It's old new, but just in case you missed it, if it's a Castlevania game you want, keep an eye on "Bloodstained: Ritual of the Night" being developed by Koji Igarashi, who left Konami to found his own studio because Konami believed that people no longer want Castlevania style games, and refused to support any, but also refused to lease anyone else the license.Most of the big game series have pretty much failed in the long run.
Why not another Castlevania: SotN?
Resident Evil 4 and 5 were OK, but still led the series to 6 (aka its death).
Mega Man X, X2, and X3...
First: They made a sequel to one of those pre-7 FFs, it was not good from what I hear.. Some may feel differently, but I feel the same way about Final Fantasy as I do the Resident Evil series. Sure, FF 7, 8, and 9 were all OK, but still yet they led the series to what it's become today. No more turn based battles. Even the FF7 remake is going the way of live action fights. I thought Dirge of Cerberus fared rather poorly because of the lack of turn based fights in it. I wish they would return to their roots and make something like FF6 (aka FF3 on SNES) again. Go back to that art style, the mechanics, etc..
I remember that... Shouldn't that game be out by now? Seems like that KS was years ago.. but I guess nice things take time to make.It's old new, but just in case you missed it, if it's a Castlevania game you want, keep an eye on "Bloodstained: Ritual of the Night" being developed by Koji Igarashi, who left Konami to found his own studio because Konami believed that people no longer want Castlevania style games, and refused to support any, but also refused to lease anyone else the license.
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Try Ys7, or Ys: Memories of Celceta. They're action RPGs that have a very well-done party system that involves you having an active party of three where you switch between the them depending on who you want to control, what sort of monsters you're fighting, their abilities, etcTLDR: Real-time Allies = The Death of Gaming
Bla bla bla:
Any RPG where you have allies in active time is just not going to work. I had fun playing FF12. Then I got another party member. Mind you, I did go on to finish the game, but it was really only fun before I had to assign/program my party members.
FFXV and FF7: Remake are both going to be doing the same thing. Why should I bother playing something I know I won't enjoy? I might, MIGHT grab them at the $20 or less mark, but I definitely won't be getting them at the initial price.
I did enjoy Kingdom Hearts despite this system, but that's because Donald and Goofy are support characters. They're never capable of doing more damage than Sora. You hardly notice them because they're usually incompetent. FFXV and FF7: Remake might be OK if they went this way, but I doubt it. A weaker Barret? A summons style Barret? How is that going to work out? No. We'll be having to program our characters again.
So it's basically the same as the old turn-based system you hate so much, but 10x worse because you can't decide to use ice, fire, lightning, or a summons on the fly. Your character is going to be set to use only the strongest spell, or only ice, or whatever. Worse yet, it might even be like FF12 where you program your main character too.. and you just sit there, and watch. What's the point? It's not even a game anymore. You just sit there and watch it.
I might have had some hope for FF15 if you just played with one character, but with those goons following you around it just doesn't look like fun to me. If that's your cup of tea then have fun programming and watching them kill everything for you. They might at least allow you to pick up the loot from their kills, which you can use to buy them more tonics.
Here:I know what the "vania" part means, but what does the "iga" stand for? I'm more used to the term: "metroidvania".
It's the guy in charge of Bloodstained, and the main reason why 2D Castlevania games play as they do. He was majorly involved in SotN and brought forth the changes to that game that they're still usingWikipedia said:Koji Igarashi (五十嵐 孝司 Igarashi Kōji?), also known simply by the nickname IGA, is a video game designer and former producer of the Castlevania video game series.
Chrono Trigger was fantastic. I'm also a fan of Secret of Mana. I couldn't get into Chrono Cross so much. I guess some of the newfangled Playstation aspects just didn't sit well with me (plus there were too many characters, which meant little to no character development for any of them).Getting to the topic at hand, square need to remake chrono trigger and cross to a vita or ps4.
I don't much care for any MMO really. The way the games are set up just doesn't sit well with me. One of my biggest problems with them is the fact you can't play them offline (both because they don't allow you and because later monsters require a big party to kill). MMO's basically turn you into a nobody or a soldier rather than making you feel like a hero, which is usually the best aspect of any videogame, but not in an MMO. They're more about socializing, and I'm not really into that.... mmo ...
Well it's like the new Tomb Raider remakes. It's an unreal adventure where you're constantly making a jump, dodging bullets, climbing mountains (and climbing anything really) by the skin of your teeth. If you don't mind unrealistic scenarios where the hero would have actually died 10x over (especially due to exhaustion from climbing nonstop) then you should like them. If you've ever played any 3rd person adventure game where you climb, then it's like that. If you like that, then I would recommend it.*also would anyone recommend Uncharted? I never played it, wish there was a trilogy.
Sounds a lot like Trine. Actually I recently played the first Ys, and I while I thought it was mildly entertaining, it was quite horrible toward the end (crappy maze tower, obscure backtracking just to talk to NPCs about stuff you should have already been able to talk about, and a ridiculous end boss that relies heavily on luck to beat).Try Ys7, or Ys: Memories of Celceta. They're action RPGs that have a very well-done party system that involves you having an active party of three where you switch between the them depending on who you want to control, what sort of monsters you're fighting, their abilities, etc
Ah. Not sure why that term exists, but I'd imagine the primary difference between igavania and metroidvania would be the inclusion of RPG elements (like leveling and changing equipment). Still, I would argue that it's more of a sub-type of metroidvania. I'm not entirely sure why they're called metroidvania considering many of the earlier castlevania games (super castlevania included, which is actually my favorite of the series) had no exploration elements.Iga-
It's the guy in charge of Bloodstained, and the main reason why 2D Castlevania games play as they do. He was majorly involved in SotN and brought forth the changes to that game that they're still using
It's kickstarter launched in May 2015, so 13 months. So not that long at all really, in game dev terms. You've got to remember that even copy-paste conveyor belt produced games that have used the same engine throughout the series like Call of Duty, each took almost three years each to complete, and often are in small scale pre-production for up to a year before that even. The only reason they managed to get them out virtually one per year was because they had three full sized studios plus sub-contractors all working on the games simultaneously. So that at one point, whilst one CoD game was releasing, the next two were already roughly 33% and 66% completed. And many games take far longer. Watch Dogs for example, despite complaints of being unfinished on release, was in development for seven years. And that's not at all an uncommon number.I remember that... Shouldn't that game be out by now? Seems like that KS was years ago.. but I guess nice things take time to make.
5.5 million is a lot. I hope they will make something nice with all that money.
I know what the "vania" part means, but what does the "iga" stand for? I'm more used to the term: "metroidvania".
Whilst Igarashi certainly isn't going to be trying to assemble a full "AAA" studio, and more likely to be working with a small group of a dozen or two staff, modern games are increasingly starting to push over the 100$ budget mark now. Starwars: The Old Republic totalled approximately $200 million. Even the original Final Fantasy 7 way back in 1997 cost $45m to develop ($67m in 2016 money). And then more still on marketing.If you can't make a game with $5.5 million then that would be pretty sad and incompetent. Almost as sad and incompetent as Interplay when they failed to make Fallout Online.
...? We're not talking about pasting custom assets into RPGMAKER here, we're talking about funding a company of people creating a game from the ground up.If you can't make a game with $5.5 million then that would be pretty sad and incompetent. Almost as sad and incompetent as Interplay when they failed to make Fallout Online.