Thanks
Xebit for the headsup on some equipment special function and the effort to translate the game, I've enjoyed the game purely from the game presentation itself, but playing blindly causes some difficulties. Thankfully, this game mechanics is not wholly dependent on understanding foreign text, so after some times, the game became playable. But again, playing blindly can have quite the negative impact (especially understanding quests and such).
I forgot about Cure Mind skill, thanks
A Lost Cat for the reminder. Like you mention, the way they organized the cure mind and cure poison around baffles me, like, Why?
I think from previous demo, Alchemist was it, have a spell to negate Projectile Attack, which doubles as negation to enemy Capturing moves, not sure now, never got to try (somehow, only Elder Succubus likes to spam charm and capture, other enemies either attack or request backup for most of the time. Was there a gimmick to adjust the probability of enemies spamming harassment attack?).
Highest Magic Tier of any Magic Guild now capped at Tier-6, but only for singularity, dual-guild capped at Tier-5 at most (I think). Except for the slave Mage, she can use higher tier Blizzard, as well as one other AOE annihilation spells, making her probably the most glass cannon character, period. One other character class I can think of is if you had a Spellblade equipped with the Black Scimitar, a wide slash can have an average damage almost the same as Tier-6 AOE fire spell, and it's free!
Well, damage also depend on the enemies defense and resistance, but I kinda wonder how significant player defenses are though.