A Lost Cat
Lurker
- Joined
- Sep 8, 2011
- Messages
- 348
- Reputation score
- 240
It could be sort of amusing if the full game features several possible configurations of items, where one is randomly determined at start. A player completes one run, starts another, proceeds to discover occasional discrepancies with what he remembers. Two doors required the same key, now they demand two different ones. The shop in a village had one key item, now it shows another, which used to be hidden in a dungeon. The same for weapon properties.
In such a hypothetical case, the creator could be testing that no specific configuration breaks the game. Then the game releases, and it features all of the previous configurations at once.
Of course, I don't think that's the actual explanation. But on remembering hidden mechanics from Leane 2, subtle differences between runs could contribute to the NTR effect. The player recognizes that some of the items have silently changed. Perhaps so have the heroines. As well as hidden conditions in NTR mechanics.
Oh shit, we're being twice-twice'd. It might be a conspiracy theory, but i like it.