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I got a question about a certain heavily secure H-Artist.


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Ryka

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Vanja's games are very secure. They are the most secure games in the length and span of the internet. And the internet runs for miles. Macromiles, even.

I just want to ask.... who IS Vanja? HOW is she able to block her games even from Google. I have found her DMCA claim, which Google agreed to. Not very many H-Games get agreed on by Google to be removed from Access.

This infuriates Lila, as a ninja. Ninjas are able to get games and movies easily. But Vanja is more secure than legitimate business structures. How?
 

kiko

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Re: I got a question about a certain heavily secure H-Artist.

I only know these facts about her:
-Vanja is a girl.
-She is from Norway
-Her games have superb art
-I fucking love her.

Also, I love Lila, and her lab.
 

reddo

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Re: I got a question about a certain heavily secure H-Artist.

Vanja's games are very secure. They are the most secure games in the length and span of the internet. And the internet runs for miles. Macromiles, even.

I just want to ask.... who IS Vanja? HOW is she able to block her games even from Google. I have found her DMCA claim, which Google agreed to. Not very many H-Games get agreed on by Google to be removed from Access.

This infuriates Lila, as a ninja. Ninjas are able to get games and movies easily. But Vanja is more secure than legitimate business structures. How?
It's not that she has very good protection.

Her protection is a CLAIM that her games are marked.

If they truly are marked and you spread them around, she can track you and then sue you, supposedly.

Would you want to take a shot? People don't share her games because they don't want to risk it.
 
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R

Ryka

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Re: I got a question about a certain heavily secure H-Artist.

I have never seen such a thing happen with other games. Even Nintendo has had trouble successfully pulling that off. And Nintendo makes actual games.
 

reddo

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Re: I got a question about a certain heavily secure H-Artist.

I have never seen such a thing happen with other games. Even Nintendo has had trouble successfully pulling that off. And Nintendo makes actual games.
But Nintendo has a huge market and more people willing to risk it. There's a whole "scene" to getting things to share and some people even profit on top of it.

By comparison, Vanja doesn't have that many people getting her games. There isn't that many people willing to pay just to share them. And the people who pay lack the know-how to check if there really is a mark, while they also don't want to share that much.

With all these cracked games, be them on DLsite or wherever... You only need to have one person who knows what to do having bought it and being willing to share. Vanja has none.

EDIT:
It also appears Pornolab has all her games.


And regarding the DMCA thing... Pretty much, they comply with any DMCA claim that isn't clearly wrong, and most likely that "clearly wrong" is only detected by programs. Most share websites will also comply and remove files immediatelly if presented with any and all DMCA claims. Because if they don't, they get to be sued.
 
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censuur

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Re: I got a question about a certain heavily secure H-Artist.

Just going to put it out there that Vanja's stuff is generally bad in both art and gameplay and just isn't worth chasing, what with this reputation established most people won't put in the effort or put money down on her new products.
Even assuming her new products are better than the old crappy ones there just isn't enough exposure for people to get excited.

To summarize, her games are not popular in the slightest, the best way to protect your product is ultimately just not selling it to many people I guess.

To be quaint about it, if I can find better artwork for free on sites like hentaifoundry and better games on free sites like newgrounds, I see no reason to put money down for a mediocre and sub-par product unless I am somehow convinced to support the author, and I'm probably not the only one to do the opposite of supporting something when they cover their products in DRM and other nonsense.
 

an anonymous

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Re: I got a question about a certain heavily secure H-Artist.

hers alink to thad pirating hating money crazy gothic bitch side

(witchcraft 1-2 are the only good ones of her games anyway)

i hafe some of her games in my colection
(ther was some sharing side who has them.)
i would share them her but i'm afraid of her "white knights" becouse even her in this forum are some of them.
(papanomics is one of them for example)
 
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R

Ryka

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Re: I got a question about a certain heavily secure H-Artist.

Papanomics is nice. He is just a little silly. I pointed out to him that he was not a white knight before, as expressed in this post. Papanomics isn't afraid to throw ballistic money at anyone though, no matter the notoriety, or habits of those he blasts money lasers at.

It is a noble effort though and that's the good in him. But, I still think he's incredibly silly.
 

SethK

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Re: I got a question about a certain heavily secure H-Artist.

Should we really have this topic? Everytime the subject of Vanja comes up, we end up in a flame war.
 
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Ryka

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Re: I got a question about a certain heavily secure H-Artist.

ToxicShock is a sweety though. He won't let any flamewars come up.
 

censuur

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Re: I got a question about a certain heavily secure H-Artist.

I prefer the "live and learn" approach rather than hide things under the rug. If you dislike threads turning into a flame war I'm sure there's things you can do to prevent it other than shutting down dialogue entirely.

Though I do believe the subject fairly clear as it stands, I'd be happy to try and clear things up if some questions remain but the overall principles of "protecting" your games on the internet have been explained. And no, it never ends well for the person/company attempting it, you always end up alienating a certain core group of people that despise such practices and the people you are protecting your game from won't suddenly be convinced to put money down, you'd just be fooling yourself when you believe your product is so good people will want it no matter what.
 

reddo

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Re: I got a question about a certain heavily secure H-Artist.

I prefer the "live and learn" approach rather than hide things under the rug. If you dislike threads turning into a flame war I'm sure there's things you can do to prevent it other than shutting down dialogue entirely.

Though I do believe the subject fairly clear as it stands, I'd be happy to try and clear things up if some questions remain but the overall principles of "protecting" your games on the internet have been explained. And no, it never ends well for the person/company attempting it, you always end up alienating a certain core group of people that despise such practices and the people you are protecting your game from won't suddenly be convinced to put money down, you'd just be fooling yourself when you believe your product is so good people will want it no matter what.
I'm not sure one can say that about her "DRM", though. I don't even believe it truly exists. Her real customers should be facing no problems from it, then.

DRM is only bad when it hurts the customers. Hers shouldn't, so it's fine.
 

SethK

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Re: I got a question about a certain heavily secure H-Artist.

Yeah I suppose. So long as we don't let things spiral out of control, we should be alright.. Guess I might as well toss my two cents in.

Vanja is.. strange. Her art isn't the worst I've ever seen, but I'm surprised at how she's able to make a living off subs for a mediocre art site. I bit the bullet once and decided to sub for a month to check out some of the pay only content that I was interested in.. IE, the animations and games.

The games all suffer from the same problems. Game breaking bugs, not terribly interesting game-play, and h-animations that are jerky and overall not really worth it.

The videos that I ended up downloading felt pretty sub-par as well. Jerky animations, and it felt like watching a set of animated gifs playing in sequence rather then a full animation.

In my opinion, my money felt pretty much wasted. I didn't enjoy any of the content I'd paid for, and from what I've seen since then, her skills really haven't improved at a visual or technical level. It's kind of sad really, I think there's plenty of room for improvement in every aspect of her site content, the visual style of her art, the animations, the games themselves, yet she seems content to just stagnate for a continued paycheck. Such a waste of potential.

Edit: For the people discussing her DRM, when I signed up for my month. I believe part of it mentioned that there is something in what you download that ties it to your account, and if you were caught distributing it, your account would be deleted and your credit card would be blacklisted to prevent you from signing back up again. No idea where people are getting this idea about threatening to sue people.
 

DarkFire1004

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Re: I got a question about a certain heavily secure H-Artist.

Should we really have this topic? Everytime the subject of Vanja comes up, we end up in a flame war.
So long as nothing gets shared and the conversation stays civil, I'm fine with it staying up.
 

censuur

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Re: I got a question about a certain heavily secure H-Artist.

I'm not sure one can say that about her "DRM", though. I don't even believe it truly exists. Her real customers should be facing no problems from it, then.

DRM is only bad when it hurts the customers. Hers shouldn't, so it's fine.
Really? Assuming what's said is true, her programs can track you and your location, that's something I would only ever call malware, even under the best case scenario it'd still be on your computer dormant. Assuming she can use it to track her customers' computers and file use to the extend that is claimed (which I doubt but the fact that she would even dare claim it is telling enough as it is) it also means anyone that gets access to her computer would also then get access to that information, which many people have absolutely no interest of being involved in, including a lot of potential legitimate customers.
 
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Ryka

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Re: I got a question about a certain heavily secure H-Artist.

So in effect, she is using her powers for evil instead of good? This is villainous and a breach of privacy beyond anything I could fathom. How do people trust and encourage this behavior? I am sort of afraid to get a certain game I like ninja style now.
 

censuur

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Re: I got a question about a certain heavily secure H-Artist.

Well, there is a reason nobody likes DRM, it's because it generally burdens proper customers with the crimes of those who would steal, the people who pirate this kind of stuff will just remove the DRM effectively making the pirates a better distributor of your product than you are yourself. It's an absurdly desperate measure in an industry that is still exploring the business models that work.

Personally, I'm the type to take a product for a test-drive before purchasing it, especially since we're not talking about perishables or something that costs additional resources to copy I see no reason to gamble my time and money on a product with unconfirmed quality unless somehow convinced of it's merits. Heck, it's not for lack of trying, I have burned my hands on a fair share of things like early access projects, thinking to support an author I believed in only for it to fall apart, either due to ultimate ineptitude or malicious practices.

Game developers being notoriously unreliable (sometimes even due to outside influences like publishers demands ruining a product) and the quality of their products being highly inconsistent it's no surprise people are becoming wary, cautious. DRM is often the final straw, Imagine being subjected to a strip-search every time you shop for groceries just because some people stole something (as opposed to the security measures being integrated in the process of paying for the products) It's a bit of a dramatic example, but many services demand you use their product under a fairly exact set of circumstances that might completely go against your intended use of it. Xbox one was a prominent example for this, as it's "always online" DRM meant that people like me, who use their console when traveling or when the internet is down etc, had no point in buying it anymore and the people the measures were supposedly for would inevitably find a workaround for it anyway, or just not buy it.

And that brings us to the main reason why DRM fails to function, it's not getting you any new customers. Yes, it might work in reducing the number of people that steal your product but you get nothing in return, best case scenario you spent a budget on a mechanic that fails to pay for itself and worst case you end up alienating a chunk of your customers who refuse to put up with your bullshit. The only time DRM will ever work is when you've secured a monopoly position, and measures that only work under such circumstances are ultimately only ever horrible for the customer.
 

miachan

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Re: I got a question about a certain heavily secure H-Artist.

Vanja's games don't have any noticeable DRM that I know of, I have almost all of them except the newer ones.....I'm waiting for her site to have enough new games for me to justify buying a month again..

All in all, the 20-ish for a month charge lets you pull down I think like 15-ish games off her site. That means each game is about a buck..

For a bunch of games not featuring pee, unrealistic penetration, and almost-relaistic proportions with a bit of anatomy common sense...I think it's worth it

Not that I enjoy paying for hentai games, i'll never pay if I have the choice, but..
 

grazer

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Re: I got a question about a certain heavily secure H-Artist.

Pretty sure all she does is automated google searches followed by link reporting, just like the link-scammers we're all so familiar with.

Her stuff is junk, so I really don't care.
 

imercenary

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Re: I got a question about a certain heavily secure H-Artist.

I don't know anything about Vanja's games or her(/his?) DRM policies, but I will say this: DRM is bullshit.

I used to have a fairly large collection of Sierra, Lucasarts, Microprose, etc PC games back in the 90's that eventually all got trashed simply because the map/manual/decoder rings/red plastic tinted windows/the "hint"/copy protection books would get damaged/destroyed/lost. (Its inevitable when you have siblings and your collection is partially constructed from donations from less than meticulous friends). So call me a bitter old man but for me I will always hate DRM because the nightmare scenario isn't a possibility, its already happened.
/rant
 
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