What's new

Making a hentai platformer - Moving to a blog pg.12


Re: Making a hentai platformer - More concepts pg4

Heh, I like 12. She seems rather energetic and silly.
 
Re: Making a hentai platformer - More concepts pg4

13. Definitely.

I must have a fascination for armored women...
 
Re: Making a hentai platformer - More concepts pg4

13 is wonderful. Once again you've hit my armour fetish's weakness. Maybe it was/wasn't intentional but she kinda looks like reverse trap. Though I really don't think so, she clearly appears feminine to me.

Any I love 13.
 
Re: Making a hentai platformer - More concepts pg4

12 Made me lol.

Edit: 13 does seem more feminine than not.
 
Re: Making a hentai platformer - More concepts pg4

4, 11 and 14, from the one i like the most to the less.
 
Re: Making a hentai platformer - More concepts pg4

mhhh, if you are that good in drawing charakters, why dont u use a lot of them and create a side scroller run or rape game with many heroines.

Like "Project X" or games like uhm... "Streets of Rage" or better named "Streets of Rape" xD
sor2.gif
 
Re: Making a hentai platformer - More concepts pg4

Hmm, I don't really like beat-em ups. When it comes down to it I just enjoy platformers more. Not only that, but every other game I've worked on has been a platformer so it's just the natural choice in my case.
 
Re: Making a hentai platformer - More concepts pg4

Ok, I usually just keep my mouth shut but...

Any chance for darker skin? I was just thinking a brotha could put a word in for some dark meat, ya know?

Edit: Yup, shouldn't have said anything, post got ignored to shit, oh well.
 
Last edited:
Re: Making a hentai platformer - More concepts pg4

I'm still going for 4, but I also like 14. And 4's arm decorations could easily work as weapons, adding more oomph to her punches or something like that. Actually, on that topic, are you planning to use more weapons or just the chain sword (which I, quite honestly, still think is silly)?
 
Re: Making a hentai platformer - More concepts pg4

13 is the go for me too :) .

(and aw, come on, another thread stickied, in the end the 10 first pages of this board will be stickies...)
 
Re: Making a hentai platformer - More concepts pg4

I personally don't see the appeal of 13. There's far too many armored characters in games as it is... If I say 14, I hafta say drop the chain sword. Doesn't work well with her outfit. Doesn't match her eyes. *sarcasm with last sentence*

And Doctor, I'm guessing Dark saw the sudden increase in posts in this thread. That would be why it's stickied.
 
Re: Making a hentai platformer - More concepts pg4

Still liking the clothes on 3 after that last picture, though I also like 4 and 7 when I think about it.

I personally like the thought of having a magical weapon, hence why the magical-looking weapons of 7/8 caught my attention.
7 looks like she controls fire. Even if she can't shape it into a weapon, she could still use fire as either a boost to her melee or she could shoot it at her enemies.
8 looks like she can create ethereal weapons. Which means if it's a weapon - be it a hammer, sword, or throwing knives - she can create it. Hell, even if the weapon she's depicted with IS the only form it can take, just make it so she can fire it and have it return to her (like Link's from the LoZ series, but it does actual damage instead of grabbing and pulling)
 
Re: Making a hentai platformer - More concepts pg4

(like Link's from the LoZ series, but it does actual damage instead of grabbing and pulling)

Someone obviously never went Golden Skulltula hunting...
 
Re: Making a hentai platformer - More concepts pg4

Someone obviously never went Golden Skulltula hunting...

Other than Gold Skulltulas, I can't recall a single enemy that it actually hurt. Granted, it's been a few years now since I actually played last, but the most it did was stun enemies/ grab/pull stuff.
 
Re: Making a hentai platformer - More concepts pg4

I just like stickying threads. But I'll take them back down now.
 
Re: Making a hentai platformer - More concepts pg4

Only #2, #10 and #14 look feminine enough to me.
Armor is good, but not when they show absolutely no skin, leg in particular. An iron (or any suitable material) skirt is good. Hot pants are okay too if panties are not enough. Which means armor from #10, without the leggings (or whatever you call it).
 
Re: Making a hentai platformer - More concepts pg4

Only #2, #10 and #14 look feminine enough to me.
Armor is good, but not when they show absolutely no skin, leg in particular. An iron (or any suitable material) skirt is good. Hot pants are okay too if panties are not enough. Which means armor from #10, without the leggings (or whatever you call it).

Does it not add a bit of anticipation when she's fully and sensibly armoured prior to having it all ripped off of her? More clothing just means more exposure - What's wrong with a little foreplay in your rape-games? :p
 
Re: Making a hentai platformer - More concepts pg4

Lets also think about the author. Isn't more rip-able clothes more work for him?
 
Re: Making a hentai platformer - More concepts pg4

True, but we're just throwing ideas around really. It's up to him to take what he likes from it.

Besides - It's hot. :D
 
Re: Making a hentai platformer - More concepts pg4

I never said that it isn't.
 
Back
Top