, just ideas)
I also need some ideas for rooms to run into
ANY suggestions would be welcome, weather you plan to play or not.
((Fetishes: Bondage, Hypno, Rape, Corruption, Knock-out, Lactation, Slavery, any others my come up))
CONCEPT
This is heavily based on Diagasvesle's game I saw and talked to him about.
My idea is this; there will be three female police officers would do a raid on a Slavery Ring base. The Slavers have a series of devices and equipment to capture and break women to be sold into slavery. The Cops win if they arrest all the robbers and get them out of the building to their cop cars, Slavers win if they capture and corrupt the Cops.
This can either be a a chat game or a PBP
GAMEPLAY
Three cops will be played by you, in addition if people want, 3 people can play as slavers (if not I will play them). Each round each will role-play what they are doing then post their next action, then when I have it all posted I will post how their actions work out (Other peoples actions can interrupt your action before you do it, as you will see later). Then they post their RP for the last action and post a new action.
But Cops and Slavers are not equal, generally the cops are better in a straight up fight, but slavers have an advantage in sneaking and ambushes, so you need to be a bit tactical.
How combat works as such is, when both parties are in the same room and no one is hiding (see later), I roll opposing d20s and add any applicable bonuses. Winner normally deals one point of damage. Some weapons will deal extra, but that will be labeled later. If no one succeeds in escaping you roll again next round until one party is beaten unconscious. If at beginning of the round someone chooses to rtry to escape, they do combat as normal, then roll off with d20's, if they are higher they escape.
Arousal works simple, every time you are affected by something that arouses them, a character gains arousal (Usually d3+1), when it reaches 10 they orgasm and gain corruption. So Blowjob gives +d2, while fucking gives +d3 etc. Some things will max out at 8 arousal. (I just think there are some things that will not orgasm you just by being near them, but you can still get corruption from it, see below)
In addition, Slavers also gain Arousal in the same way, when they orgasm they cannot use their "member" for 1d20 rounds, but "Enhancement pill" can be used to immediately put the timer to zero.
Corruption works as such: Any Arousal gained also give equal corruption, every time a cop is forced to orgasm she gains d10 corruption, plus any bonuses (Cumming at the same time as a partner, gangbang, threesome with other cop etc) once some ones corruption reaches 30, it resets to 0 (Keeping any overflow) and they gain a corruption trait.
But Cops and Slavers are not equal, generally the cops are better in a straight up fight, but slavers have an advantage in sneaking and ambushes, so you need to be a bit tactical.
How combat works as such is, when both parties are in the same room and no one is hiding (see later), I roll opposing d20s and add any applicable bonuses. Winner normally deals one point of damage. Some weapons will deal extra, but that will be labeled later. If no one succeeds in escaping you roll again next round until one party is beaten unconscious. If at beginning of the round someone chooses to rtry to escape, they do combat as normal, then roll off with d20's, if they are higher they escape.
Arousal works simple, every time you are affected by something that arouses them, a character gains arousal (Usually d3+1), when it reaches 10 they orgasm and gain corruption. So Blowjob gives +d2, while fucking gives +d3 etc. Some things will max out at 8 arousal. (I just think there are some things that will not orgasm you just by being near them, but you can still get corruption from it, see below)
In addition, Slavers also gain Arousal in the same way, when they orgasm they cannot use their "member" for 1d20 rounds, but "Enhancement pill" can be used to immediately put the timer to zero.
Corruption works as such: Any Arousal gained also give equal corruption, every time a cop is forced to orgasm she gains d10 corruption, plus any bonuses (Cumming at the same time as a partner, gangbang, threesome with other cop etc) once some ones corruption reaches 30, it resets to 0 (Keeping any overflow) and they gain a corruption trait.
CORRUPTION TRAITS
Hypnotism Toy - Becomes easily corrupted from hypnosis.
Tier 1 - -2 resistance against the hypnosis machine or hypnosis attacks.
Tier 2 - +2 corruption from being hypnotized.
Tier 3 - Suffers a -5 to combat rolls against enemies with hypnosis attacks.
Tier 4 - Hypnosis attacks and machine doubled in effectiveness.
Tier 5 - When left in the hypnosis machine, automatically lose every roll. If put in for it's full duration, cop is hypnotized into obeying the robber who placed her there. (Cannot capture him, will aid him in escaping, if left alone, will submit to his orders, but will not fight against her teammates or go easy on the other slavers.)
Cum Slut - Gains extra arousal from having cum on her.
Tier 1 - +1 arousal for being cum on.
Tier 2 - Another +1 arousal from being cum on or in.
Tier 3 - Doubles arousal gained from bukkake (at least 3 loads).
Tier 4 - Gains arousal from being seen covered in cum. (By allies, Other Robbers, or civilians. Amount of arousal gained is +1 per person seeing her.)
Tier 5 - Enjoys cum on herself so much she won't wash it off right away anymore, must wait (undetermined amount of time) rounds before washing it off.
Sextoy Addict - Loves toys of all kinds.
Tier 1 - +1 arousal from sex toy usage.
Tier 2 - Won't remove sex toys for an extra round after she normally could.
Tier 3 - If alone in a room with sex toys, she will idly play with them, gaining arousal, up to 4/10. (Auto-uses any one sex toy left in a room if she's alone there.)
Tier 4 - If caught using sex toys on herself, will not stop for a round, enjoying the toys too much to give in, causing an automatic free move by anyone who catches her. (No other penalties to it, just a free move.)
Tier 5 - Constantly craves stimulation from sex toys, will attempt to wear them beneath her clothes (or simply wander around with them if she's naked or otherwise exposed), keeping her arousal constantly at 4/10. Any additional sexual attacks automatically include these sex toys. (Must have toys taken away by other officers to stop these effects.... Stacks with Tier 4 effect.)
Bondage
Tier 1: Every Failed escape roll gives +1 arousal (To max dependiong on level of bondage, example, handcuffed, max 3 fully tied up, gaged and blindfolded, max 8)
Tier 2: -2 to all escape rolls
Tier 3: cannot fight back at all while in any bondage
Tier 4: addional -4 to escape rolls
Tier 5: cannot escape on own, max increases in all situation (if fully bound can orgasm)
Fuck and suck
Tier 1: never bite during blowjob
Tier 2: +1 arousal each round for blowjob (max 8)
Tier 3: +1 arousal for fucking, or seeing fucking or sucking
Tier 4: after orgasming from sex only reduce arousal to 5, not 0
Tier 5: can orgasm from blow jobs, will try to fuck slaver if left alone with them (if the slaver is captured)
Submissive
Tier 1: -1 to combat rolls
Tier 2: once restrained in any way will obey any order
Tier 3: will not willingly take off anything after being forced to wear it (outfits, gag, sex toys only)
Tier 4: will surrender if slaver has more health than she
Tier 5: if not with another cop (who also is not at tier 5 here) will obey any order from a slaver
Milk cow
Tier 1: duration of milking increased by 1
Tier 2: +1 arousal every turn while under affect of lactation drug (Max 4)
Tier 3: +1 arousal from having tits fondled or played with (no max)
Tier 4: cannot free oneself from lactation machine, no limit to time on it
Tier 5: never lose the effect of lactation drug, will try to hook herself up to machine if alone with it
Sleepy
Tier 1: -2 to search or notice hidden enemies,
Tier 2: extra round of asleep when knocked out, gain 1 arousal every time some tries to drug you, weather they succeed or not
Tier 3: -2 to combat if enemy using chloroform
Tier 4: +1 arousal when finding someone or something related to knockout (sleeping enemy, bottle laying around etc)
Tier 5: Cannot fight back against chloroform attack (always lose), roll when find a chloroform unattended, 10% knock self out, 40% lightly drugg (-4 to every roll for 2+d3 turns) 50% resist temptation
Costume Fetish:
Tier 1: +1 arousal when putting on a costume or seeing someone else in a costume
Tier 2: bonus arousal while gaining arousal in a costume
Tier 3: +1 corruption each round you wear one
Tier 4: Wont willingly take them off
Tier 5: Will act the roll of their costume (if slutty cop costume on will pretend to be a slutty cop)
Hypnotism Toy - Becomes easily corrupted from hypnosis.
Tier 1 - -2 resistance against the hypnosis machine or hypnosis attacks.
Tier 2 - +2 corruption from being hypnotized.
Tier 3 - Suffers a -5 to combat rolls against enemies with hypnosis attacks.
Tier 4 - Hypnosis attacks and machine doubled in effectiveness.
Tier 5 - When left in the hypnosis machine, automatically lose every roll. If put in for it's full duration, cop is hypnotized into obeying the robber who placed her there. (Cannot capture him, will aid him in escaping, if left alone, will submit to his orders, but will not fight against her teammates or go easy on the other slavers.)
Cum Slut - Gains extra arousal from having cum on her.
Tier 1 - +1 arousal for being cum on.
Tier 2 - Another +1 arousal from being cum on or in.
Tier 3 - Doubles arousal gained from bukkake (at least 3 loads).
Tier 4 - Gains arousal from being seen covered in cum. (By allies, Other Robbers, or civilians. Amount of arousal gained is +1 per person seeing her.)
Tier 5 - Enjoys cum on herself so much she won't wash it off right away anymore, must wait (undetermined amount of time) rounds before washing it off.
Sextoy Addict - Loves toys of all kinds.
Tier 1 - +1 arousal from sex toy usage.
Tier 2 - Won't remove sex toys for an extra round after she normally could.
Tier 3 - If alone in a room with sex toys, she will idly play with them, gaining arousal, up to 4/10. (Auto-uses any one sex toy left in a room if she's alone there.)
Tier 4 - If caught using sex toys on herself, will not stop for a round, enjoying the toys too much to give in, causing an automatic free move by anyone who catches her. (No other penalties to it, just a free move.)
Tier 5 - Constantly craves stimulation from sex toys, will attempt to wear them beneath her clothes (or simply wander around with them if she's naked or otherwise exposed), keeping her arousal constantly at 4/10. Any additional sexual attacks automatically include these sex toys. (Must have toys taken away by other officers to stop these effects.... Stacks with Tier 4 effect.)
Bondage
Tier 1: Every Failed escape roll gives +1 arousal (To max dependiong on level of bondage, example, handcuffed, max 3 fully tied up, gaged and blindfolded, max 8)
Tier 2: -2 to all escape rolls
Tier 3: cannot fight back at all while in any bondage
Tier 4: addional -4 to escape rolls
Tier 5: cannot escape on own, max increases in all situation (if fully bound can orgasm)
Fuck and suck
Tier 1: never bite during blowjob
Tier 2: +1 arousal each round for blowjob (max 8)
Tier 3: +1 arousal for fucking, or seeing fucking or sucking
Tier 4: after orgasming from sex only reduce arousal to 5, not 0
Tier 5: can orgasm from blow jobs, will try to fuck slaver if left alone with them (if the slaver is captured)
Submissive
Tier 1: -1 to combat rolls
Tier 2: once restrained in any way will obey any order
Tier 3: will not willingly take off anything after being forced to wear it (outfits, gag, sex toys only)
Tier 4: will surrender if slaver has more health than she
Tier 5: if not with another cop (who also is not at tier 5 here) will obey any order from a slaver
Milk cow
Tier 1: duration of milking increased by 1
Tier 2: +1 arousal every turn while under affect of lactation drug (Max 4)
Tier 3: +1 arousal from having tits fondled or played with (no max)
Tier 4: cannot free oneself from lactation machine, no limit to time on it
Tier 5: never lose the effect of lactation drug, will try to hook herself up to machine if alone with it
Sleepy
Tier 1: -2 to search or notice hidden enemies,
Tier 2: extra round of asleep when knocked out, gain 1 arousal every time some tries to drug you, weather they succeed or not
Tier 3: -2 to combat if enemy using chloroform
Tier 4: +1 arousal when finding someone or something related to knockout (sleeping enemy, bottle laying around etc)
Tier 5: Cannot fight back against chloroform attack (always lose), roll when find a chloroform unattended, 10% knock self out, 40% lightly drugg (-4 to every roll for 2+d3 turns) 50% resist temptation
Costume Fetish:
Tier 1: +1 arousal when putting on a costume or seeing someone else in a costume
Tier 2: bonus arousal while gaining arousal in a costume
Tier 3: +1 corruption each round you wear one
Tier 4: Wont willingly take them off
Tier 5: Will act the roll of their costume (if slutty cop costume on will pretend to be a slutty cop)
ACTIONS (And the order they will be done in, so earlier ones can interrupt later ones):
1. Search room (Find hidden enemies or items in room)
2. Hide
3. Escape Bind (Need to roll a 15 on a d20, add any bonuses or minuses from what is binding you)
4. Fight Combat
5. Move to adjacent room/carry bound enemy to adjacent room
6. Interact with enemy in bind, or unconscious
7. Throw Sleep Grenade
8. Lay Stun Trap
9. Heal 1 hit point and lower arousal by 1
10. Room specific actions (they may move about the order depending what they are)
1. Search room (Find hidden enemies or items in room)
2. Hide
3. Escape Bind (Need to roll a 15 on a d20, add any bonuses or minuses from what is binding you)
4. Fight Combat
5. Move to adjacent room/carry bound enemy to adjacent room
6. Interact with enemy in bind, or unconscious
7. Throw Sleep Grenade
8. Lay Stun Trap
9. Heal 1 hit point and lower arousal by 1
10. Room specific actions (they may move about the order depending what they are)
ABILITIES, ITEMS AND ROOMS
Cops ability: cops all get a flat +3 to combat at all times
Slaver ability: Slavers can hide in a room, when they do they roll opposed to the cop with a +2 for them when the cop enters to see if they are spotted, the cop can also spend the action to search, giving her a +5 on a new opposed roll.
Next I was considering their different equipment, which is either started with, or found on the map, or both, They fall under either major items, or minor items, which matters for how much you can carry:
MAJOR Only 3 can be carried at once, but doubles are allowed, except stun gun)
Stun Guns: Which gives them a +5 to combat rolls and do 2 damage if you hit, and impose a -4 to the robbers next combat roll, and make it impossible to escape this round, but only if the cop is aware before the combat roll and only once until combat ends (Whenever they do an action that isn’t fighting or fleeing it automatically reloads) if a slavery gets one he can only use it once, after that its dead weight for him.
Shock Trap: a trap left on a doorway that automatically stuns any robber who moves through, Cops always avoid any placed by cops, Robbers who place them can see their own, but their teammates can’t (So be careful!)
Ropes: can securely bind an enemy, give a -2 to escape rolls, can be removed by ally
Chloroform: contains 3 doses, each dose last until string of combat rounds end or a successful hit, on a successful hit the enemy is immediately knocked out for 3 rounds, if used while ambushing Slaver gets a +6(!)
Sleep Grenades: Throw into an adjacent room to knock out everyone for 3 rounds.
MINOR (Only 3 can be carried at once, except you may only have 1 syringe of any type, doubles of the other items allowed)
Gag: Stops Character from talking, can be removed by ally or yourself if hands are free (+15 to escape roll)
Vibrator eggs: Can be used to build arousal
Handcuffs: Bind enemy’s hands, give them a -5 to combat if not being carried, can be removed by ally or escaped from
Lactation syringe: causes lactation until “Relived”, required to use milking machine
Lust Syringe: Doubles any Arousal gain for the next 3+d6 rounds
Blindfold: Blinds target, can be removed by ally or yourself (+20 to escape roll)
Enhancement Pill: After a slaver has orgasmed, allows him to use his "Member" immediately
Immobile items:
Lactation machine: If under the affect of the lactation drug a female will be milked for d3+2 rounds, gaining +d3 arousal and corruption each round. at the end you are no longer affected by the lactation drug.
Hypno machine: a large pod, when forced into it the officer is trapped for 5 rounds, each round roll off against the machine, if you lose you gain d10 corruption. cannot be escaped from on your own until finished, at which point you are free, anyone outside can automatically free you. When you are placed in it, the person can choose what kind of program it will be to give a 50% chance of having the corruption gained lead towards a different corruption tier (I hope that makes sense)
Rooms:
Parking lot: where Slavers are locked up, but can be freed by and ally (ally needs to make escape roll) if all slavers are here Cops win. Handcuffs can be found here
Cop Start Room: Where the cops start
Cop supply room: where stun guns and stun traps are found, only cops can access them (Robber need to take them from the cops themselves)
Bathroom: Cops get bonus corruption if forced to orgasm here (Extra humiliating)
Milking room: where cops can be lactated, anyone under the “effect of a lactation syringe will gain 1 arousal just for entering it
Main Hall: wide open -2 to hide, +2 for Cops in combat
Kitchen: Heal twice as fast, vibrator eggs found here
Dining Room: Heal twice as fast here , easy to hide in (+3) Enhancement pills found here
Maze: six entrances, each round of wandering brings you to a random entrance, all stun traps can hit anyone in here, and grenades hit random sixth of the room
Infirmary: Syringes and gag found here
Training room: Ropes found here (and any other bondage equipment except gags and handcuffs
Robber Stash: Chloroform and sleep grenades found here, cops cant access them, need to take them off robbers
Slave Ready Room: There are outfits to dress the slaves in, festishy costumes (Minor item) and such (RP value only), +2 to hide here
Hypnosis Room: Two hypnosis Machines here, each works for 5 round s when cops is placed in them, cop rolls against machine, if machine wins it gives d10 corruption at end of 5 rounds it shuts down. Ally can release them early. -2 to Slaver hide here
Slaver start rooms: Where the slavers start, one in each
Cops ability: cops all get a flat +3 to combat at all times
Slaver ability: Slavers can hide in a room, when they do they roll opposed to the cop with a +2 for them when the cop enters to see if they are spotted, the cop can also spend the action to search, giving her a +5 on a new opposed roll.
Next I was considering their different equipment, which is either started with, or found on the map, or both, They fall under either major items, or minor items, which matters for how much you can carry:
MAJOR Only 3 can be carried at once, but doubles are allowed, except stun gun)
Stun Guns: Which gives them a +5 to combat rolls and do 2 damage if you hit, and impose a -4 to the robbers next combat roll, and make it impossible to escape this round, but only if the cop is aware before the combat roll and only once until combat ends (Whenever they do an action that isn’t fighting or fleeing it automatically reloads) if a slavery gets one he can only use it once, after that its dead weight for him.
Shock Trap: a trap left on a doorway that automatically stuns any robber who moves through, Cops always avoid any placed by cops, Robbers who place them can see their own, but their teammates can’t (So be careful!)
Ropes: can securely bind an enemy, give a -2 to escape rolls, can be removed by ally
Chloroform: contains 3 doses, each dose last until string of combat rounds end or a successful hit, on a successful hit the enemy is immediately knocked out for 3 rounds, if used while ambushing Slaver gets a +6(!)
Sleep Grenades: Throw into an adjacent room to knock out everyone for 3 rounds.
MINOR (Only 3 can be carried at once, except you may only have 1 syringe of any type, doubles of the other items allowed)
Gag: Stops Character from talking, can be removed by ally or yourself if hands are free (+15 to escape roll)
Vibrator eggs: Can be used to build arousal
Handcuffs: Bind enemy’s hands, give them a -5 to combat if not being carried, can be removed by ally or escaped from
Lactation syringe: causes lactation until “Relived”, required to use milking machine
Lust Syringe: Doubles any Arousal gain for the next 3+d6 rounds
Blindfold: Blinds target, can be removed by ally or yourself (+20 to escape roll)
Enhancement Pill: After a slaver has orgasmed, allows him to use his "Member" immediately
Immobile items:
Lactation machine: If under the affect of the lactation drug a female will be milked for d3+2 rounds, gaining +d3 arousal and corruption each round. at the end you are no longer affected by the lactation drug.
Hypno machine: a large pod, when forced into it the officer is trapped for 5 rounds, each round roll off against the machine, if you lose you gain d10 corruption. cannot be escaped from on your own until finished, at which point you are free, anyone outside can automatically free you. When you are placed in it, the person can choose what kind of program it will be to give a 50% chance of having the corruption gained lead towards a different corruption tier (I hope that makes sense)
Rooms:
Parking lot: where Slavers are locked up, but can be freed by and ally (ally needs to make escape roll) if all slavers are here Cops win. Handcuffs can be found here
Cop Start Room: Where the cops start
Cop supply room: where stun guns and stun traps are found, only cops can access them (Robber need to take them from the cops themselves)
Bathroom: Cops get bonus corruption if forced to orgasm here (Extra humiliating)
Milking room: where cops can be lactated, anyone under the “effect of a lactation syringe will gain 1 arousal just for entering it
Main Hall: wide open -2 to hide, +2 for Cops in combat
Kitchen: Heal twice as fast, vibrator eggs found here
Dining Room: Heal twice as fast here , easy to hide in (+3) Enhancement pills found here
Maze: six entrances, each round of wandering brings you to a random entrance, all stun traps can hit anyone in here, and grenades hit random sixth of the room
Infirmary: Syringes and gag found here
Training room: Ropes found here (and any other bondage equipment except gags and handcuffs
Robber Stash: Chloroform and sleep grenades found here, cops cant access them, need to take them off robbers
Slave Ready Room: There are outfits to dress the slaves in, festishy costumes (Minor item) and such (RP value only), +2 to hide here
Hypnosis Room: Two hypnosis Machines here, each works for 5 round s when cops is placed in them, cop rolls against machine, if machine wins it gives d10 corruption at end of 5 rounds it shuts down. Ally can release them early. -2 to Slaver hide here
Slaver start rooms: Where the slavers start, one in each
CHARACTER CREATION:
CHARACTER CREATION:
Simple, giver me a short background, a physical description (and a picture) I would prefer both so I have something to post when your enemies meet you) and pick a trait that gives you a rough archtype, that’s it! (Robbers should PM me)
SHEET
Name:
Description:
Image:
Back story:
Trait:
TRAITS
Cops:
Supercop: The kind of girl who will run down any criminal break any rule and kick a lot of ass to get the job done. +2 to combat, and -2 to Slaver flee rolls
Martial Artist: A quiet and focused woman, you have mastered one of many martial arts. +4 to all combat when you don’t use a weapon and are aware of your enemy.
Rookie: New and spunky things seem to go your way a lot. +1 to all rolls, but you gain +25% corruption
Interrogator: You know just what to do to get the information out of someone, also how to keep them from slipping through your grasp. +2 to escape rolls, -2 to slaver escape rolls (when you bind them)
Simple, giver me a short background, a physical description (and a picture) I would prefer both so I have something to post when your enemies meet you) and pick a trait that gives you a rough archtype, that’s it! (Robbers should PM me)
SHEET
Name:
Description:
Image:
Back story:
Trait:
TRAITS
Cops:
Supercop: The kind of girl who will run down any criminal break any rule and kick a lot of ass to get the job done. +2 to combat, and -2 to Slaver flee rolls
Martial Artist: A quiet and focused woman, you have mastered one of many martial arts. +4 to all combat when you don’t use a weapon and are aware of your enemy.
Rookie: New and spunky things seem to go your way a lot. +1 to all rolls, but you gain +25% corruption
Interrogator: You know just what to do to get the information out of someone, also how to keep them from slipping through your grasp. +2 to escape rolls, -2 to slaver escape rolls (when you bind them)
WHAT I WOULD LIKE FROM YOU:
If you want to play I'm hoping for at least 1 post every 24 hours
suggestions for archetypes, (No need to give stats, just ideas)
I also need some ideas for rooms to run into
ANY suggestions would be welcome, weather you plan to play or not.
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