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super_slicer

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Just got done playing some SCUM.

Presents itself in a battle royal style but from what I've seen I wouldn't bother with multiplayer at this point. Even if you manage to overcome another player you're just going to bleed out from your injuries. In a game with so many ways to die it's pretty critical to give the player ways to prevent that easily, yet sadly they either aren't present or they are so obtuse I can't figure them out.

UI needs tons of work, too many actions and crafting are unintuitive (yes there's more to craft than what's in the crafting menu, good luck figuring out how to do it though!).

Combat is... dumb, it basically boils down to you backpedaling from zombies and trying to hit them with your weapon while they're recovering from their attacks. Which are faster than yours, oh and don't think that using a spear or any long halfted weapon is going to help much because you swing them all like a bat, they only offer you the ability to hit at the same range as the zombies (everything else gives you less range than them).

Guns are pretty pointless, they just draw zombies to you and will even cause more to spawn in an area. So enjoy trying to kill something other than a zombie for meat, you're gonna call in a bunch of the fuckers. Did I mention that you not only need to find a gun, but also a magazine for the gun (because everybody stores those separate) and corresponding ammo as well. Too often have I found a gun next to ammunition for a different gun.

Zombies will aggro onto you thru walls, particularly annoying as they won't give up as long as you are withing a certain radius of them so waiting inside a building for them to lose interest in the foot shuffling that got their attention isn't an option.

All this said, the game has potential. Just take one look at the metabolism screen and you can see exactly how complex just keeping your character alive is. And everybody knows how entertaining scavenging around towns and military bases can be. SCUM still needs alot of work and balancing before it makes it out of EA, but if they manage to address the issues that really hamper fun it'll turn out to be a great game. If they ever to make it out of EA...
 

XSI

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"Graveyard Keeper"? I was about to buy this one right away, looking forward to your review!
Finished it, and enjoyed my time on it. It's well worth it, but has its rough edges.
For that price though, far above what I would expect.



Graveyard Keeper
Graveyard keeper is a game similar to Harvest Moon(Or more recently Stardew Valley), giving you a small home and a vaguely defined objective to go and do stuff. Graveyard keeper is different in a few ways however, with more strongly defined quests and goals and an interesting medieval ish setting in which you are in charge of a graveyard, and the surrounding area.

While at first overwhelming with everything to do and days passing quickly, it is mainly a relaxed game where you do not have deadlines or a need to rush anything. Take as long as you want, the days will cycle and soon you'll get another chance. There is a lot to do, especially early on, but you can do it in any order, at your own pace, and in however many sessions you want. It makes sure to balance things out in such a way that the initial experience and middle game is excellent, which makes Graveyard Keeper at first seem like a gem. It has a lot of content, especially for the price, and a lot of thought has gone into making everything work right.

But of course, not everything is perfect. The game practically expects you to do immoral things to corpses, and does not react differently if you do not. At one point you will end up needing to grind up money, as the mid game does not go amazingly well into the later game, and alchemy is trial-and-error, without hints or systems on how to figure out which combination does what. With several hundreds and perhaps even a thousand or more possible combinations of ingredient- Some of which difficult to gather, expensive, or limited by time...And all lost when you try a combination that doesn't work, you will want a guide for alchemy or you're going to need to try every single combination one at a time.
A few areas are empty or inaccessible, somewhat large parts of the story/background are never quite resolved and a lot of things are slow and need quality of life improvements to not be a pain in the ass. The graveyard keeping itself is simple and can be ignored most of the time, they're not going anywhere anyway. It feels as though they ran out of time or funding to do all these things they had planned, and still tried their best. I would say it is still a gem, but after time you will notice that not everything is as amazing as it first seemed.

All that said, if you have enough patience to deal with the rough sections, are okay with some mild imperfections, and don't mind if your graveyard keeping experience is more along the lines of a farmer-smith-woodworker-miner-alchemist than about keeping graves, then Graveyard Keeper is a great game and very much worth the asking price.
 

Stuffie

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Finished it, and enjoyed my time on it. It's well worth it, but has its rough edges.
For that price though, far above what I would expect.
The main negative argument I read about "Graveyard Keeper" was the energy meter, that seems to work just like in "Stardew Valley", and that it's very low, at least at the beginning. So you can't do that much stuff, need to rest a lot, and that is annoying, apparently.
Well, I added the game to my wishlist. I'll wait for a sale and grab it then - in the meantime, the devs hopefully work on those "rough edges" you mentioned. ^^
 

XSI

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Yeah, in Graveyard keeper, you don't get to expand your stamina meter
You just keep stuffing yourself with food that gives instant-energy.

It's seriously lacking in quality of life upgrades- A lot of busywork that really should have been thought about a bit better
Not a huge deal, but it is annoying from time to time
 

XSI

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And a double post, because as it turns out, complaining and refusing to buy anything with horrible DRM works
Pirates cracking the anti-piracy before the game's official release probably also helped and shows how futile it is to even spend money on that shit, like come on, it wasn't even out yet when it was unlocked


Denuvo removed from Two Point Hospital via a hotfix.
 

Byzantine2014

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Would be nice if Denuvo disappears completely, if for nothing else stopping the negative reviews of good games. Good they removed it :whistle::coffee:
 

super_slicer

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Well it's really a problem with the way publishers think, so DRM isn't going to go away until consumers make a stand, in fact I believe it's only going to get worse. If they believed they could get away with it publishers would force always online bio-signature locks on games.

Unfortunately our hobby has grown too big, now that every knuckle-dragging moron without a hint of self-control is playing video games publishing companies are getting away with highway robbery.
 

Byzantine2014

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Wasn't the main problem people had with Denova the spying it does, either on your internet or computer usage? DRM's been around for a decade-ish without quite the outrage denova has gotten. I could be mistaken though :whistle::coffee:
 

XSI

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I don't remember the specifics of Denuvo, there are too many bad DRM things out there

Could have been the spyware, could have been the one that will melt your GPU, could be the one that just reduces your computer's ability to run anything else to 0 while the game runs, could be the one that will block your game permanently if it spots something running on your machine it doesn't like, or maybe the one that only lets you instal the game a limited number of times before you have to buy a new game. I remember there used to be one out there that would scan your whole computer and upload 'random' files to 'check for illegal access tools', but that one died really quickly
Doesn't really matter, it's one of the ones that signals that the company(Publisher in this case) does not think of you as a valued costumer- It thinks you're a pirate with a sack of money that they must get by any means necessary while giving you the absolute minimum in return
 
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Lv1VillagerA

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You can get Limbo for free (until 09/15) on . Just make an account if you haven't already and download them (DRM free, no steam key). There are 8 other games but they look kind of meh.
 

AceofWind

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It might only show up at random but go ahead and google steam. Tell me what you think :p

In case it doesn't appear at all:
 
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Stuffie

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It might only show up at random but go ahead and google steam. Tell me what you think :p

In case it doesn't appear at all:


Tell us what game you are actually talking about, please.
 

AceofWind

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Tell us what game you are actually talking about, please.
Futanari based hentai game that "was" added to Steam and it appeared in the google search results if you just search up steam

Here's an archive of the game: (Warning: One of the images contains scat)
 
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XSI

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Very helpful


This will surely save someone's innocence or job
 

super_slicer

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ooooh, looks like we'll be getting an uncensored version of fuju hime...

Though this really doesn't belong in the games discussion thread as this here thread is for non h-games.
 

XSI

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Reviewing Pyre
This game was great. I definitely enjoyed this one, though it's not for anyone who wants to get into the gameplay and do things, it's a story game

No steam link because steam's review system is broken. I'm sure they're working on it and not ignoring it for maybe a week or more now.


Pyre is an enjoyable experience with a great story, music, and ideas behind it. But it comes with a somewhat large warning sign- The main gameplay matches are not the enjoyable part.

The game starts well with a great journey, intrigue, mystery, and characters who are interesting and make you want to learn more of them. With a massive amount of potential dialogue and many different stories to follow and uncover. There is an overarching plot, enough characters to matter without feeling like it's just a flood of names, and great stories for every character I've uncovered the story of.
I can't quite find the words to praise the story and characters enough, so I will keep it to that. Though as usual when there is a lot of good, there's also bad- And the bad I can put into words a lot easier. Don't let that discourage you too much- The good is excellent, and the bad is only disappointing, rather than truly bad.

The negative in an otherwise incredibly good experience is, sadly, the gameplay. There are two kinds, and both fall flat when playing for more than a few minutes. The first is the overworld, and traveling through the world. The overarching system of experience and gaining skills works well enough, but it seems talismans and gold is just sort of there- Once you equip a character with something good, you're probably not going to take it off again. And then you can't really use your gold on anything else either. The economy system is practically invisible, you get enough gold to afford anything you want as long as you don't want everything, and then gold is never actually used for anything of note. The overworld seems to be practically entirely for finding new opportunities to speak to the characters, without anything else you can do as a player to really matter. Vocations are nice, but they didn't feel impactful and it was never clear when they were available.

The second is the rites themselves- The main gameplay matches. The controls are at best clumsy and at worst they downright fight you and make it difficult to do what you want to do. The AI of course has no such issue. They will easily outmaneuver you and make plays that you can not intercept because the controls just won't allow you to do so half the time. The rest of the time, the AI will very clearly only pretend to have a defense or a plan and let you score uncontested. Most of the time, success seems to be not a matter of tactical positioning and skill, but more a matter of putting the fastest guy you have up front, swiping the ball before the opponents get there and then dunking it in before they can react. Any attempts at tactical positioning or pass-plays will just result in your tactical position being shot down or your pass sending the ball back to the side of the field where you don't want it to be. In the end, it will come down to luck more than anything else. And with 12 hours in the game I can safely say I am exactly as skilled at it now as I was when I first started it.
Thankfully, you can lose, and losing will not break any sort of plotline- It is flexible enough that I am fairly sure you can lose every single match in the game without breaking the plot or narratives

Pyre is a good game. But the disappointing gameplay aspects keeps it from being a great game. It is generously priced and well worth the money. Pyre doesn't really try hard in the gameplay department, but it is excellent at story, music, world and characters. It is certainly worth a look.
 

AceofWind

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Warning for PS4 owners, an exploit in the messaging system was just discovered that could cause soft bricking in PS4 consoles if you open messages containing it. It's recommended you set your messages to private for now to avoid trolls until Sony fixes the issue.
 

super_slicer

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WTF? That's a massive oversight. Why the fuck would they even allow code to execute from messages? The message viewer should only have a single function: Display text. Not: Parse text, execute commands, brick console because retards.
 
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