Re: Malise and the Machine - Public Demo Available Now!
Latest news was April. Pushed back due to patching and correspondence resulting from the Public Demo's release, most likely.
Aw, was looking forward to the update mainly so that they'd get my payment and I'd get the PDF. Ah well, have to be patient I guess!
Anyhow, out of curiosity I tried two quick playthrough of the demo. The idea was to play smart, but only use the ARIS unit when I first cross it since you never need to actually backtrack all the way to it. One playthrough was using the Active battle system (with manual struggle disabled since I detest it), one using Wait for Input.
Here's the results:
- Active makes regular battles harder and you generally take more damage, and get in bad situations more often.
- Active makes the boss easier, since you can delay a few seconds with Neon to see if the boss is going to do tentacles (in which case you interrupt) or something else. As you can't delay in Wait mode, you can't always interrupt it.
- In the Active playthrough, I did end up with three h-sequences and while I managed to stop all from finishing, two got all the way to the last stage. In the Wait playthrough, lust got to midrange but armors were not broken until the boss fight so got no h-sequences at all.
- If you are going to get H-sequences or not seems to depend mostly on what type of enemies you get. The two "bees" + big robot group is definitively going to raise your lust level quite a bit as you have to priories a tough enemy that deals a lot of damage if ignored. The robots don't deal any lust damage (do they deal armor damage?), and the flying teeth thingies die in instants. If you get the two bees + big robot group multiple times, you will very likely get forced into h-sequences even if you play smart.
- Playtime was about 25 mins per playthrough. Level 3 on both characters both times.
- Really weird bug on my latest save file: On my second playthrough, the regular battle music is always the boss music instead. That remains true even if I close the game and reload the save file. If I load one of my other save files, the music is normal. I believe that's caused because after finishing the demo the first playthrough, after returning to the menu I restarted a new game without closing the game.