Gathering BP for the boss monsters is like.... fucking impossible. No sane person has enough free time to grind up to 1,000 BP.
It's not possible. (Well it is, but it's not fun in the slightest)
I'm thinking... design wise right now, the cowgirl skills give a ton of sustain to the aggressive girls, and let them build up damage quicker, but there's no meta-skill. I think that was a missed opportunity in design. BP stands for battle points right? You gain a lot of BP by fighting bosses IIRC.
Why not add a skill "Taunting Sex" or something. You know I'm shit with names.
A skill that makes it so the MC and one of your party members fuck to draw in a random battle from the region. MC and that party member can't act in the battle, and are fucking the whole time.
MC can end it whenever he wants to fit the tone of the original game. As long as they're fucking though, you're constantly linking random battles, with each subsequent battle having higher reward amounts, and random boss fights in there while being harder. A meta skill that lets players maybe experience battles they normally wouldn't, and gather BP, and other resources.
Base game has the "Sanpo" skill or the "going for a walk skill" with the dog girl right? It technically has a CG right? Why not use that CG when the skill is used.
"Cowgirl" also feels a bit too strong atm. You might need to nerf the numbers for MP healing, HP, and AP healing. AP healing ESPECIALLY. I think you overtuned the abilities so that you could get past the dragon lords. Also... I checked the code. Megumi's not accidentally a monster... you made her one so her best skill scales better. Come on bro. She rode my dick for 15 creampies in a row man... twice... That's just ridiculous.