Re: Age of Worms
(Alright, that's enough time for before I start using the last guy as an NPC type. The building is probably to big to head him off by running around especially if it's crowded on that side, but I didn't plan on going that way anyways.)
As Melissa stands watch from the docks Craig, Ryu, and Teren begin using the barges to move towards the next dock over. As the barges are mostly moored together they have an easy time of it. The trio reaches the dock with Teren and Craig taking up a position to block escape down this dock and Ashnod moving toward the ship as if he's inspecting it. Suddenly a shrill female voice rings out from the ship (S-2), "Look out Irontusk, I think we have company." At that Irontusk and the other four barge worker's turn around.
(Craig and Teren are on the dock about even with a barge (B-3), Ryu on the dock right by the ship (S-2), Melissa at the other dock as close to the barge (B-2) as possible [range of 60 would actually reach about halfway through the ship (S-2)], Now we're in combat mode, though you can still try and use diplomacy, or bluff. {init: Craig, Melissa, Irontusk, Ashnod, DM, Teren}
Init Roll(1d20)+5: Irontusk
14,+5
Total:19
Init Roll(1d20)+0: Other NPC
3,+0
Total:3
Edit: If you know what your action is going to be go ahead and post it, I'll do it when your turn in initiative comes up.