Re: Hounds Of The Blade
The character is basically beat to the point where she's just exhausted and can't lift her arm to fight back. Yes, it may seem odd but its a hentai game and hentai, like slasher horror films, relies heavily on the suspension of disbelief. I mean in classic hentai films like LA Blue Girl, the girls get raped but as they get raped they start getting all into it, not exactly realistic but well, its hentai.
That premise of being beaten into exhaustion is by no mean a strange concept to me. In fact, that premise is already included in the game!

That's when she starts crawling around--dragging her sword arm behind her. That makes sense to me.
for some reason i feel like i was need to clarify my point. by no means am i against constructive criticism. i criticize freely and abundantly on a regular basis. but there is a difference in what is constructive and what is just nitpicking. maybe i'm just inflicting my ideals of effective criticing but it just started to sound bitchy more than "oh hey, it's weird he can rape her without taking his junk out of his pants. haha, lol." and really, lets not bring reality into the equation. it has no place in hentai. if in hentai a girl gets kryptonited by dick exposure, it's laughable but hardly game breaking. though this topic did remind me of my friend's sister telling me that her self-defense class taught her that the best way to keep from getting hurt worse is to lay back and take it like a lady. i think they should call that class something else.
This is where I disagree. Hentai is definitely fantasy-based, but there is nothing wrong with adding some "real-world" elements into the game. Where you see "nitpicking", others might see "polish". For instance, every single rape move has the enemy grabbing her
non-sword hand. I can't imagine it being too difficult to change the animation so that they grab her sword hand instead(adding to the image of the heroine being rendered helpless). Is it game-breaking? Absolutely not! The game is still fun as hell! I just don't see anything wrong pointing out some areas of the game that could be fine-tuned--if possible. If not, oh well...at least it was brought to someone's attention where there was a *chance* that it might be changed.
Realism will never be a good thing with any kind of rape, similar to a guy not really being able to have sex without a boner, a woman can't really (or rather, shouldn't) have sex without being wet or it will be a uncomfortable at best and utterly painful at worst experience for both involved.
Also, as for the whole swordarm comment, when you've lost the fight and are in a dominated position fighting back will never hurt the other more than he can/will hurt you, though the entire subject is utterly dumb to bring up in the first place when you're in a scenario where taking a sword to the torso does absolutely nothing up to the point where they've taken enough of them to instantly die.
If you want to criticise something about this game you'd be better off putting up sugestions about gameplay/updates or whatnot and leave the little details to the players to figure out with this magical ability called imagination and suspension of disbelief.
First paragraph: I always imagined that was one of the reasons for the plethora of slimy,pre-lubed, multi-tentacled monsters.
Second paragraph: It's funny you bring these points up because when she is being molested/raped--that's exactly the reason why you start pressing all of the buttons...to break free! LOL
Now about the sword, I suggested possibly removing it and using melee attacks powered by her energy gauge. The sword can then be turned into either a purchasable/discoverable item, or a reward for accomplishing a difficult task. Of course, it would then have a far more damaging attack power.
Third paragraph: I actually did make some suggestions about gameplay in my post. I can definitely come up with more ideas about gameplay, but that will require me to use more of that "magical ability called imagination".
The sword-arm thing to me is nothing more than the graphical equivalent of a typo. It's not something major or a deal-breaker--it just irks me everytime I see it.
Again, love the game. Massive respect for the creator. Looking forward to the next release. Goodnight all.