bluewr
Grim Reaper
- Joined
- Aug 16, 2013
- Messages
- 592
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- 219
Re: Breeding Season
Majority of kickstarter game project are successful, similiar there are patreon games that are completed, and sold on official site, or have daily progress.
So your point is rather moot.
So, I've been mulling over this entire thing for a few days, watching as people post and weigh-in their opinions while still contributing to the cancerous concept of patreon developers who do little to nothing or don't adequately reward their funders but fuck 'em because those devs have their money. It still baffles me that, following this fiasco, that of Star Citizen, and the let-down that was Mighty No. 9, you people still blindly contribute to people like Deva and others like you're getting something. Hey, maybe you are, but it feels like nobody has learned a damn thing.
So...
I wrote a wall of text explaining the stock market and how patreon/KS relate. Unfortunately, I'd have people like Deva jump on it with "You don't know anything, this is how we eat!" bullshit, so I scrapped the entire post to make this sweet and simple. You know how indie devs outside the porn community eat? They take a part-time job and eat beans out of a can. They use patreon money properly to purchase assets, art, etc LIKE YOU'RE SUPPOSED TO! If half the people making English porn games went to an investors meeting and said "I need 10k/month to eat, afford rent, buy hygiene products, etc while I make this game" you're getting your ass kicked out and laughed at by that group of rich cunts. And you know why? Because they made their money on people who said "I need this much money to improve the product I am selling."
Think about that for a moment.
I get that there are a bunch of developers who aren't quite as scummy on here, and I applaud you. I honestly think you guys are the real struggling developers who people should be throwing their money (wisely) at, and not these "i-it's my job!" kiddies. If it's your job, then why aren't you making 50k/year as a professional developer? Might be because your business model would make even Todd Howard say "No, that's a piece of shit, get out."
So, before some developers who probably live in San Francisco or the WC rush in to "correct" me, consider Breeding Season, Mighty No. 9, Star Citizen, and many of the other projects that have failed before them; and ask yourself if maybe, just maybe you're wrong and need to stop.
Majority of kickstarter game project are successful, similiar there are patreon games that are completed, and sold on official site, or have daily progress.
So your point is rather moot.