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ACT Shota [ExcessM] 廻るハゴコロ / Mawaru Hagokoro (RJ325142)


Well, I'll just take the opportunity to stress how serious and dependable jap devs are: (no direct link) excessm.jp/onesyota/download.html
Same site for Kariyume and ParadeBuster.
 
How dependable they are on people downloading a 24KB tool from the original site that features no ads and therefore no possible ad-revenue? :unsure:
Alrighty then.
 
This describes a "pinch" event which seems like a way for the player to take a beating without losing all his health. I guess it's a last chance to turn the tables by showing the player overcoming odds.

This has a custom enemy creator where you can add your own variation to an existing enemy and include it in the game. You can create up to one hundred variations.
 
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The second one seems really nice, didn't understand the pinch tho
I expect people to upload their versions of characters here lol
 
That enemy maker makes the month June feel far away.
Excited for it, for sure.
 
This also lets the player edit the enemy's costume in addition to physical appearance.
 
This is a minor progress report notifying us that the developer is adding lines that the enemies say while performing naughty attacks on the player. That's about it.
 
After a felt 500 posts about the editor, there's a that shows some of the animation from the special etch attacks that were now added into the game.
And they look preettty nice.
 
After a while I'm glad that with says he's gonna release another trial version and he added some new stuff too
 
Btw, do you know when was the release date supposed to be? since I don't remember it well
 
I read something a while back saying sometimes in June or july, i think for best experience, stop reading his blog as its spoilers tbh hope the brain forgets the images =/
 
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Except there was a post today... He schedules his posts for midnight, JST, every time he does write up a post. According to the latest post, he wanted to have the official trial version out this weekend but needed to postpone for some last minute bugfixing.

Pain.
 
Except there was a post today... He schedules his posts for midnight, JST, every time he does write up a post. According to the latest post, he wanted to have the official trial version out this weekend but needed to postpone for some last minute bugfixing.

Pain.
better than posting a buggy mess like the first time he released a trial for this game so i can wait
 
Pretty sure I just stumbled upon the invisible enemy attacking once again. Other than that, same enemies as before, but now you can fight the merchant too. Many features have been removed, don't know if this trial is supposed to just show the combat and nothing else or if the dev cut his losses on the features entirely. Given how much of a damage sponge Bibi is I'd like to believe that the features will still make a comeback to soften her up a bit. Takes a few minutes to play through, combat feels improved and seems to have some depth to it too, character editor is still simplistic but at least you can now see a noticeable difference between tiny and large enemies, can't say anything about the other edit features, as they haven't been implemented in the trial, though if they done properly I expect them to increase the fun potential of the game by a lot.
 
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