Re: [excessm][RJ176518] おねショタ剣戟ACT パレードバスター Ridge Shota Kengeki ACT parade Buster
Does anyone have a translation of the config menu?
I am wondering what all of those buttons do lol
I wonder too
1. save/load
2.
a. difficulty
3.
c. bad ends unlocked?
4. custom battles (so far my most used thing on the menu)
5.
a. equip when u press z or left click on the guy
6. stat screen i hope to understand
7. items?
8. shop?
9. talk to citizens for quests?
10. something practice
Even with translator aggregator, my agth isn't hooking everything properly so it's super hard understanding everything lol. I'd love it too if anyone else would help fill in the blanks
From what I put together, the options in the config menu are:
- Option 1 is difficulty (easy, normal, hard)
- Option 2 is a graphics setting for animation quality (default is best)
- Option 3 is another graphics setting for effect quality (default is best)
- Option 4 are general options (going down the list; first is remembering where the cursor was last in the item screen, next two are for sound, ZXC keys are the standard keyboard controls for menus)
- Option 5 toggles the protagonist's face in the corner during battles (default is showing him)
- Option 6 toggles automatically skipping events, default is off
So basically, only setting I ever changed was difficulty to hard, and that's in the first option. Enemies have more health, hit harder, make the protag ejaculate faster, etc. Hope this helps anyone else who was initially stumped, considering this game seems to be a pain to hook properly (I'm using Chiitrans).
In the library:
- Option 1 is a general game manual really, basic information about the game mechanics and such. Some open into deeper menus, but really the game is relatively self-explanatory imo.
- Option 2 is an enemy list for all the girls you've encountered in the game so far -- has a total of 51, and shows each of their poses with the left-right arrow keys (which play their respective sounds if you press the OK button [z] on them)
- Option 3 is event recall, which plays scenes from when you either lost to a boss of a stage (and clicked the white button in the top-right before it fades out), or a scene elsewhere (such as the scene for the mission where they drain your levels)
- Option 4 is for the CG in the game, which you get through the story.
I've yet to do much Free Battle, but I figured I'd break it down, so the format is:
- Prompt 1: Number of enemies
- Prompt 2: Type of enemies
- Prompt 3: Level of enemies (how hard they hit, their health, etc.)
- Prompt 4: Whether or not enemies spawn infinitely (first is yes, second is no)
- Prompt 5 (only if infinite enemies): Asks if you want to set a number to beat, first option brings you to a dial where you can set up to 999, second makes them spawn infinitely
- Prompt 5 (only if you said no to infinite enemies): Asks if you want to set a leader, if you beat them you win. First is yes (and opens a page where you pick which enemy it is), second is no.
- Prompt 6: Determines which map you fight on (pulled from which you've seen currently in the story, I believe).
- Prompt 7: Asks if you want to display the enemy's health in the top-right (first is yes, second is no, third shows health for only the leader).
- Prompt 8: Finally, first option runs with these settings and starts the battle, second goes back to the previous prompt.
In equipment change:
- Option 1: Main equipment
- Prompt 1: Main weapon (the one you start with in combat)
- Prompt 2: Armour
- Prompt 3, 4, 5: Accessories
- Option 2: Backup equipment
- Prompt 1: Second weapon (select which you want from the list, last option removes all backup weapons)
- Prompt 2: Third weapon (select which you want from the list, last option removes third backup weapon)
- Option 3: Equipment sets
- Prompt 1: Equips a registered equipment set.
- Prompt 2: Registers your current equipment under a set in the list -- asks for you to give it a name to identify it with
- Prompt 3: Renames a registered equipment set
Status Screen, going down from the left:
- HP (this hits 0 you now RIP)
- Offensive Power (how hard you hit in general)
- Defense Power (reduces damage)
- Guard Durability (how long you can block before it runs out)
- Quickness (how quickly your stamina comes back -- the bar below your health with which you attack/counter with)
If you click the button on the right side of the status screen, it shows these stats, but two more at the bottom:
- Energy Consumption (how much stamina gets eaten up whenever you attack/counter, lower is less, higher is more)
- Charge Attack Power (how much your damage is modified when you attack with a completely full, blue stamina bar)
Pretty sure there's more depending on your equipment, and whether or not they add status effects, but these are the important ones to keep in mind in general.
Items (you can use these in battle with the menu), Store (can buy/sell weapons, armour, items) and Information (sometimes unlocks missions) are self-explanatory. Missions sometimes require you to fulfill a requirement, such as being completely naked with no equipment, so if you can't start one for some reason, rip all your stuff off and see if that works. Also be careful of one of the missions -- you can accidentally pick an option which drains all your levels from you. It lists 100G as a reward, might be variations (haven't yet completed the game entirely).