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ACT [Kyrieru] Eroico (RE115470)


Re: Eroico revision V8

^ The clap. I got it! :)

...wait. SHIT!
 
Re: Eroico revision V8

gySzgs1.png

Don't mind me, just saving this for future use...
 
Re: Eroico revision V8

Many companies believe that demos hurt game sales.

I'd rather have less sales than have people who aren't satisfied with what they bought because they didn't get to try it first :/
Unlike my site, I don't really have any control over refunds, and it's more of a leap for nutaku customers to contact me, so it's a bit offputting.
 
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Re: Eroico revision V8

Many companies believe that demos hurt game sales.

Yeah, if the game sucks.
We put a demo of Future Fragments up on Newgrounds and it shot us up from $6,000 a month to nearly $10,000 in a month, so I'd have to disagree about demos doing anything but helping sales/interest in a game, provided your game is actually good.

I'd rather have less sales than have people who aren't satisfied with what they bought because they didn't get to try it first :/

Also this, for sure. I'd feel horrible if someone bought the game and had no way to try it first, and then felt totally ripped off. (Thankfully, refunds exist, but still.)
 
Re: Eroico revision V8

I would much rather Kyrieru create his games towards non-casul than casul, because I think the market is glut with casul, and non-casul is an untapped territory.

But what do I know. I am composed of brandy and 20 dollar submissions to Kyrieru.

Notice me, sempai~

I mostly just want sempai to fix bugs in his games that have been there forever ;_;.
 
Re: Eroico revision V8

this the same game from Nutaku's Game store?
 
Re: Eroico revision V8

For sure tho, this game is (to me at least) is way harder to play if you use only keyboard. :p

No, 'people who are able to beat this game on hard with just keyboard' no, please don't respond, you'll make me look bad and casual! D:
 
Re: Eroico revision V8

For sure tho, this game is (to me at least) is way harder to play if you use only keyboard. :p

No, 'people who are able to beat this game on hard with just keyboard' no, please don't respond, you'll make me look bad and casual! D:

You bad and casul, son. I can beat this shit with keyboard any day. It's well designed, though, so it's always fun to do.

The big difference between Kyrieru and other people is that Kyrieru has good platform sense, in that he understands what is fun and what isn't. It's always difficult and rewarding, but never not fun.

Regardless of what casuls say.

You should never not try to beat this gaem on hard, because it will make you better to beat it on hard. Even if you brute force some areas.
 
Re: Eroico revision V8

Ok this is by far the worst h-game I ever played ... bad level design ... too frustrating gameplay ... its dark souls but 10 times worse ...

I mean the sprites and the CG maybe nice ...

but the gameplay isnt enjoyable but frustrating ... I mean a challange ok ... but in the second level 90% of the maps are luck based ... the spikes ... the traps ... the lasertowers ...

Nope sry but this game sucks balls!

(And if you play on easiest difficulty and still think its a dark souls game you relly should rethink your game ...)

Seriously? I agree with the other users here, it's not just luck-based, it's timing and strategy, now the laser towers did give me some trouble at first, until I learned to get them to shoot at me in a particular direction so I could dodge the shot and quickly jump past the tower before it shoots again, timing and strategy, I went from easiest to hard difficultly immediately and beat the game, it's not that hard once you get used to it, just a little tedious, but that's what makes it fun and makes it a nice challenge. Now I don't know about you and other users, but I like a nice challenge.

When we're talking about level design, sprites, etc, let's see you make something better then.

What?



Like, a power that turns the savepoint loli into the Rush Jet. For the casuls.
Oh, sorry, I thought you were saying to add checkpoints/save points when one already exists, shows how much attention I was paying at the time. :p

For sure tho, this game is (to me at least) is way harder to play if you use only keyboard. :p

No, 'people who are able to beat this game on hard with just keyboard' no, please don't respond, you'll make me look bad and casual! D:

Psst, I also beat it on hard with a keyboard, I almost never use a controller for any games.
 
Re: Eroico revision V8

Beat game normal with keyboard.
Beat keyboard hard with fist, at times...

Not gonna try game on hard, tyvm. :p

Quite enjoyable platformer overall, though, I must say.
 
Re: Eroico revision V8

You bad and casul, son. I can beat this shit with keyboard any day.
Psst, I also beat it on hard with a keyboard, I almost never use a controller for any games.

You guys are so mean, ;_;
I was like, took about hundreds (maybe not, but sure feels like it) tries before managing on beating it on hard, with keyboard, i'm actually surprised i pulled through. :p

Also, personally i think the first boss is the hardest.
 
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Re: Eroico revision V8

Notice me, sempai~
All I do is notice. That's why nothing ever gets done.


As for everything else that's been said; as I've said in the past, while I would say that Eroico is better than a lot of the games on DLsite, I certainly wouldn't look to it as a shining example of platforming.

The main problems with it (as far as I'm concerned) are;

Lack of enemy variety: The enemy behavior is pretty dull, and for the most part they are all dispatched in the same way. Enemies either run up and attack, or shoot a projectile that you just jump over or block. Some enemies have functioning "patterns", such as the lizard girl, but nothing interacts. There aren't many enemies that can be fought at the same time that create unique situations.

Blocking: The game isn't designed enough around blocking for it's inclusion. Blocking limits what's possible for already limited enemy behaviour when you can just block everything. Enemies that shoot projectiles are also limited because you can't utilize patterns if the player can just block everything anyway. Eroico doesn't have a clear enough distinction between what you can and can't block, either, so where patterns “are” used it’s still bad.

Checkpoint pacing: People's complaints about the spacing between checkpoints are perfectly valid. Checkpoints spaced this way would be a bit more acceptable to me if there were more ways to accomplish tasks, but there aren't. This type of game probably would have worked better with higher damage, but more checkpoints.

Platforming: Jumps are pretty simple in general, and there isn't really any interplay between layout and the enemies. Enemies act as a sort of binary "either it's safe or it's not" threat that impede your ability to make a jump, rather than as factors actively affecting the platforming. For example, if you had a trap sliding across the floor as you fight, it would change how you have to approach any enemy at the same time. Or, if you had a spider girl crawling on the ceiling dropping web, it would change how you have to fight something simple like a catgirl, etc. Eroico doesn’t have much of this, and the few mechanics that it does have, such as the bounce blocks, are somewhat under-utilized, and are stuck into sections rather than creating small, frequent changes in gameplay.


I could go on, but it will just be easier to make comparisons once I’ve released something with sensibilities I actually agree with lol. To me, Eroico is what H-devs should aim to surpass as a minimum, rather than a high standard to aspire to.

But hey it has decent H sounds now d:
 
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Re: Eroico revision V8

This game's still being updated? :eek:
I thought it was completed long ago
 
Re: Eroico revision V8

This type of game probably would have worked better with higher damage, but more checkpoints.


But hey it has decent H sounds now d:

Yeah, For all my own complaints that would have fixed most of it for me.

As for the H sounds, it's a huge improvement.
Can I ask where you got them from, or how you made them? (Whichever is relevant)
If these ones were up for purchase somewhere I'd probably pick it up for my own h-dev endeavors.

There's still a pretty short supply of ecchi sfx out there, and we still have tons of h-games using the rpg maker "water splash" sound and other similarly awful ones. If you made the new sfx yourself you might want to consider making a pack of them as a dev resource and sticking it in the Itch.io asset store or DLsite or something.
 
Re: Eroico revision V8

Yeah, For all my own complaints that would have fixed most of it for me.

As for the H sounds, it's a huge improvement.
Can I ask where you got them from, or how you made them? (Whichever is relevant)
If these ones were up for purchase somewhere I'd probably pick it up for my own h-dev endeavors.

There's still a pretty short supply of ecchi sfx out there, and we still have tons of h-games using the rpg maker "water splash" sound and other similarly awful ones. If you made the new sfx yourself you might want to consider making a pack of them as a dev resource and sticking it in the Itch.io asset store or DLsite or something.

I talked about it a little bit in this post.
 
Re: Eroico revision V8

I talked about it a little bit in this post.

Hmm...
Somewhat interesting, probably doesn't help me very much though.

I'm not an FL studio user, but I am a musician so I can probably try to replicate similar processes with the synths and plugins I do have, but I don't really have the skill/patience for really digging into making those sorts of things from scratch. In my case it's pretty much just "dick around with random settings until something sounds good" which is fine for me when I just need to fish for a unique sounding synth pad, but for trying to come up with specific sound effects for specific needs that sorta thing is downright infuriating.

I think my main takeway from this might be "just hire a sound designer"

Thanks for sharing though.
 
Re: Eroico revision V8

I talked about it a little bit in this post.

Honestly you are very good to great when it comes to making games. The music in Kurovadis is amazing, the CG in Eroico is very good but your two biggest strengths are your base game design and your spritework.

Your games are challenging but not to the point where i want to quit, i become engaged by the level of quality of the gameplay itself that i force myself to slow down and plan my movements, these aren't lazy platformers at all, this is mario-level challenging in some aspects, my only real complaint is the controls are a bit wonky and learning them is a challenge.

Your greatest strength however is your spritework, there are certain intricacies i look for with sprites. There are plenty of H-sprites out there but they are either low rez quality or unimaginative crap which has been done a million times, as somewhat of a tentacle hentai connoisseur, I've played almost every ACT in recent memory and your stuff in Eroico as well as your commissions are superior in terms of resolution to everything is second only to Zell in terms of creativity and imagination (though he focuses entirely upon Monster Girls and you focus on a wider range)

Furthermore as a one man team, you are trying to get in compliance with DLsite, manage Support on your games, debug old games. You are pretty much doing the job of a big game circle all by yourself.

Your pursuit of quality is astounding, you are a perfectionist but it is messing you up, having to pay attention to so many things it is probably burning you out on things you dread having to do, i think you may have mentioned at one point that one of the major things left in Noaika was sound, seeing as how you've hit a snag with this thing before i'm going to go out of my way and say that you dread sitting there for hours trying different stuff and getting frustrated when it isn't up to to the high standards you've set for yourself in other games.

You have the potential to be a real rock star, but you are too busy fixing the bus to get the show on the road. Not every game has to be your magnum opus, especially when you have the kind of talent to pull in enough cash to delegate the other shit for more ambitious endeavors down the road.

Cmon Kyrieru, i want you to put North American hentai on the map.
 
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