lurker
Hentai Master
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Re: Games Discussion Thread
The track record for games in the Warhammer universe has been a bit, well, mixed to be nice (Heard good things of Sanctus Reach and of course the newest Space Hulk shooter, but Eternal Crusade's been sadly delay-happy and mismanaged plus no doubt some other mediocre titles I'm forgetting) but I wanted to give an early signal boost to something come up from the same makers as the digital Mordeheim for the Fantasy side of things.
Specifically, Necromunda: Underhive Wars.
For those who have never heard of this particular side game before, the interview I linked under the really barebones homesite said it best:
''It’s basically a mix of Judge Dredd, Mad Max and Sons of Anarchy.'
For those that want further details, Necromundia's a planet-spanning city (aka Hive World) and a major asset for the Imperial Guard with it's own regiment, but what it's really known for is being a wretched hive of scum and villainy that makes Mos Esley look like a retirement home. Much of the action happens in the underhive, the dirty gritty underbelly of the more well-off spiretips and the industrial heart of the world, with war taking place between the many, many, gangs of the planet, with these gangs spreading their teeth all the way up to the 'noble' houses of the planet..
The original six houses/gangs of Necromundia, aka the six that we're seeing in this, are House Orlock, metal-smiths and basically the McAverage, House Goliath, the brutish nearly-Orks choppy and smashy type, House Escher, a matriarchy amazonian faction with a focus on agile melee and plasmatech, House Van Saar, the inventive type that will gladly use that tech knowledge on the field, House Deleque, the sneaky sniper gang who gets by via espionage and spywork, and House Cawdor, who has been blinded by the Redeptionist fragment of the Imperium's religion and thus expect a LOT of promethium incinerated around them.
The game will probably be very similar to Mordeheim, but I'm looking forward to it, specially as it sounds like the devs really want to dive into the hive underbelly and really show off the rather ludicrous things the place will be pumping out, they talking about making battlefields literally in between the type of interior parts you'd see on Titans or casings for battleship ammunition, and the equipment used to ready them for the final destination.
The track record for games in the Warhammer universe has been a bit, well, mixed to be nice (Heard good things of Sanctus Reach and of course the newest Space Hulk shooter, but Eternal Crusade's been sadly delay-happy and mismanaged plus no doubt some other mediocre titles I'm forgetting) but I wanted to give an early signal boost to something come up from the same makers as the digital Mordeheim for the Fantasy side of things.
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Specifically, Necromunda: Underhive Wars.
For those who have never heard of this particular side game before, the interview I linked under the really barebones homesite said it best:
''It’s basically a mix of Judge Dredd, Mad Max and Sons of Anarchy.'
For those that want further details, Necromundia's a planet-spanning city (aka Hive World) and a major asset for the Imperial Guard with it's own regiment, but what it's really known for is being a wretched hive of scum and villainy that makes Mos Esley look like a retirement home. Much of the action happens in the underhive, the dirty gritty underbelly of the more well-off spiretips and the industrial heart of the world, with war taking place between the many, many, gangs of the planet, with these gangs spreading their teeth all the way up to the 'noble' houses of the planet..
The original six houses/gangs of Necromundia, aka the six that we're seeing in this, are House Orlock, metal-smiths and basically the McAverage, House Goliath, the brutish nearly-Orks choppy and smashy type, House Escher, a matriarchy amazonian faction with a focus on agile melee and plasmatech, House Van Saar, the inventive type that will gladly use that tech knowledge on the field, House Deleque, the sneaky sniper gang who gets by via espionage and spywork, and House Cawdor, who has been blinded by the Redeptionist fragment of the Imperium's religion and thus expect a LOT of promethium incinerated around them.
The game will probably be very similar to Mordeheim, but I'm looking forward to it, specially as it sounds like the devs really want to dive into the hive underbelly and really show off the rather ludicrous things the place will be pumping out, they talking about making battlefields literally in between the type of interior parts you'd see on Titans or casings for battleship ammunition, and the equipment used to ready them for the final destination.