Nepko-
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The story follows Univer. Having received a letter requesting Adventurers to investigate a Ruins on a remote island, she immediately boards a boat destined for the island. There, she meets another adventurer, Neige.
This is a story about their adventure.
Going from the trial version that I've played two years ago and the Ci-en updates I've vigorously followed, the game isn't your generic RPGMaker H-Game. I'm confident it'll be a nice ride story-wise. As the trial version doesn't go too far into the story, I can't give much more on the summary other than what was listed in the DLSite page for the game, so it is pretty uninformative.
Aside from usual RPG combat, there are various mini-games(both for recreational[Such as fishing] or H-Scenes[Like the one mentioned in the OP]) and various unique events. The DLSite page mentioned base development, but I've never seen it in Ci-en so I can't comment on it.
In terms of events:
- Articles also seem to suggest various branching options such as one introducing your party boarding a train. Letting Neiver, a glutton, get sidetracked for food before boarding may cause her to nearly miss the train departure and have to board a lower-class cart with other suspicious men. Ref:
- Another introduced a beach the party would(can?) have to enter where any kind of clothing is not allowed(Nudist beach!). Of course, that means Scenes this kind of circumstance can make. There is also a special fight in this area. Ref:
Standard controls for RPGMaker MV. Arrow keys to move, Z to interact/confirm, etc.
Characters: (All with their own scenes)
One gameplay mechanic of note are these decision based events:
Options you choose will decide to which side the gauge will lean towards. As expected, it will effect the outcome of the whole ordeal. In this case, you convince the sentry to lower his guard or aggravate him and fight. It is suggested this little mini-game-esque system will also be used for H-Scenes. The gauge has already been used in a specific H-Scene event in the trial version used to keep track of the event progress when trying to save the Elf from being violated(or purposely letting her be violated.)
Another example released in Ci-en:
Ref:
It seems the game had some rough moments in its developments considering the more than half-year silence in its Ci-en page and constant delays prior to the silence. It's something to keep note of.
Still high hopes though! I didn't wait 3 years for this game for nothing. Was ecstatic when I saw the update announcing its release on my Ci-en feed.
This is a story about their adventure.
Going from the trial version that I've played two years ago and the Ci-en updates I've vigorously followed, the game isn't your generic RPGMaker H-Game. I'm confident it'll be a nice ride story-wise. As the trial version doesn't go too far into the story, I can't give much more on the summary other than what was listed in the DLSite page for the game, so it is pretty uninformative.
Aside from usual RPG combat, there are various mini-games(both for recreational[Such as fishing] or H-Scenes[Like the one mentioned in the OP]) and various unique events. The DLSite page mentioned base development, but I've never seen it in Ci-en so I can't comment on it.
In terms of events:
- Articles also seem to suggest various branching options such as one introducing your party boarding a train. Letting Neiver, a glutton, get sidetracked for food before boarding may cause her to nearly miss the train departure and have to board a lower-class cart with other suspicious men. Ref:
You must be registered to see the links
- Another introduced a beach the party would(can?) have to enter where any kind of clothing is not allowed(Nudist beach!). Of course, that means Scenes this kind of circumstance can make. There is also a special fight in this area. Ref:
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Standard controls for RPGMaker MV. Arrow keys to move, Z to interact/confirm, etc.
Characters: (All with their own scenes)





One gameplay mechanic of note are these decision based events:

Options you choose will decide to which side the gauge will lean towards. As expected, it will effect the outcome of the whole ordeal. In this case, you convince the sentry to lower his guard or aggravate him and fight. It is suggested this little mini-game-esque system will also be used for H-Scenes. The gauge has already been used in a specific H-Scene event in the trial version used to keep track of the event progress when trying to save the Elf from being violated(or purposely letting her be violated.)
Another example released in Ci-en:


Ref:
You must be registered to see the links
It seems the game had some rough moments in its developments considering the more than half-year silence in its Ci-en page and constant delays prior to the silence. It's something to keep note of.
Still high hopes though! I didn't wait 3 years for this game for nothing. Was ecstatic when I saw the update announcing its release on my Ci-en feed.
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