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English DLsite:
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(Japanese DLsite isn't needed, it's a /weg/ [western erotic game])
Dev Homepage: (He never updates, ever)
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Dev twitter: (If you want to stand an actual chance of contacting him)
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Description of Game, taken from English DLsite:
"Kurovadis is a hentai action rpg with classic platforming action.
Set in a post apocalyptic future where the world is at war with monsters, you play as a girl who must stop the threat once and for all.
Fight through 3 unique areas, with 20 different enemies each with their own sex animations, and 10 game over CGs."
Controls:
Keys can be reset!
Main Controls and Techniques:
Fire (automatically charges when not firing)
Jump (can be upgraded to wall jumping, where you can jump off a wall once when in close contact it to)
Dodge Roll (can be upgraded to let you plow through objects, and you have to learn to dodge roll while in the air for maximum distance!)
Melee (absolutely useless, except if you hold it down to charge a melee super strike, which is highly useful)
Ground Pound (down + melee attack, a powerful strike if you hit an enemy with it, and you can stand on some enemies and pound them)
Defenselessness (H key, does what it says, SOME ENEMIES CAN KILL YOU WITH H ATTACKS)
This is a Platformer/Action game, with a huge emphasis on platforming. You must be able to do consistently good wall jumps, then dodge roll wall jumps.
I can't tell you how to do it, you just have to get good at it. There are three bosses in the game, and the objective is to acquire new beam powerups
which will let you reach new areas through destroyable objects that only that beam can kill, or by picking up the beam and removing a static barrier
which is was generating throughout the levels.
The three levels are:
Post Apoc (start)
Random Castle (middle)
Maou's Island (end)
You get raped if you are knocked down and taken by an enemy. Some enemies (all bosses) have GOR static end images. Bosses also have special scenes after
beating you. The level up system works off of exp for killing enemies. I think there's four attributes:
POW (increases attack)
DEF (increases defense, and seems to reduce knockdowns?)
CON (increases HP)
RCG (decreases the amount of time it takes to recharge your blaster to max by not using it)
You are healed to full at save points, and enemies will drop health. They also drop items which disappear from you if you're hit once. Most of the items
aren't useful, but some of them are. You won't get to keep them, because hit boxes are relentless! Kyrieru's first commercial game.
There's no scene mode, only a CG viewer. If you want to see an enemy get you, you have to encounter that enemy in the main game. All areas can be reached
at any time. If you get stuck, treat the game like it's Castlevania: look everywhere.
As far as H content goes, it's all sprite, and low res, but it's voiced to a degree and you have a variety of enemies. It's a fun game, but punishing.
If anything is collected regarding special instructions, they will be located at this post:
https://ulmf.org/threads/kyrieru-kurovadis-re093841.2798/page-51#post-1010886
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